I call meteors 2c1D and then raw tag to felicia while they are still getting by the meteors and at the last possible frame I command grab them. It also helps that the meteors hits so randomly that sometimes they hold block longer then they have too. I have gotten the timing down to where I grab them right as they come out of block stun. I will mix it up sometimes with toy touch JC into air throw so its hard to block.
Nice setup. Thanks for clarifying.
No problem
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
<div class=“QuoteText”>I call meteors 2c1D and then raw tag to felicia while they are still getting by the meteors and at the last possible frame I command grab them. It also helps that the meteors hits so randomly that sometimes they hold block longer then they have too. I have gotten the timing down to where I grab them right as they come out of block stun. I will mix it up sometimes with toy touch JC into air throw so its hard to block. </div>
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Don’t have the game on me right now, but isn’t it possible to upback that after getting the meteors?<br>Though then I suppose you’re leaving yourself open to a low or an airthrow attempt. Actually meteors in general is pretty damn dirty.<br>
I’ve been reading around that Spiderman and Captain America have some fluent stuff to battle Morridoom during the trap. What are your thoughts on this?
I just want to see how much more xx/Dorm/Mags shit can be discovered.
I’m looking into Skrull/Dorm/Mags for a friend.
Ranmasana plays that shell. The mixup off Distrupter assist is retarded.
finally something with magneto. gonna make a shitty attempt at this team with tech. i can already say that felicia is stupid
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<div class=“QuoteAuthor”><a href="/profile/1210/Darkstalker">Darkstalker</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
<div class=“QuoteText”>I call meteors 2c1D and then raw tag to felicia while they are still getting by the meteors and at the last possible frame I command grab them. It also helps that the meteors hits so randomly that sometimes they hold block longer then they have too. I have gotten the timing down to where I grab them right as they come out of block stun. I will mix it up sometimes with toy touch JC into air throw so its hard to block. </div>
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Don’t have the game on me right now, but isn’t it possible to upback that after getting the meteors?<br>Though then I suppose you’re leaving yourself open to a low or an airthrow attempt. Actually meteors in general is pretty damn dirty.<br></div>
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Felicias command grab is so fast that it doesnt matter and I usually call the meteors on incoming so they get put into blockstun they land and they eat the 1 frame command grab into death combo. I haven’t seen anyone get out of it yet online and I haven’t tried to get out of it myself. Besides if that doesn’t work I still have Dark Hole tick throw options and if that doesn’t work I have mags EMD disruptor for her left right mixups. It also helps that felicia has anti pushblock options so she will stick to you like glue.
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<div class=“QuoteAuthor”><a href="/profile/2883/Cisco">Cisco</a> said:</div>
<div class=“QuoteText”>I’ve been reading around that Spiderman and Captain America have some fluent stuff to battle Morridoom during the trap. What are your thoughts on this?</div>
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Just for future reference we try to keep talk limited to only the teams that going during the cycle unless we are finding out how the team deals with other teams bs.<div><br></div><div>To answer your question I think Cap can’t fight morrigans Bs before she turns astral after that he is a sitting duck. CS needs and assist to cover him and with fire balls coming from behind his favorite assist can’t be used to protect him so his MAIN option to fighter her is defeated. Not to mention doom missiles locking him in place since he can’t run. If its just morrigan without av He fights it well as long as he has a BEAM assist if he doesn’t he will lose. Not to mention he can’t really deal with anything she does up close safely so yea.</div><div><br></div><div>Spiderman I find it hard saying he beats morrigan. Especially with morrigans ability to get up high and hit him out of his movement. Every piece of movement he has is a commitment at SJ height except for webswing and I don’t really see the purpose in that. Especially if Doom is present he isn’t avoiding her as well as people would like to think. I can’t necessarily say he has many offensive options against her because I feel her unfly kills all of what he wants to do. The only really good thing I can see about spiderman against morridoom is that you can potentially have someone get close to her while she is in jump height and then dhc in to his anti-air webthrow to kill her. SHE CAN’T stop that without astral. Even if she does stop it she does her damage to your character but she is out 3 meters which is a godsend since she is most difficult with meters.</div><div><br></div><div>So yea neither of them really fight her at all, except maybe cap under certain situations but thats a maybe and is assist dependent.</div>
I can’t hypergrav so can someone tell me how much damage you can get off of the corner hypergrav loop into stalking flare extension. I am pretty sure you build 2 meters in the process maybe more and will kill off anyone at 1.1 million but I need someone with the mags execution to do this for me. The stalking flare extension is the Zak bennent extension he used with fire brand and to do it with magneto you need the opponent at jump height above where dorms fist and the ball will form or you need to be at super jump height. You have to obviously perform tempest and mash for the full damage and then dhc. <div><br></div><div>If someone could upload a video to that would be very appreciated.</div>
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
<div class=“QuoteText”>I can’t hypergrav so can someone tell me how much damage you can get off of the corner hypergrav loop into stalking flare extension. I am pretty sure you build 2 meters in the process maybe more and will kill off anyone at 1.1 million but I need someone with the mags execution to do this for me. The stalking flare extension is the Zak bennent extension he used with fire brand and to do it with magneto you need the opponent at jump height above where dorms fist and the ball will form or you need to be at super jump height. You have to obviously perform tempest and mash for the full damage and then dhc. <div><br></div><div>If someone could upload a video to that would be very appreciated.</div></div>
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Gomu already posted a video:<br></p><p>http://www.youtube.com/watch?v=RB_yHHvYrHk</p>
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<div class=“QuoteAuthor”><a href="/profile/34963/leafcolonel">leafcolonel</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
<div class=“QuoteText”>I can’t hypergrav so can someone tell me how much damage you can get off of the corner hypergrav loop into stalking flare extension. I am pretty sure you build 2 meters in the process maybe more and will kill off anyone at 1.1 million but I need someone with the mags execution to do this for me. The stalking flare extension is the Zak bennent extension he used with fire brand and to do it with magneto you need the opponent at jump height above where dorms fist and the ball will form or you need to be at super jump height. You have to obviously perform tempest and mash for the full damage and then dhc. <div><br></div><div>If someone could upload a video to that would be very appreciated.</div></div>
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Gomu already posted a video:<br></p><p>http://www.youtube.com/watch?v=RB_yHHvYrHk</p></div>
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Thanks for this, but I have a quesiton. Is this more damaging then his corner Hypergrav loops?
