Competitive Game Theory: Analysis of the Concept of "Cheap"

Sucky sucky five dolla very cheap

I think the definition is subjective. I avoid using the word cheap and keep it well-placed when I do say it.

Consider the difference between Dhalsim and Sagat, where one character has to graft tirelessly and without mistakes every match to win with the other can pull undeserved wins out his ass with a stupid juggle starter into a doomsday combo anytime and get a win for no good reason.

This is not necessarily to call this particular situation cheap, as the player is naturally using the resources available to them; though some people could consider what the character has as being cheap.

My definition of cheap is along the lines of something that can’t be answered within reason and rewards a player with victory without them having to convincingly prove themself in anyway.

Like lag abuse (foremost against players with standards) in a vulnerable online game like Tekken. The culprits know exactly what they are doing and will readily cheat the game and the opposing player.

Something doesn’t necessarily have to be weak or hard to use to simply avoid being cheap, so here are some examples of my thoughts on it.

I personally believe Akuma’s fierce red fireball should be 2 hits max. Sure it has a long recovery, but from the back of the field when I fire it against an opponents EX projectile; they’ve expended meter while I have freely infact gained meter, my fireball goes through their EX fireball and hits them, rewarding me with damage and a knockdown.

Staying on that 3 hit red fireball, there’s another example where it’s a close situation at the end of the round, with both me and my opponent are on a small amount of life left and from the back of the field they fall on a ground or air fireball while looking to jump through after I’ve mixed up the speed or angle etc.

Following their knockdown from this, I time a 3 hit red fireball from the safe distance that’s guaranteed to chip away the rest of their life, watching with a feeling of regret as they rise into it and die blocking or even from the full hit when trying in vain to jump it.

Why is it contiunally winning close games like this makes me feel much worse about my play than whittling the opponents life down to their last 1 point or so and chipping it away with a regular fireball?

The 3 hit Red Fireball is therefore within the spectrum of “cheapness” in my opinion.

Now as another example, there is Akuma’s pure runaway game vs Zangief. This could be considered cheap as it requires the most simple and basic tactic and Zangief has few if any answers to it at all. Though I think an exception can be made for this; I and many other Akuma’s either get bored of the runaway or just try to play Akuma properly vs. Zangief with a slightly more aggressive approach and end up dying for it. Akuma has quite literally no other choice.

One may consider Zangief more cheap than an equally effective character. This would probably be on the grounds that Zangief is good for the wrong reasons.

I think the true meaning behind the term “cheap” has a significant link to esteems like pride, honour and guilt.

Hence, peoples differing standards treat the term differently, though those esteems are pretty much always linked to the useage of the term. Not to say that the term isn’t miss-used or thrown around indiscriminately.

I’m a firm believer that people simply label ‘cheap’, what they don’t know how to counter.

For instance several players on xbl have labelled me ‘cheap’ for Sagat’s TU>>FADC>>f+HK>>Ultra… when the real problem is they just don’t know how to counter it.

holyshit shut up

Whoa! That thread is a friggin dinosaur lol. But every point there is the truth.

if you made a post in this thread that is more than 1 line you need to stop posting for awhile

:rofl::rofl::rofl:

he put cheap in the sf4 section because you have to play cheap to win in SF4 :o

What smash bros game are you talking about?

Top Jigglypuff player The King for SSBM quoted this, and it is the perfect definition of “cheap”:

“Cheap is a scrub’s term for efficiency.”

In this community, we tend to not label things as cheap and ridicule those that do. Instead we call things broken. And once something is decidedly broken, we either ban it or move on to another game entirely.

ST Akuma red fireball stun lockdown and MVC2 dead body infinites are probably examples of what we could call cheap, but instead call broken. Anything less than abusive seems to be fair game.

:rofl: at all the 09’ers talking about what kind of things are cheap in this thread.

Face it, if you call cheap on anything… Chances are 99 to 1 that you just suck.
And that 1% would, in my opinion, be ridicilously broken stuff like… For example in Critical Blow that I recently tried for PSX, one character can completely win a match by only spamming one move(fire teh lazor!) the entire match without fear of ever losing whatever the opponent does. Now that’s broken. Anything less is just a challenge.

This is scrub talk. I didn’t have to look to the left to tell you haven’t been around here long.

Overpowered? Both people have access to the character, and if the character isn’t banned, it isn’t overwhelming enough to complain about.
Available to one person? See above.
Spammed to get a win? Both people can use it.

I’d love to see your examples. The only things I can think of would be ST Akuma, who is banned. Beyond that, nothing allowed in Evo is “cheap”.

If someone is using a move over and over again, and you STILL can’t get around it, you need to step your game WAY the fuck up. If you are having problems with someone doing just ONE move, wait until you play someone using everything at the disposal of the character.

There’s nothing wrong with what I posted, it’s a matter of differing perspective. So you’ve tolerated broken fighting games for most of your life? good job!

Face it, if you like to jack off over recent join dates… chances are 99 to 1 that you’re a complete tool.

It’s really not that easy.

The word “cheap” to me, describes a tactic that is too good for the amount of effort required to do it or one that just lets you ignore important aspects of the game. To me, I consider a cheap player to be one that doesn’t even put an effort to really learn the game, but instead just focuses their gameplay on these “cheap moves”. They want to start winning without even really learning the game.

If anything, a cheap character would be one that lets you ignore very specific aspects of the games that most other characters require you to learn. For example, a character who can do continuous 50/50 mixups/unblockables for high damage rewards and generally being unable to be countered by doing it (Eddie in GG). Thanks to his unblockables, he can autopilot the moment he gets a knockdown and even if you know exactly what he’s going to do, there’s generally nothing you can do about it. Perfect example would be Ogawa’s double perfect on Konsome in a recent G3 tournament:

[media=youtube]epqTw8nfSDo[/media]

In this case though, Ogawa is being “cheap”, but he is definitely a master of the game in all fundamentals, unlike the typical “cheap” player.

It’s irrelevant if both people can use it, otherwise you’re basically suggesting people should just flock to that character and ignore the rest of the cast.

Urien(3S), Eddie(GG), Choi(kof), Chang(kof), O Sagat(ST), Gief(ST)

It’s not even about whether the character is the highest tier or not, that doesn’t get them out of the “cheap” category.

pfftt, eddie is beatable, my bro mains him since 1998 in every gg, and i main chipp, right now in AC the win proportion is 6 for eddie and 4 for chipp from 10, you only need to know how to handle with his “bullshit”

Well I don’t care if your brother mains him, I seriously doubt he is executing it correctly if the matchup is that close.

In Japan, there are many players on the level of Ogawa, but when they play Ogawa, it’s usually an extremely one sided fight that makes Ogawa’s opponent look like a beginner. Konsome is a very solid Potemkin player but he couldn’t land a single point of damage.

how dare you
judge me

Gief taking 80% of my health (Chun Li) off a lucky full ultra grab when i had a perfect the whole round and he was down to 1%, is CHEAP! (or broken, or lame, whichever) :wink:

Nobody should have to change the way they play because some scrub has a problem with it. The idea is to win, not look nice/fancy/“honorable” or any of that crap.

Deal with it, or don’t play with them. Pick one.

People need to start getting mad at themselves for losing instead of getting mad at others for beating them.

So, through that rationale, if I’m trying to win a match with Zangief and my opponent doesnt know that pokes can be punished with an SPD…I should not do the smart/effective thing and stop punishing his mistakes? I don’t understand your logic. Its HIS fault for not knowing what to do, not MY fault for know exactly what to do. At least he’ll eventually learn not to make that mistake if I keep punishing it.

:rofl::rofl::rofl::rofl: