Console is not the death of Arcades... here is why

Hey guize i like hot dogs with peanut butter on them.

Thats about as intelligent as this whole thread is gonna get.

  • whose

:stuck_out_tongue:

Getting off topic but, it’s on FSD.
http://www.freestepdodge.com/threads/srk-community-matters-–-or-why-a-game-is-legitimate-only-if-there-are-people-playing-it.479/
I guess it takes almost having scene die on you from community drama to realize the importance of this shizz.

To swing things back on topic though, I guess this same thing can be applied to arcades. What killed arcades was that people stopped going. You can blame it on consoles, on the fact that most of the continental US isn’t an urbanized sprawl linked by good public transport (unlike Japan and other Asian countries), but the plain fact of the matter is that peopled stopped going. Had people rallied their communities to the arcades, then maybe they would have survived… actually, alot of places did survive because of that. Places like Super, Arcade UFO, Sunnyvale Golfland, etc. are still around because they have people that go to them. Heck, I’d argue that Denjin would have stayed alive too if not for other, external factors.

TRUTH. some folks just cannot fathom how important this aspect is to sustain a scene, let alone a community. and in a sense, isn’t the arcade scene one of the biggest factors in how the FGC has evolved into what it its nowadays. people keep throwing around “obsolete business model” and other references made to look that the arcade scene is archaic and irrelevant. if it wasn’t for the scene, there wouldn’t be much of a FGC community as i believe that fighting games are one of the pillars of the arcade culture along with bemani/music, shooters and puzzle games that people enjoyed a their local arcades. i remember the arcades [aka “abusement” centers] inside some of the major malls in Manila, Philippines and they would be SWAMPED with people especially on weekends. the place was ALIVE with kids/young adults who wanted to have FUN. i may be waxing poetic about a bygone age, but damn, that was some of the best years for arcades and dropping tokens into those machines for that “just one more match” fervor with the intent of beating the guy you just lost to at SF cannot be replicated at all.

SavingPrincess is somehow correct that arcades *SHOULD *come back but realistically, they *CAN’T and WON’T *anymore. not when home consoles are actually as capable as the units at the arcade itself, the new school players will stay at home 'cause it’s convenient. they MIGHT go to local tourneys or EVO every now and then but ultimately, will be satisfied going online playing ranked matches. heck, Arcade Infinity had ranbats too but where is it now?

this statement is proof positive of how the new generation value the roots of the FGC and arcade culture. modern tournaments like WNFAE, NCR, SCR, etc. retain aspects or were executed off of the “classic” arcade model tourneys 'cause that was how they did it from back then.

okay guys, don’t pin the blame on consoles when the FGC turns into an “esport” in the next few years please…

peace out.

8P

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By your logic popularity is deterministic in value. Behold the holy grail of the internet.

Guess what, legitimacy can be determined by determined by popular acceptance. In fact, that’s exactly the way the term is used in politics.

Street Fighter 4 is a legitimate fighter because it’s the most popular, Darkstalkers and Super Turbo aren’t legitimate because hardly anyone plays them.

Personally, being an extremely frugal person (and a bad player) I could never stomach the extreme waste of money that arcades required. It might not even be rational - I wonder how much arcade play I can get out of a PS3 + game’s worth of coins. But the simple notion of pay-to-play turns me off. (for the same reason, I dont like subscription MMOs etc.)

But here’s an idea for something that could capture the arcade feeling without using that old business model. I’ve seen a couple of venues like this start to pop up already, but their focus is slightly off and I dont know how well they’re doing.

But basically, a Bar/Cafe with some console setups, and controllers, joysticks, etc available. You can turn up and play the games for free (or for a cover charge), and the place makes most of its money from food and drink sales.

Not sure how well it would work. Arcade etiquette of giving up your spot to the next guy when you lose is well established, but who knows whether this will carry over to free console gameplay. Also, throwing alcohol into the mix probably isnt a wonderful idea either. We’ll see. There was a gaming bar opened here in Melbourne, but I don’t know how well it’s doing. It had SF4 with joysticks iirc, but otherwise isnt particularly FG oriented.

WHat the hell? Why would I want arcades back. Fck that. I’m more interested in something better than arcades, gaming centers.

Next Level > Chinatown Fair. Get at me Idc.

Point is fck the whole arcade shit, its just people over glamourizing the arcade scene due to high levels of nostalgia. Gaming centers are much more effective than arcades. They make more money, give people the choice of controller/stick they want, and all in all makes things more efficient.

Arcade cabinets imo are useless, except for loktests i guess but I much prefer consoles being used for gaming venues.

Also all NY residents needa hit up Next Level for some great local competition :smiley:

Thanks for oversimplifying like your average forum troll. I never said that popularity alone was what mattered. Rather, I stated that legitimacy is achieved by building a community strong enough to support tournament play. The whole point was that, if you wanted the game you liked to be seen as legitimate, the go out and build a community for it. The problem is, pretentious fighting game hipsters like you would rather sit in front of your monitors and argue all day about this game or that instead of actually going out there and helping build the community.

You bring up a point that hit me on the head.

As video games become more sophisticated like you said, I can imagine the price shooting way up there. I bet the price for a full 3D holograph setup will probably be in the thousands. There’s a chance they would have arcade-style places setup for people to go and experience the new gaming technology without having to pay a ton of money for it.

Of course this means nothing for the FGC though, unless they made a 3D fighting game that popped out toward you or something.

Duck next time…

Manufacturers will never develop something with intent to sell (gaming-wise) for that price tag. The tech will be developed, and it will be re-developed and made cheaper until it hits a viable price point to bring it to the home market; it will skip public forum altogether outside of demo’s/trade shows.