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/34963/leafcolonel">leafcolonel</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
<div class=“QuoteText”>I can’t hypergrav so can someone tell me how much damage you can get off of the corner hypergrav loop into stalking flare extension. I am pretty sure you build 2 meters in the process maybe more and will kill off anyone at 1.1 million but I need someone with the mags execution to do this for me. The stalking flare extension is the Zak bennent extension he used with fire brand and to do it with magneto you need the opponent at jump height above where dorms fist and the ball will form or you need to be at super jump height. You have to obviously perform tempest and mash for the full damage and then dhc. <div><br></div><div>If someone could upload a video to that would be very appreciated.</div></div>
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Gomu already posted a video:<br></p><p>http://www.youtube.com/watch?v=RB_yHHvYrHk</p></div>
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Thanks for this, but I have a quesiton. Is this more damaging then his corner Hypergrav loops? </div>
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Nope, it’s just to show that Magneto/Dorm can kill corner to corner off a tri jL into crL confirm with that extension.<br>
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<div class=“QuoteAuthor”><a href="/profile/34963/leafcolonel">leafcolonel</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/34963/leafcolonel">leafcolonel</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/19683/charlie88">charlie88</a> said:</div>
<div class=“QuoteText”>I can’t hypergrav so can someone tell me how much damage you can get off of the corner hypergrav loop into stalking flare extension. I am pretty sure you build 2 meters in the process maybe more and will kill off anyone at 1.1 million but I need someone with the mags execution to do this for me. The stalking flare extension is the Zak bennent extension he used with fire brand and to do it with magneto you need the opponent at jump height above where dorms fist and the ball will form or you need to be at super jump height. You have to obviously perform tempest and mash for the full damage and then dhc. <div><br></div><div>If someone could upload a video to that would be very appreciated.</div></div>
</blockquote><p>
Gomu already posted a video:<br></p><p>http://www.youtube.com/watch?v=RB_yHHvYrHk</p></div>
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Thanks for this, but I have a quesiton. Is this more damaging then his corner Hypergrav loops? </div>
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Nope, it’s just to show that Magneto/Dorm can kill corner to corner off a tri jL into crL confirm with that extension.<br></div>
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So that means that there is a chance to get more damage. Me likes this a lot.
It’s already a TOD corner carry starting with one bar and lights. Why do you need more damage?
yo @charlie88 you know after an extension using dark hole that you can go into the tac infinite with magneto. then you’ve got dark hole and a low hitting assist (for the moment. gotta see how other assists work into this)
Meter neutral/positive TODs are always better than -1 meter TODs. Why wouldn’t he want more damage?<br><br>
This team thrives on meter and momentum. As long as I can maintain meter this team will always be a threat. Hell if I get time I can even charge up meter with Felicia…plus get a nice look at that azz.<div><br></div><div>The thing is If you land first touch in the match you will kill but if they start someone who has over a million then you will have to burn that last meter. Now if you maximize the damage you can save that meter to add to the mixups. And setups. </div><div><br></div><div>Basically why be negative 1 when I can be positive in meter and always keep a meter stocked for all kinds of bs.</div>
I forgot to consider bar.<br>
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<div class=“QuoteAuthor”><a href="/profile/7933/bloodabeast">bloodabeast</a> said:</div>
<div class=“QuoteText”>yo @charlie88 you know after an extension using dark hole that you can go into the tac infinite with magneto. then you’ve got dark hole and a low hitting assist (for the moment. gotta see how other assists work into this)</div>
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I honestly don’t use tac infinites because I HATE giving the opponent an opportunity to get out, BUT honestly because of how easy magneto’s is and how much this team gets better with meter I may have to start incorporating it. Yes I did know though but I am sure someone else who post in here probably didn’t so that in itself is USEFUL tech. <div><br></div><div>Hey you are a magneto player right? Do you think you can find a setup to get an unblockable off with felicia. I was thinking maybe doing something like after a knockdown use his gravity moves to control the recovery and call felicia and if there is enough time land a tridash L or something. I don’t think there is enough time to do it but I am not near a playstation and my magneto is very new and basic.</div>