Controversial Akuma

The above quote is proof of my point about children. It illustrates Sdouble’s lack of experience in the game, inability to understand what he reads, and his willingness to insult, instead of learn. Thanks man.

for you, SDouble:

You go DEEP cr.HK(sweep). Your opponent blocks the sweep and just as they recover from block stun they cr.jab. You go RD. Now this should be a free RD, as you are right on top of them and they are helpless. They throw you and you are standing there scratching your head thinking WTH.

You go cr.LK(x3). Your opponent blocks. You dash backwards, your opponent throws out cr.MK, which misses, and you follow their retracting leg with dash forward->RD. Now this should be a free RD, as you are right on top of them and they are helpless. They throw you and you are standing there scratching your head thinking WTF.

Why did they try to throw? Desperation, because they knew it was over. How did they throw you? Because Akuma is easily thrown out of RD against certain characters.

You are riduculous SDouble. AND FOS. I probably won’t be hitting Georgia anytime soon, so you’re safe for now.

–tsukaihatasu

bring it "shit"
and i’m way too old to be called “children”. i’m OG player. not one of the newer generation players…

so “shit” don’t shit in your pants when you play me. cuz that’d be shitty.

so maybe that one is wrong against a few characters but a dash raging demon is pretty hard to see coming, i mean u act like it happens all the time, that people get thrown out of rd.
i have a match video where a jap. urien is blocking and frankie3s lands dash raging demon because he was on top oh him, so why didn’t urien throw him. i know this is one example but u show me one match vid where a akuma gets thrown that isn’t a combo video. if it exists i’ll retract my statement “shit”.
so once again thanks for the theory fighting but go jack off to the 3s strategy guide pics of chun li “shit”

but where are u answers to the other retarted things u posted “shit” why don’t u answer those u idiot. and i’m 20 years old so yeah i’m a child i guess.\

oh and why don’t u post just one of ur secrets so we can believe u, oh wait b/c u dont’ have shit “shit”.

Sdouble, grow up.

Actually, the Netherlands has about 4-5 arcades iirc. None of them rolls 3s. Also; I wasn’t serious or anything:P but it would be nice if more people would show up at dutch tournaments:)

Respectfully, everyone has their own style, BUT here’s some food for thought. The only strategy one should have is the effective one for the situation present. I do not believe there is an ultimate universal akuma that can beat anyone save for one that is constantly flexible and adaptive to each different situation at that certain point in time. That is pretty much the answer to everything as you will see in terms of strategy. Im not saying your akuma is flawed or bad, and if you win with your own unique style and proud of it, good for you. But take the recent 5 on 5 match video on a-cho where one akuma beat all 5 other members, he was had a pretty consistent game ranging from fire ball mix ups and juggles. On one hand, he was one chun li SA1 away from losing, but he was so aggressive and tricky in his game that he ended up winning, does that mean you should apply the same technique to all chuns? Definitely not, as we reach towards a higher level of play, we have to understand that it is not the CHARACTER weaknesses but the player weaknesses. So all I really have to say is, what is your goal? to keep playing with your “defensive style” or do whatever it takes to win the match.

I personally always do whatever is necessary to win the match. That sometimes means switching from defense to agressive offense, but the question posed here was about what should be the DEFAULT modus operandi. Some people think rushdown, but in consideration of the character and my own experiences, I think a defensive bearing is more practical with Akuma.

I agree that character selection can not accurately predict the outcome of a match, but in 3s it seems that given opponents of equal skill(game system+knowledge+strategy), the choice of character becomes MORE important instead of less. That is why, in my opinion, Ken/Chun/Yun are the most commonly selected and successful characters in tournaments and Akuma is rarely seen. That is not to say that it is impossible to compete with Akuma, it’s just harder than competing with Chun.

Without playing to maximize his strengths and minimize his weaknesses, your success or failure largely becomes pure chance; the outcome is completely in your opponent’s hands. If they captialize on exposed weaknesses, they win, if not, you win. In a sense, every battle is like this. However, your style of play, strategy, knowledge of the game, and physical ability combine to weight the outcome of match.

Style of play is listed as a seperate factor because I tend to think of SOP as habits and execution. Bad habits and poor execution can combine to nullify all other factors(e.g. it doesn’t matter if you know all the moves in a combo if you can’t execute it). Poor execution can be corrected failry easily with practice, but bad habits are harder because when something is truly a habit, you do it without conscious thought. It takes a little while to form a habit, stemming from habitual repetition, but breaking a habit is a true challenge.

