Ok, right off the bat, you jump too much. If the other ryu player was good, he would have been anti-airing you with Shoryukens and crouching Fierce punches. Both of you guys were jumping at the same time and hit each other with random attacks in the air. If either of you have Ultra, you could have done Jumping Medium punch and landed with Ultra 1, so it’s not safe up there. lol If you find out a player likes to jump, anti-air him with shoryukens or crouch fierce punch. Walk more and jump less.
The medium punch shoryuken has the most invincibility on start up. Go to training mode to test this. Record the dummy and make him jump kick you in the face. Select playback and try anti-airing with each shoryuken at the last second. Like right before the dummies foot hits your face. You’ll see that the medium punch shoryuken is safest choice. The dummies foot will go right through your head and you will hit him with the shoryuken. If you get this down, bad players will think twice before jumping at you.
At the 0:14 mark of the video, jump back Ultra 1. Now while it punished the other player, it looked like you just threw it out there. If the other ryu wasn’t mashing shoryuken on his wakeup, he could have jumped over your Ultra and punished you. *While typing this comment I got to the **0:55 **mark of the video and that shows what I’m talking about.
**Save your Ultra and use it only when you know it’s going to hit. **You can do LP or MP Shoryuken, Focus attack dash cancel, Ultra 1. Level 2 focus attack Ultra 1. Ex tatsu in the corner Ultra 1 or since the other guy is jump happy, predict a jump and then Light shoryuken, Ultra 1(There are way more setups than this). Never do the Ultra by itself like that. You can jump over Ryu’s Ultra 1 at point blank range, so it’s easy to avoid.
When the other player got close to you, you seem to like to press buttons. This really sealed your fate in round 2. When he knocks you down, you mash and wake up with a shoryuken. Like at 1:14 or 1:22. The other ryu was only going to cross you up. Best thing to do in that situation is block by walking forward. At 1:25 just blocking on wakeup would have made him waste his meter, but you hit buttons on wake up, did a Hadoken on accident and he kicked+Supered you.
At 1:30 you did a wake up mashed LP Shoryuken, Super into Ultra 1. Now while that may “Look” cool, it was a waste of your Ultra. To make a comeback you would have needed to get the full 8 hits of the Ultra. 3 hits from that Ultra did no damage thus killing your strongest comeback move. Only do shoryuken, Super into Ultra when your opponent has probably less than 40% health or when you know the Ultra is going to kill.
Also you weren’t using a major tool. If the other Ryu player walks toward you, you press crouching medium kick to poke him at the crouching medium kick’s max range. If he gets closer, you press crouching medium kick and cancel it with a hadoken for a safe 2 hit poke. If you did this during the match, the other ryu probably would have tried to jump at you because he wouldn’t have been able to get close to you. Then you anti-air him. In most cases, the other player would then back themselves into a corner or mash in frustration.
Edit: Also, You gotta stay calm in matches. Think about what your opponents characters options are at certain ranges and what your opponent is capable of. By looking at the other ryu, at close range he was only going to grab you or mash a special move. With that said you tech his grabs, block up close and punished his whiffed moves. At long range he just jumped forward. No need to fear that guy. You could beat him with crouching medium kick and shoryuken only.