How does this work? Short hurricane will not move you behind them. Are you just hoping they react in your Demon startup frames?
This won’t combo except in extremely rare situations. It certainly does not work against ground targets and it isn’t buffered.
Uh, that’s not buffering. Buffering is j, Dive Kick, KKZ, which isn’t even a combo. The reason it’s buffered is part of the KKZ contains the d motion which has already been done by the dive kick.
Here’s some more stuff.
UOH (blocked), KKZ.
If people react to a blocked UOH with a big move, your KKZ will catch them. If you think they are more cautious, do more than one UOH.
Any blocked sweep, Demon.
This is fine for intermediate level play. Do a crouching roundhouse, and when blocked, they will try to counter and will most likely end up eating your super.
j Heavy, c FP, Foward Hurricane, F Goushoryuken
This only works on Alex. (?)
j Heavy, c FP, jab Shakunetsu Hadoken
The damage is low, but I use it against people who block the fierce. Doing a dragon or hurricane when someone blocks will kill you, and sometimes Hadokens are red parried, so this is more confusing and leaves you much safer than a move with large recovery.
Short Hurricane, FP, (reset-combo ends), Demon Flip throw
This is a classic which should never work, but people end up falling for it anyway.
MK Master: SAI is too weak for even short kick combos, where the SA damage is not scaled. It should be saved for a more tactically critical situation. If you like doing c shorts into supers, use SA II or III. I think you should be saving for the Demon anyway.
There are long corner combos with SAI but they cost 2 bars and do about 50% damage. I think that’s a waste.
Beware using Demon Flips against Makoto- her straight up punch will beat you and it does a lot of stun.