Just a tip, with Jean, 4KP, 33PK is guaranteed combo on hit. It’s one of the best things to use against Taka because it does near 70 points of damage. Just be careful because the second hit of 4KP is high and can be ducked and punished when blocked.
Also, gl0ry is using 2P+KP A LOT, but the second hit is blockable even if the first hit connects. Make sure to block low and punish with 4KP 33PK
4PKG eats all high and mid level elbows and punches, but not double handed attacks (akiras double palm for example)
HCF+P on counterhit launches and you can connect with P, then 6P+KPP for a combo.
Please use this match of me against this Jacky for a good wake up trick. It happens in the last round.
[media=youtube]nXfDhN36YPs[/media]
K is good at midrange, but I think everything else is not worth it. Even K can get evaded pretty easily and lets you at a disadvantage. For an approach, just dash up and start using 6P and standing P to enforce your mixup game, or use 2_6P slap.
What you have to do to set up the stance is make them scared to throw out anything. 6KPP can be delayed slightly, same with 6P+KPP and 4PPP so you should take advantage of this ability to delay strings to make them freeze.
Best wall combo for Taka is (Splat) SLIGHT Delay, 33P+K, 43P~PKG~P+K, 3P+K/33P+K