Having bad habits, meaning habits that maximize the weakness of the character you play with, hurt your chances of winning consistently, regardless of which character you choose. But it hurts more if you have bad habits and play with Akuma. I think rushdown as a default style of play leads to the formation of habits which leave Akuma in vulnerable positions often, and can subsequently lead to frequent losses due to playing against the design of the character. Akuma has good offensive possibilities and has extreme defensive deficiencies. A balanced approached to offense and defense seems best to me, yet the advice to players on this forum is frequently “rushdown as much as possible, and don’t worry about getting punished because nobody ever punishes me when I rushdown like crazy with tatsu”(creative license). I just wanted to understand why, and now I do.

I personally usually err on the side of a more denfensive style, because I believe Akuma’s stamina, glaring vulnerability during certain attacks, and poor recovery time outweight any offensive advantages he may possess.

–tsukaihatasu

Actually if skill increases, character choice becomes less important, otherwise KSK’s vids would be featuring a LOT more kens, a LOT more Yuns and even a LOT more Chuns. And then Frankie3s wouldn’t even have made it onto one of those vids.

KSK’s vids mainly have Kens,Yuns and Chuns. How many have you watched? If you actually count the number of times each character is picked by a DIFFERENT person you’ll see this is true. For instance, Kokujin appears in a lot of those videos using Dudley, but he is usually the only one using him. You just see numerous matches with him because he keeps winning. As far as Frankie is concerned, he is incredibly good at parrying, so everyone has trouble playing him. Still Frankie is usually not placing first in major tournaments, and in my opinion that is simply because of the characters he chooses. If he played with Chun he would grab the top three spots consistently. I know because I’ve played him quite a few times, and playing with Ryu(Akuma) limits him. In terms of skills and knowledge, he’s better than most of the players winning the tournaments.

And although in general it is true that as player skill improves, characters factor out, 3s doesn’t follow this pattern at all. The parrying system, ghost recovery, command throws, kara throws, EX moves, variable length super meters, and the facing bug combine to make character selection the dominant factor in the game. Ryu vs Chun, when Frankie faces someone with way less skill than him, he’s likely to win. If his opponent has similar but less skill than him, Frankie is at a disadvantage. If skills are equal, it’s likely Frankie will lose. This is not a knock on Frankie; it’s just Chun is WAY better than Ryu. She has more options and more tools.

Some games like Samurai 2 had a better balance than 3s because the game system was smaller, making it easy(ier) for the designers to balance the game. 3s has a large system+bugs, and from the way the game plays, it seems like the game wasn’t even play tested, let alone refactored by the designers to achieve balance.

One thing you also have to realize is that games are frequently purposely designed to have very cheap characters. The idea is that this improves the game’s mass appeal, because it allows beginners to have early success and because some players prefer to have a major advantage over other players, and would lose interest if they had to work hard to play. If you don’t believe it there are numerous interviews with japanese game designers where they express this idea clearly. I can recommend the interview with the designers of VOOT(Virtual-On 2), which is considered by fans to be a very serious game. Everybody who plays that game says the same thing, --Specinef is cheap. Well, apparently its because he was designed to be, according to the designers.

By design, or by mistake, 3s is NOT balanced, character is king, and player skill factors into the equation in such a way that characters become MORE important not LESS.

–tsukaihatasu

you’re both off. player skill level does not make character selection more or less important. player’s playstyle, maybe. if you want to prove me wrong explain how Kuroda’s Q did so well against top tier characters on more than several occasions?

daigo beat jwong’s chun with ken. chun’s supposed to > ken. daigo’s skill i’d say is roughly the same as jwong’s. if skill factor increased the importance of match up ratios, then at daigo and jwong’s level it should be nearly impossible for a ken to penetrate chun.

and lastly, 3S is not perfectly balanced, but pretty good compared to other fighters with a decent-sized roster.

people all say Yun Chun and Ken are untouchable, yet makoto dudley urien and gouki trails so close behind. hugo and Q have done exceptionally well at the last SBO. almost 85% of the roster is playable at the highest competitive level.

that’s like 3 times more balanced than CVS2, MVC2, tekken and KOF?

actually t5 is pretty well balanced. more balanced than 3s atleast. Sure there are the top tier characters, but they all have certain weaknesses. If a player is good enough to know how to punish certain things and has a good guessing game, its on.

