You guys are just using raw launchers…damn where have you all been. Living under a rock I suppose lol

Ashamed to say, I mash them when Im losing. If i’m getting wrecked on wakeup (I use Asuka, not much I can do) I tend to mash launcher if I see them just walking up crouching anything. I get them about 70% of the time, then again im only at like 4500 points or so so the skill level isn’t that high. I’m getting better at not mashing it but strategically placing it as some of the more advanced players tend to use this miraculous move called downback when low jabbing or kicking.

Not many use it as a bigger part of their overall strategy though(including myself lol). That’s why I’m discussing it now, so it can be the norm where raw launcher plays a bigger role.

– Sent from my Palm Pixi using Forums

At higher levels the raw launcher is an even more invaluable tool. Don’t sleep on it people.

Like I said in the other thread, use it as early as possible in the fight to minimze potential punishment, while still sending the message that you will punish mindless low mashing.

Also, some characters like Christie have launchers that are a little tricky to punish on block.

So…use them.

I know the exact feeling, lol. Makes me want to pick up Jin, really. At least I could make it safe. :smiley:

Just to note, if you observe your opponents patterns, launchers can play a very big part in the match. And, if you have the reaction to match it, it really can turn matches in your favour. As I say, you should try to spot your opponents tendencies and then their character specific options. Characters with reversals can pose an issue, but that’s just apart of the guessing game.

Surely there has to be an option select with it.

Yeah, raw launcher is very risky. So what? DPs are the same risk.

And just like you can DP xx tag cancel, you can Launcher xx tag cancel with some characters and remain safe enough due to the pushback on block or the blockstun in Jin’s case.

There’s this misconception that a lot of people have that something -6 or -12 is always full combo punishable. But reality is your opponent can only punish what is within his pokes/special moves reach. And in this game, the way tag canceling works is: your running partner can cancel his run as soon as he gets to where the leaving character is. So even if some special move or raw launcher is super unsafe on block xx switch, you can still turn that -20 situation into a +2 situation by canceling the run early. (this is something I feel that a lot of players don’t quite understand yet but is so abusable with some characters/teams).

Also, raw Launcher doesn’t only counter lows like some people seem to believe. It counters any special mid hitting crouching attacks as well. So c.jab mashing and c.strong frame traps also die to a raw launcher.

Ever since I started using raw launchers defensively and offensively, my game has improved a lot I feel. Launcher is such a mindfuck and once people start respecting it, it gets even better. :slight_smile:

Agreed. If I even sniff a gap in pressure or that my opponent is very happy with lows, I try to launch them as often as possible, firstly for the free switch if I need it and then for the much lower damage scaling. My problem is distinguishing from when I’m actually making a read, and just putting out an educated guess.

I want - no need! - to get my ability to use it to the level where t really is a mind-fuck and ruins entire game plans. There isn’t too many things that feel better than when you’re being pressured with a bleeding character, and you know that cr.mk or cr.hk or (etc.) is coming… and you not only punish them for it, but then get to bring out the fresh character as well.

Mashing on wakeup loses to pretty much everything though, much safer things than a launcher.

I agree with using it early to make your opponent nervous in the same way people DP through block strings early to send a message. I guess in general I don’t deliberately put myself in a 50/50 situation of one of us getting a combo unless I’m pretty sure.

Most of the time I hit people with raw launcher is after a jump in or cross up. People tend to go for lows after jumping so ill hit raw launcher if I notice a pattern.

Also it’s great tool to do the gootecks with haha.

I LOVE when people whiff raw launchers against me.

Every single thing you said is right. /thread.

thank you all for the good discussion, hopefully it doesn’t stop here though lol :slight_smile: .

So it beats every crouching move?Even things like Guile cr. hp?

it beats alisa’s DP, much to my sadness

Yes, even crouching moves that hit high it will outright beat. LOL my friend was pretty sad when I beat his law’s Cr. HP even though it clearly hits high.

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remember this mates?

http://cdn.memegenerator.net/instances/400x/25166983.jpg

yea, i knew it

Too much risk to me. A whiffed raw launcher has about as many recovery frames as your average whiffed ultra in AE. Though I don’t feel like lookng up the frames so I’m not gonna throw out exact numbers. But whenever I see a fucked up launcher, it reminds me of when somebody completely misses Siberian Blizzard with Zangief. You just got fuckin DAYS to punish it.

True, it’s pretty risky. Best used when you really get a good feeling for your opponent’s habits during pressure, or when you can actually react to the low (ie.,someone actually does Guile’s cr.HK and you block the first hit, that’s like a free raw launcher lol). Free tag, minimal scaling, good damage.

It’s not too far off from low parry in Tekken (aside from of course being even more unsafe) - you know they like to do a certain low, low parry it and punish. You’ll make 'em more honest with that - people think twice after getting hit like that once, myself included lol.