Not just Jax. Kano has the same unblockable 41% throw X-ray. both will put a hurtin on you if they touch you.
Yeah Jax is fucking scary once that meter is full. Most X-rays are like sticking your arm in the lion pen at the zoo once your opponent’s meter is full, especially the ones with super armour. Some completely shut down styles of play, you ain’t chucking projectiles when Sektor is lurking around with his. Cage makes you nervous to end his life, Kitana’s punishes everything fullscreen etc…
I like the mechanic, keeps you on your toes.
Yes, that’s what I like the most. It’s the thrill of a threat.
99% of the people here have probably never even played Darkstalkers.
Lol, WOW. I remember the rage people had (a.k.a. still HAVE) against ultras. No one was talking about the “thrill of a threat” then…even though Ultras are harder to perform, easier to avoid, and generally seem easier to punishable. People were always complaining about how defensive ultras made everyone play, and how scared people were to move once the opponent got ultra. But, reading the responses here, it seems that people now LIKE being forced to be super defensive? People now LIKE that fear?
When did THAT change come about? I’m not criticizing or anything, I just find it interesting. Have tastes here evolved over the past 2 years?
It’s not just about “being a Capcom game”. There’s a REASON for super flash, regardless of what company makes the game.
Lots of non-Capcom games have super flash, too. The purpose, besides being dramatic, is to prevent people from using powerful moves randomly; to make sure these moves are used in a deliberate fashion.
I would think that randomness would be something that FG players would like to discourage, but I’m surprised to see that people here actually like it. Or, at least they like it NOW. I guess it’s a matter of taste…or maybe people on SRK have changed since SF4’s ultras.
It’s still early, though. Post EVO, I wonder if people will still feel the same.
Most SSFIV players are whiny gits who don’t like when their precious formula is broken. That’s the only explanation I can think to offer.
Ultra’s are a totally separate meter that you get for free by getting smacked on. There was no thought about meter management or anything.
X-ray’s are comprised of the same meter for everything and if a person wants to use his x-ray it means he has sacrificed his EX moves and Breakers. So there is more thought involved about MK’s Meter management.
What? When has anyone said they like randomness? In this game, without super freeze, throwing out the moves randomly is still stupid.
Spending all your meter for a random naked X-Ray that, on average, will do 33-35%, in a game where meter management is a total must and a majority of the characters JAB punish you for well around the same amount meterless, is definitely not one of the smartest things you can do unless the X-Ray is landed where it matters, like last round.
If that doesn’t scare you off from attempting “random” X-Rays, then Idk what will.
Two things; people whom now like their threats to be ever present are probably those sick of SSF4’s way of handling ultras after several years or were never into it to begin with. It shouldn’t come as a huge surprise that a section of fighting game fans were never rabid fans of SSF4’s way of handling things.
As for X-Rays encouraging random play, they really aren’t. It is hard to call something expected “random”. This is the first week of the game’s life, and everybody is now noticing how important it is to watch that meter. If you see that X icon flashing, you know the X-Ray may come…or not. Hell, that pressure of the imminent X-Ray being so fast may be your opponent’s way of mindgaming you, or his ace for a breaker or an EX to save for the next round. Either way, if you know that your opponent’s is filled, it is your responsibility to approach your opponent appropriately. That in itself makes the average round quite exciting.
MK9 would not benefit from Super Pause
I think what MK’s done here with no X-Ray pause is unique, I give them credit for that - They could have easily went the SF4 way.
To answer your question, MK9 would not benefit from Super pause. From what I gather, this is due to the more aggressive nature of the game. But coming from an SF background I can see “how players such as yourself would benefit” You just have to adapt like everyone else. Like previous posters say adhere to the warning signs, full meter, sound, image cues.
The pause/freeze before the X-Ray would kill Kano/Jax/Cage’s X-Ray.
Whilst also some X-Ray attacks involving armour would be weakened. (God I wish they released frame data)
Given its such a new game, lots of gimmecks like random X-Ray can be annoying. This is only a good gamble if that player’s X-Ray is safe on block such as Scorpion’s I think. Essentially a possible 35% reward for zero risk. According to other forums, only a handful of X-Rays can be abused this way.
Also most characters can combo into their X-Ray, considering damage scaling, its not a good use of meter. If you have them comboed, your better off using Enhanced moves. The only advantage to comboing an X-Ray would be for a tiny bit more damage, and possibly guaranteed non-breakable damage after the first hit.