I thought I was finished, but some clarifications:
First to 300ZX:
“to all akuma, rushdown and good luck”
This is called SARCASM. I guess YOU call planet Retard ‘home’.
To (the) Geese:
The word usually actually translates to ‘most of the time’. The DF->DK only trades with late uppercuts(they do the uppercut too late). If they do the uppercut at the right time(read: Anytime BEFORE the dive kick is hitting them) Akuma gets hit…with no trade.
To the children saying/implying I got my knowledge from Gamefaqs:
I don’t believe in FAQS. I think they detract from the game experience and only garbage chumps RELY on them. I guess if the game is very old, it’s acceptable --otherwise it just shows weakness. I have NEVER relied on/used FAQS to learn moves or strategies, I earned my knowledge the old-fashioned way, by playing at the arcade. I guess that seems unbelievable to the youngins here, who can’t even remember that until 1994, the web was all text-only Lynx-based browsers and gamefaqs.com didn’t even exist.
To cyanideAssassin:
I thought I accepted your challenge before(?). I just haven’t had time to go to SVGL, but as soon as I have a chance I will be there and YOU will be the first person to know I’m coming. If you’re in a hurry to face me, I can break away from my work for a bit and see you at Berkeley.
Finally, it is finished. I have been leaving sarcastic comments all over the place, but since the wit it is lost on some of you(300zx- the distinguished gentleman from planet retard), I will spell out what I have been saying indirectly:
You are free to play however you want to play, and it’s best that you use whatever strategy earns you the most wins. You can use rushdown if you like, but it will lead to you getting crushed by veteran players.
My aim with this thread was simply to hear different views about the best style of play with Akuma; I have been playing with Akuma for years(and years), and it’s rare to talk or run into another successful Akuma. Instead, people flooded this thread with ulblisht(yes: BS) about how Akuma has free and safe rushdown capability. I personally feel it is irresponsible to give struggling and/or potentially new players wrong information about playing, which could lead to formation of bad habits, large and demoralizing losses, and a negative view of Akuma in general.
If you know ahead of time what to expect with Akuma, you have a better chance of developing a style you can consistently win with. If you just believe that you can rushdown and go crazy with Akuma and win, you are bound to be disappointed and discouraged when you find yourself taking heavy losses, and will probably end up dropping the character.
Bye now vets/children/idiots/Retardians,
–tsukaihatasu
Oh, BTW Akuma certainly CAN be thrown out of the tatsumaki, as this move has 1-2 frames of startup(depending on button) where Akuma is still on the ground. Chun’s kara(and others) can grab Akuma even though you saw the first frames and heard the sound of the move’s startup(not theoretical, this happens to me frequently). Incidentally, this is also why Akuma can do tatsu->RD(this is real, I have done it many times).
And before you respond to this part of the post, please do your homework BEFORE you call me a liar. Thanks.