Parry->Deadly Double Punch.

But seriously, Chun/Ken/Yun are pretty equal. And Kuroda doesn’t place first, and Kuroda(Q) was destroyed by KO(Yun) at the last SBO, while Hayao(Hugo,his partner) took out KO, only to be defeated by Kokujin(Dudley). This matchup is a prime example of what I mean about bad habits and character dominance. Kuroda lost to KO because of character selection and skill difference. And while Yun > Hugo, KO lost because of bad habits(unlimited dive kicks and jump in two hits). Kokujin is more solid than KO(my opinion) in general, and adjusted during the match to win, rather than just relying on his habits. (Kokujin>=Hayao (strategy+knowledge))+(Dudley > Hugo)+(no exploitable bad habits+poor execution(for Hugo)) = Dudley wins.

Please watches the matches before attacking me. Thanks.

–tsukaihatasu

i’ve watched those matches enough times

hugo and yun are at the opposite ends of the tier list. KO, easily the best Yun around, has been defeated by a hugo.

you say “bad habits” like it’s a seperate factor. bad habits = flawed gameplay = skill factor.

what i’m saying is, scrubtier Yun vs Hugo have the same matchup ratio as godtier Yun vs Hugo. skill level does not increase the effects of tiering dramatically. that’s what you said.

In my posts above, I said style of play(SOP) = habits+execution. And the game I mentioned as more balanced than 3s was Samurai Showdown 2.

–tsukaihatasu

you both make very good arguments.

In Nanis favor, I have seen lower tier characters beast on many occasions , Chun and Yun, despite being extremely powerful, do have their weaknesses, and a good player can exploit them. They have natural advantages. The parry system honestly can turn a match ANY way. Regardless of weather or not Kuroda’s Q used a parry into SA2 to win or not, he did win some tough matchups with a naturally bad character:lol: and thats gotta count for somthing. And dont get me started on Hugo:lol:. Taunt , taunt, taunt, taunt IM MADE OF STEEL! parry, 1, 2, 3 YOURE DEAD!!:lol:

In tsukaihatasu’s favor, when you get people who have mastered their characters (KO, Daigo, Kokujin, NUKI) , you really see a characters advantage burning bright throughout the match (Yun 80% Genei Jins make me cry), and you really start to see why tiers were created in the first place. And look at a match like Makoto vs Akuma, or Urien SA2 vs Akuma, and tell me those arent ALWAYS gonna be tough matches for Akuma, regardless of the skill level:lol:

I think both of you are correct in your own ways.

hayao having poor execution? lmao :lol:

Yeah Ive gotta agree with that Hol Horse, Ive watched the afformentioned SBO matches over and over again, and Hayao is QUITE good:lol:

I didn’t mean Hayao had bad execution, I meant Kokujin had good execution, leaving Hayao no openings to take advantage of.

–tsukaihatasu

Have you seen the match from the last SBO, Kuroda and Hayao vs Justin wong and ricky ortiz? For one thing he was using SA1 not 2, and he only used it once per round. In the match against ricky he didnt even get the full 3 taunts. Just watching him, teching Kens throws repeatedly , countering almost everything with juggles, and just in general controlling the match (vs Ken mind you). Not really meaning to argue but IMO (from what Ive seen of him) Kuroda is an awesome player and doesnt win by simply parrying into super alone.

I was joking to some degree, although it seems to me that Kuroda uses SAII when he’s serious and SAI when he’s not. There is no doubt about Kuroda having great skill, and my post was simply to illustrate the fact that in matchups between opponents of similar skill, the character becomes more of a factor in the outcome of the match, not less. Kuroda is an awesome Q player, but he only hit KO 2 or 3 times in 2 rounds. It seemed to me that this was because Yun > Q, his speed put Q the character, and thus Kuroda the player, at a massive disadvantage. Kuroda needed to parry most of the dive kicks KO threw at him, and he didn’t. Since KO’s main strategy is to stay in Genei as much as possible, Kuroda had a chance to convert KO’s habit into an opening by parrying a 2hit sequence(or 1 hit->Deadly, if he is fast enough) but he failed to do so and was overpowered. Still, nobody would disparage Kuroda, for the obvious reason that his character selection, against an opponent of equal(or superior) skill using a superior character, resulted in a lopsided match in favor of KO.

–tsukaihatasu