http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Balrog#Frame_Data

I haven’t played PC SF4 in a while and coming from vanilla I’m astonished lol.

HP.headbutt dmg from 160 to 100 + more punishable
cr.HP from 110 to 90
Jump forward/back HP from 110 to 90

Wowoweeewa :smiley:

3n1gmatic, I sent you a message yesterday, just to let you know.

Ozpa, Rog still a monster.

I just finished going through the whole frame data comparin vanilla Rog to AE, here’s what I found (besides what got mentioned by me in the previous post):

cs.MP damage lowered from 80 to 70, on hit buffed from +1 to +4
Jump forward HP dmg lowered from 110 to 100
Forward throw dmg lowered from 140 to 130
Back throw dmg lowered from 140 to 130, stun lowered from 140 to 100
Dash Ground Straight EX made more safe on block from -4 to -3
Dash Ground Smash EX made more unsafe on block from -1 to -3
Bufallo Headbutt recovery frames increased from 23-24 to 32
Ultra (lvl2) dmg lowered from 519 to 491

That’s only the nerfs from frame data, there should be hit box changes and move property changes too. Oh and wow, forward throw is 160 stun and back only 100.

Yeah, some of those nerfs were from Vanilla -> Super, but it is still sad to see. Rog is still a good character, but from a character design perspective all those nerfs don’t make a lot sense.

Alot of the nerfs where system wide though, in general, the only nerf that really changed rog as a character was the extra recovery on headbutt. You could wager that some of the damage nerfs changed him as a character as well (since there are much fewer stun nerfs to his moveset). But in general you can play him like Vanilla and still get the same result although it’ll take a tad bit longer.

I feel like there’s much more emphasis on learning the 1-frame links with Balrog now (cr.LP to cr.MP, cs.HK to cr.MP, cr.LK to cr.LP). I was watching some ice0age videos and he’s a beast at those links, Rog’s much more damaging if you can consistently pull those off.

someone pleeease test out the nerfed recovery on EX smash (use ryu’s super and see if rog can block on recovery).

Ryu can shoryu or punish with a super Rog’s EX-Smash. Tested it.

Damn. I relied on EX Smash a lot to get in on chun li and ryu. that’s a huge nerf imo.

Screw capcom, the nerfs announced wasnt enough seriously?.. Last night, I was completly surprised by being punished with Ken HP dp after a Ex dash smash. WTF!! It was the perfect move to punish focus or get close…
How can you be offensive with all this bs now? I dont play a turtle balrog, I always go forward with him, I dont want a fight last 99 secs.
It was already frustrating to fight against campers (mostly all the opponents I meet btw) but now, it’s so fucking difficult to kill someone. Im dropping it.

wow.

Did you have meter to FADC?

Don’t let the frustration deter you man

Oh man just played a lot of AE with Rog today and headbutt damage and recovery is really noticeable. Is there any point in using jabs and shorts to hit confirm into headbutt anymore, since it does the same damage as a dash straight? 100 each. I guess to get the knockdown is all I can think of.

Haven’t bought AE yet, waiting for AE 2k12.

How good is Balrog in this game? Beaten down by the nerf bat or still a threat against any character? I’m more of an offense style player, and reading all of these nerfs, it sounds like high risk/medium reward kinda stuff to me.

He’s good at against Yuns that like to get in there recklessly. Though haven’t really faced a freaky Yun yet, just some mediocre ones.

Please don’t upload that replay, I played like trash lol.

No matter how hard you try, you cant really nerf The Boxer!

i mean they did give him a 250-300 damage/hojillion stun punish off any cr.jab that can lead into untechable knockdown or an over head mixup thing or whatever you want really.

Dirty Bull doesn’t allow enough time for any oki. It’s almost like a UKD that’s 10f…opp recovers almost instantly after landing it. That’s almost the worst thing about the Ultra…if by some act of God you actually land it, you don’t get an opportunity to capitalize on your opps increased stun since it’s practically at neutral. Maybe it’d be OP’d if you had an opportunity for oki, maybe.

I dont know if anyone else noticed this but rogs cr fierce still does 110 damage if it hits at the tip and 90 if its closer to the body. Anybody else aware of this?