NO!!! CSULA didn’t have CvS2 when I attended, so now I have to go back and regulate. As long as CvS2 is there, I shall be there… that, and when my classes begin in the fall.
^ Cool. Yeah, just ask me whatevers you guys wanna know. I’d be more than glad to share all kinds of info.
I even have all the frame data info if you guys wanna get technical later on.
Awesome, I am going to start practicing. I like using Cammy, Guile and Kyosuke for shits and giggles. My team will definitely have Sagat in there, he is too good.
I want to practice a bit more before getting a bit technical with the frame data.
hahaha! Wow, that IS teh fail! I’m gonna leave it like that for a now only 'cause it’s funny - in a retarded way LOL!
Anyways, here are some more capSom vs snk 2 notes:
Cammy:
close and far s.hp give massive frame advantage. We’re talking like 10+ !! So if you hit someone with stand fierce, you can LINK a lvl3 super on reaction.
close s.hp, far s.hk xx lvl3 super
lvl2 super, dive kick (qcb+k) when she is in the air it will whiff, cannon spike when opponent is falling from air
lvl2 super, dive kick whiff, lvl1 super (the one that goes up qcbx2+k)
spam s.hk
canon spike (dp+k) is solid anti air
air throw with hp or hk
forward dash is a hop that will cross to the other side of the opponent when they are knocked down. Do it last minute when they stand to cross over to other side and s.hp, s.hk xx super
c.mp, c.mk, hk spiral arrow (qcf+k)
c.mp, c.mk, super
s.hp, c.mk, super
up super have very little recovery time. if u miss with it, do canon spike when you recover. also a great anti air or chip damager
spiral arrow goes under fireball from a distance
spiral arrow from max distance is safe on block
Guile
c.lk, c.lk, c.lk xx super (sonic hurricane)
anti airs: c.hp, s.mp, air hk, air throw with hp or hk
s.hk is hop kick, very useful for applying pressure
c.lp, c.lp xx flash kick
super jump (down then up/forward) hp, s.hp xx sonic hurricane
c.lp, c.lp, s.mp xx sonic boom
flash kick as anti air but do it late so you take advantage of the invincibility
roll towards your opponent at just the right distance, where they’re not sure whether you’ll be on their left or right side. Then c.lp, c.lp, flash kick.
jump hp, c.mp, flash kick
Kyosuke - I don’t really know to much about him
has infinite combo in s-groove (I think)
s.hp and s.hk are good pokes
all of his supers are good anti airs
he has a launcher combo mvc2 style. I think it’s df+hk (?) in air he has a chain combo
forward dash into throw is pretty quick
i think he’s considered one of the worst characters in the game lol