any reason why you BnB cr.mp instead of s.hp or cr.hp?
that ryu was punishing whiffed DPs with cr.mk…
I do c.MP online despite slight damage decrease, just because fierce has a strange habit of whiffing on completely vulnerable opponents (in my experience). But I’ll probably opt for c.MK into BnB since it looks way cooler and is more in my muscle memory.
I do it purely cause of the range, I’ll sacrifice some damage in situations where i’m not sure I can get close enough for the fierce to land cleanly, like when someone whiffs an uppercut
the cr.hp whiffs alot on chun and sim but s.hp is good
More vids uploaded of just some casual player matches on XBL
Damn, that guy sure likes his ultras.
yes. yes he does. :china:
My god that Sagat was awful.
I don’t know how much assistance i could be to you, you are considerably better than i am & any nitpicking of your playstyle could simply be my ignorance.
but would i be possible to show 2 videos of my gameplay here? (One of me winning, one of me losing) so that people here might be able to make me suck less. I’m 9000GP on G2 & i feel i don’t even deserve that >_< (No real life play for me, UK sucks for that, & none of my mates here like street fighter. They love shooters though.)
**PS - ** Nice Hadouken Combo at the end of that Sagat Combo, do you only do that when your safe? I know High Punch Hadou Cancel to B&B is stronger than a cancel to Shaka after light Shoryu. I’d imagine that would be something to work on. (But like i said, i’m hardly in a position to be critiquing your play)
YES! By all means I’m trying to get people to post their own material so I can try and help you out as well. I saw a thread like this on the Ryu forums and thought it would be a good idea to start one here. Kind of like a ‘Video’ Matchup thread.
And as far as the Focus Cancel Hado B&B combo goes, I typically do it when I get an opportunity to punish and I have meter, like if someone whiffs something or throws out a retarded ultra. If you’re daring you could do it by hitconfirming the crouching strong whenever you want, but I think the person might have to be standing for the rest of the combo to work(unless standing fierce stands up crouchers, then you can do it anytime the cr.mp hits)
cool, i’ll record & have them up soon enough.
i want
if you do it late, it whiffs because it doesn’t come out due to start-up.
and kara cancels too! FUN!!!
[media=youtube]5Hr0bVbxktc[/media]
Here it is, let me know in what ways i suck
Pretty good Akuma, you do have a very solid understanding of Akuma’s combo options and had good use of Demon. Fireball spacing could use a little work, but was pretty good and just more EX use in general could’ve helped a bit. Good grasp on spacing, you just have to enforce it on the opponent so they don’t keep walking up and jumping in on you.
Char match stuff:
vs. Chun:
Don’t use forward RH so much, it’s really easy for Chun to score a simple knockdown with her sweep before the 2nd kick even comes out and once she has super or ultra it becomes very dangerous if she’s holding a charge. To top it off, I think you hit it like once or twice out of the four vids. Like others have said you want to rely more on normal pokes and fireballs.
On fireballs vs. Chun, very useful, especially the air fireball combined with mk or cr. mk. She can’t really follow right behind her fireballs and if she jumps over, she’ll eat a DP. It also means any time she throws out a poke, she risks getting stuffed before it comes out. Of course this is chun, so you can’t do this too liberally or you’ll come out behind in damage trades / get swept. In general you did well on this point, I just wanted to be complete.
You really suck when you get cornered. Sorry for the bluntness, but that’s the one thing I was really surprised at through the vids. You’d get cornered and lose half your life seemingly either getting stuck in never-ending hit strings (walk-up SWEEP? really?) or walking into shit for free. I kept waiting for you to teleport out or at least attempt an EX demon flip, but you only did the teleport in the games you were nearly dead. You have some great escape options, gotta use them.
MOD got the Hasan Shu thing, the move is obnoxious, especially the EX which does a TON of damage to Akuma. That said, for the amount he uses it, you should be able to anticipate one and Shoryu him on reaction and do NOT backdash if you absorb it with an FA. Chun will immediately do EX lightning legs, catch you and wreck you.
FA’ing as an anti-air is a losing proposition against chun usually. If her fierce is timed correctly in mid-air, it’ll hit twice before she lands and you eat a free combo. A neutral jump RH will almost always give her time to do another move. Even if the timing is off for either of those jump attacks, EX SBK will either beat you when she lands or they’ll ‘trade’, sending you flying across the screen while she crumples. Just Shoryu or if you want to get fancy, RD, although screwing that up is just so awkward.
Biggest overall issue I think was you just kept going for attacks that would allow you to hit a big combo and it lead to Chun getting a bunch of free damage and knockdowns to take away your momentum. More poking and more attempts to back-off and regroup would’ve been advisable.
VS. Bison
Fucking punish the Psycho Crusher. Dude was doing it like it was going out of style, if he stops next you you can do whatever you like and otherwise you fierce him as he goes by.
Stop running away, especially when the Bison player is waiting for you to teleport. If he backs up halfway across the screen, your no longer trapped in the corner. you can just walk out and block / EX SRK anything Bison throws on reaction. Instead you teleported right next to him multiple times.
