Combo timing

Link combos are one of those things that just can’t be helped when it comes to fighting games:

“Linking moves is the act of performing a move with quick startup immediately after a move with quick recovery has connected while your opponent is still in hit stun, thus linking both attacks together into a combo. In general, a combo can be formed either by canceling one move into another move, or by linking one move into another move. The difference is that in canceling, the animation of the earlier move is interrupted, whereas in linking, the animation of the earlier move is not interrupted.”

Wiktionary: Glossary of fighting game terms

BTW Bahamut Dragons, do you happen to play BlazBlue: Continuum Shift Extend? I think the Challenge mode kind of solves that “combo timing” problem. You still have to actually perform the combo, but it tells you when to use certain attacks, and also tells you where you messed up at and even shows you how it’s done.

If you can’t be bothered to put the time in to learn simple combos (most things in SFXT are VERY simple compared to other FGs), then it really shouldn’t matter, as you don’t have the drive to become a competitive player anyway.

While I agree that Capcom isn’t properly giving you the resources to understand combo timing, at least you have access to such information by visiting this website, asking questions, reading the FAQs and stickies, and checking on youtube. Regardless of the source, you have a way to access it.

As for teaching a new player the innate complexities of combo timing and terminology, I agree that most fighting games don’t do enough to teach the basics, but unless you’re willing to write a complaint to the game designer and ask them to dedicate more time and resources towards tutorial development, it won’t get done.

Your alternative is to play SF2, which imo, had the least reliance on combos in order to play the game effectively. Barring that, you can use previously-mentioned resources to get the information to get the answers you seek, otherwise direct your complaints towards the game designers, and not forum members.

I don’t know why this was moved to the Newbie Dojo. This sort of discussion isn’t appropriate here. Since the FGD mods didn’t want to deal with it either, /thread.