Launchers and Bounds
[details=Spoiler]Launchers:
df+2~1
ub+3+4 - Can go into AOP (d+1+2)
AOP d+1+2 - Highest launcher
BT 4
BT f+3+4, 3+4 - f is in the direction of your opponent.
Bounds:
AOP uf+3+1
f+1
uf+3+4
f,F+1+2, 1+2
uf+4
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Solo Combos
Spoiler
According to XiaoyuMadness on TZ, these were done on a solo Wang so damage is subject to change. If there is a second damage value, that is when the combo is performed on a team.
df+2~1:
4, ff+1+2,1+2 B! dash f+3,1, RD 1,4 - 73
df+2, f+3,1, 2~2 B! d+1+4, f+2,1,4 - 72
f+3,1, RD 2,1, ff+1 B! dash f+2,1,4 - 70
SS+3:
b+3, RD 2,1, ff+1+2,1+2 B! dash f+2,1,4 - 78
b+3, RD 2, 2,1, ff+1+2,1+2 B! dash ff+2,1 - 74
b+3, RD 2, 2,1, ff+1 B! f+3,1,1+2 - 72
RD 4:
b+3, RD 2,1, ff+1+2,1+2 B! dash f+2,1,4 - 74
b+4,4, ff+1+2,1+2 B! dash f+2,1,4 - 72
b+4,4, ff+1+2,1+2 B! dash f+3,1,1+2 - 70
RD f+3+4,3+4:
RD 1,4, ff+1+2,1+2 B! f+2,1,4 - 84
RD 1,4, ff+1+2,1+2 B! f+3,1,1+2 - 82
CH 4~3:
WS+2~f, f+3,1, RD 2~2 B! d+1+4, f+2,1,4 - 78
CH SS+4:
WS+2~f, f+3,1, RD 2~2 B! d+1+4, f+2,1,4 - 74
AOP uf+3,1 B!:
dash AOP 4, f+3,1, RD 1,4 - 66, 68
BT opponent:
RD 4, f+3, f+3,1, RD 2~2 B! d+1+4, f+3,1,1+2 - 65
df+2~1, f+3,1, RD 2, 2~2 B! d+1+4, f+3,1,1+2 - 65
Tag Combos
SS+3 into AOP, uf+3,1 TA! (King) 1+2,1 f+2,1,4 - 86; You can substitute the 1 for King with a 3 for 2 more damage, but you lose a lot of mixup potential.
Okizeme
[details=Spoiler][/details]
[spoiler=“Stance Strategies”]
As you know, Xiaoyu has two additional stances along with a third “stance”. These are Rain Dance (RD or BT), Art of Phoenix (AOP), and then there’s the BT AOP which can only be done in very specific situations (more on that later).
Rain Dance be entered in from a variety of moves such as (1, d+2), WS 2, a blocked UF+3+4, and a f,F+3, but you can hold back so as to not commit to the stance.
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