Shouldn’t focus this much against Bison, it only wrecks his slide. Crusher armor breaks, scissors hits multiple times, headstomp still does a billion damage, etc.
Multiple times you just stood there while he charged a focus attack and in some cases you even tried to charge your own. FA’s are good, I’m glad we’re all in agreement here, but you shouldn’t be getting hit with ‘start random FA and hit when opp stops dead in front of me’. An EX hurricane or Demon would’ve stopped that shit right quick.
You jump a lot when you get ahead and I’m not exactly sure why. I get that you can AA him if he comes in at certain angles, but it seems like your just letting him cross the distance between you and him really quickly without a fight.
All in all, a lot of the games were close, but you’d just give something up at a critical time and lose the match. After you play the match a bit more I doubt it’ll be as bad as it seemed.
vs. akuma:
nadda, my experience with the akuma mirror is nil except a bunch of scrubs on XBL.
vs. Rose
Ugh, if you fireball war with her, mix in a EX demon flip into BnB. You used Demon Flip like twice and you might not want to try and focus every single fireball. You ate some free damage by just standing there and getting hit.
Respect the Shamwow. Every close game was because the Rose player tagged you with an Ultra, don’t fireball except from max screen, don’t do normal jump-ins. Poke on the ground and remember even if you fall on the scarf, you get tagged.
Just rush her down, especially if you want to mix up jump-in HK, flips and EX ball. Rose doesn’t have great anti-air rush options and a lot of them require guess-work. Hell just poking with cr. mp or throwing in a forward or two will give her issues unles she starts spamming cr. mp. Those psychic air throws are a perfect example of how effective your jump-ins were and are free damage if you punish her in time. Also if she slides, demon (super) her or at least SRK.
vs. Ryu
This was fine, punished all opp’s missed Shoryu’s and didn’t take too many risks. Although you should’ve lost a few more games had he FDAC ultra’d you ever. Oh and I’d never focus against a Ryu up-close if he has super stored. In two games you whiff like a quarter screen FA and he should’ve just killed you on the spot.
re: demon flip - see other comments on that.
s’it for me. those XBL matches are laffs though.
That ken was 10 flavors of awful. Jump hurricane kick landing right in front of akuma? Yes, please. At 24-25 seconds, did you just just throw a random Fierce DP out? Because that’s a really good way to get killed despite dominating the match to that point. Granted, considering his play, he would’ve probably woken up with some BS, but that’s a really bad habit.
When all ken is doing is neutral jumping, just sweep or EX DP. Focus is punishable unless you time it just right and really not worth the risk. When he’s just throwing forwards to move forward, instead of backing off, just block and jab. Then stop, since he’s probably spamming DP like an idiot, BNB if correct, otherwise prepare to tech throw.
When you land the fierce-reset at 1:53, you want to Demon Flip or backdash against that type of Ken.
At 2:05, again, did you random DP there or did you see a move come out from Ken?
2:10, he fierce DP’s, you block and then… nothing? he had practically no life, just sweep or fierce him as he’s falling and he’s dead already. Instead you stand there, he lands and immediately ultra’s which caught you.
Sagat match was a lot cleaner and more one-sided. Only thing I don’t get was at the end where you went for the red fireball when he was landing. Sagat could’ve ultra’d through that and gotten right back in the match. Don’t throw fireballs that close unless he’s going to land on them (and if that’s the case, you probably have a better option).
You did pretty well against the sagat from what I saw, good instincts on EX-flipping the tigershots and punishing him accordingly. But jeez that Ken match didn’t go so well x_x. Some pointers I would have would be to realize where jumping tatsumaki places him when he lands. If he lands right next to you, you can get a free jab,jab,tatsumaki shoryu combo. As far as his random shoryus go, it could’ve been lag but I think you can maybe jab him on his recovery without eating the second shoryu. From what I saw you pretty much just lost cause of random tatsumakis and dps, nothing too major. And also, what would benefit you is to utilize akuma’s footsies more. I’m starting to play somewhat Ryu-like, by liberally using cr.mk when people come at me at range, and cr.hk as well. cr.lk has pretty good range as well and can disrupt what the opponent is doing at times. I’ll try and post some vids as an example, but I’ve been somewhat lazy lately about playing on xbl(focusing on offline atm)
Cheers for the forsight.
Thanks for the post, so do you not recommend the Safe Shoryuken on opponents wake-up? In particularly against Ken & Sagat, if they’d have tried to ultra, (which would be stupid, but coulda happened, especially with the Ken) Kens Shinryu would hit but does pathetic damage. & Sagats would’ve whiffed entirely. Besides them doing ultra it seems like a pretty safe move to me, so long as i FADC if they block then attempt a throw. Especially when my opponent is so close to being stunned, which is when i really attempt it if i have it available.
I think you have a really good Akuma rugi. Would like to spar with you but I use Akuma as well and sounds that you don’t like mirror matches. Just in case though you can add me if you want. From the videos that I saw you didn’t do that many crossups. Crossups are really good way to setup combos that do alot of damage. Other than that I think your Akuma is awesome, good job.
Jab strings are the most godlike pressure option Akuma has, and they’re pretty darn easy once you get the rhythm down.