Think about it: arcade cabinets are expensive because the tech is designed to be abused. Home market items can be made more cheaply and less durable. Just think about how long a PS3 controller lasts in a public setting? So you end up with this combination of the following:
[LIST]
[]Expensive Hardware: Manufacturers will not want to invest in making single-game boards anymore because they would rather just develop/distribute software for pre-fab’d consoles/PC.
[
]**Fast Game-Cycle: **Gone are the days where you could have a cab in an arcade for years and people will still accept it. What mainstream/new consumer is going to want to play *Tekken 2 *when Tekken 6 is the current iteration?
[
]Employees: Those games don’t boot themselves. Someone has to set the dipswitches, someone has to reset the coin counts and empty the drawers. This just further cuts into any profit margin that the games themselves can provide.
[
]Maintenence: Anyone old enough to have gone to arcades on a regular basis remember “which machines to avoid?” The one with the joystick that slides under the control panel, the light guns that always shoot 2 inches left of where you’re aiming, the DDR machine with the unresponsive right arrow? Professional maintenance/repair costs money, further eroding any profit the machine themselves can bring in. If you’re lucky one of your employees can do the maintenance themselves, but they will likely want to be compensated for doing so by a higher wage
[/LIST]
There are just too many contributing factors that prevent an arcade from becoming a main attraction. It’s why you saw that shift form a $0.25 to $0.50 and in some cases $1.00 per play over the 90’s. Everything got more expensive and less profitable. In a way, you can blame capitalism for the death of the arcades. Consoles are cheaper in every way. They are mass produced, uniform, less durable, can play multiple games; the list goes on.
The “gaming center” as described earlier (i.e. consoles in a public forum) is a more viable business model, but then you’re sole selling point is other people, not the games themselves like it used to be. You used to HAVE to go to an arcade to play Street Fighter Alpha 2, or a decent light gun game. Games however have now been “arcade perfect” and in most ways superior to their arcade counterparts (due to customization, etc.) for years now. So if you’re sole selling point of bringing people in is the ability to sit next to other people, then you’d better have another revenue stream at your disposal.
TL;DR version, the next version of an “arcade” is something no one has thought of yet.

Also…

Don’t dignify their shit with a response, you’re above that.

This thread gave me cancer. Thanks to all of you with your own unique contributions of FUCKING STUPID.

brb chemotherapy

Me, a pretentious fighting game hipster? This from the guy who made an article devoted to telling Megaman fans to “shut the fuck up” on the front page, complete with pretentious hipster 4chan troll images? The same guy who always appeals to authority as his argument for anything? I would say “I’ll wait for your response”, but I really don’t have the time nor the patience to wait for you to see what Justin Wong or Daigo posts on Twitter and then copy paste it here.

Considering I’m the guy who ripped the front page 80 new ones, his article was not about Megaman. Had you read past the damn title you would know that the article was about the chorus of discontent people that seem to follow almost any decisions that Capcom makes regarding a game without knowing all of the information. In other words people needed to calm the fuck down about the crappy information given to us because it was crappy information in the first place.

If you want the retarded article, there are plenty of other ones that you can shit on just from the title like “The rise of the armchair cocksucker” or “The Objectification of bitches…NOT.” Even then those have more to say than the title. Just like in SF4, there are plenty of things to criticize about it that do not involve making some up.

I read the article, it pretty much came off as whiny as hell, and the goofy 4chan troll images didn’t help. Not to mention bringing up Megaman fans into it and targetting them(the irony is judging by Capcom’s decisions as of late it really does feel like they’ve been fucking with Megaman fans). All that article was was someone swinging a stick at a hornet’s nest, and the best part was how the general message was pretty much “shut the fuck up, you’re not top players so who cares what YOU think!” If I handed in some shit like that in English class I’d have gotten an F and asked wtf was I trying to do. For someone like him who always criticizes people’s writing, his wouldn’t even be considered acceptable at a community college, let alone a university.

I also thought that megaman article was atrocious. But meh, dats jus me :confused:

Hmm…Let me see here the title of the article is “Addressing a Vocal minority.” Starts off with 2 paragraphs that could probably be edited out then he goes on to the main argument which is clearly stated as “The issues with the “vocal minority” is that more often than not, a lot of their complaints, requests or criticisms fail to look at the bigger picture. The folks here are too invested in one part of an entire whole, oftentimes failing to see the entirety of that whole in the process.”

He then follows to back up his thesis statement with the exclusion of characters (doesn’t just have to be X, I know plenty of people, including myself, who are salty at no Godhand representation in MvC3). Afterwards he uses balances changes for one particular character to further argue his thesis; in this instance using Cammy as the character. Afterwards he mentions some complaints are valid by citing nerfs to Phoenix and the twins in SSF4.

The interesting tidbit at the end is when he mentions an anecdote from Sven involving an MMO. In this case how changes made the hardcore community shit a brick but when they did polls people enjoyed the games more.

So…you and k3lloggz can suck a dick. The article could’ve been written better it was not a damn F. The fact that you and K3llogz call it a the Megaman article is retarded. But whatever on both of you. It was a decent effort, with some good editing help it could’ve been a lot better. But this is probably why we can’t have anything nice here on SRK: only 3% of the population is properly literate and they aren’t the ones reading the front page articles.

Dude you’re telling me to “suck a dick” just becuz I gave light input on what I thought about that article? Sheesh you sure do have a sharp tongue. You should learn to control your temper Mr. I just thought the article was done in poor taste, that is all. But hey we can be mature and agree to disagree on opinionated matters or I can tell you to “suck a dick”. Have a nice day :smiley:

I’m telling you to suck a dick because it is obvious you won’t make money on your intellect since you couldn’t even decipher that D3v’s article wasn’t about Megaman. So sucking dick seems like the best career choice after that.