Agreed.
I can’t play SF2 anymore because of SF4 :lol:
Agreed.
I can’t play SF2 anymore because of SF4 :lol:
Haha! Same here. I can’t get to the last fight on the hardest difficulty level without burning a few continues. Back in middle school I used to play WW and HF on 8 stars and get the special alt color ending poster for finishing the game without losing a round.
This has already recieved an answer in regards to sc but not cs, or rather fps’s…
cs is a team game so lets stick to the same format as sf4 when comparing the execution skills required - probably the most (or at the very least one of the most) competitive 1v1 fps’s, and also one of the most persistent is quake3/live. Execution in q3 is deeper than any other game I know (of any genre). Now if you’re wanting to play at a really high level you need 1000’s of hours practice just on execution, however the main difference comes in that you can practice this for the most part, while practicing everything else at the same time, in other words; by actualy playing the game.
But then you don’t need to be able to do the max damage/stun situational combo etc. in sf4, most characters have easier alternatives that give not as good, but similar results and repeatedly doing these combos until you can do them without thinking, and then progressing to harder though slightly more beneficial ones is no different to being able to jump certain gaps in q3 maps though not yet having the movement skill to want to risk jumping harder gaps, or being able to keep tabs on the spawn times for 2 items and your opponents position, though not being able to time 3 items while still keeping tabs on your opponent and making correct tacticle decisions in game.
Also despite what you may believe competitivness and accesibility are not 100% compatible, they never can be, now obviously you have some countries in which competitive games can to some extent dwarf rival more casual games (s. korea comes to mind), but if we’re talking about purley a western audience here; that’s why (as examples) halo is bigger than q3, c&c is bigger than sc and games like sc4 will continue to shift more units than sf4. The games with the depth last longer and get played by their user base for years because of this, where as the more casual games rely on constant new releases to retain their user bases attention, you can’t get both in one package, only a compromise of both - but then those people looking for their genres form of chess won’t find what they’re looking for in this and the game just attracts a mix of people who find the game fun on a casual level, and those who after finding this genres form of buckaroo fun on a casual level for a time will begin getting competitive insisting buckaroo is the most competitve and strategic game of its kind - and maybe it builds up a bigger player base for a short while, but ultimatley it doesn’t last without constant re-releases, new version and major updates. Now I know which I’d rather sf4 be.
Just read his after my last post but it’s a different subject so I guess it deserves its own post instead of editing my last one:
While the fact is there is a speed difference between te 360 and ps3 version and this is quite bad of capcom, the difference is only 0.0006ms ([media=youtube]pjdwwf6vaIE[/media]) so mental problems aside if you’re having problems executing a 15ms link on the ps3 you’re going to have problems executing a 15.0006ms link on he 360 also.
what the hell is going on here. did i really read that “execution should not be a barrier”? somebody needs a wii-mote.
these are videogames right? every competitive videogame ever created has given an advantage to the person who with the most precise with his inputs, and fastest reaction times. its a part of what makes it fun.
what would you people who want execution to be easier say if i wanted to be a pro f-1 driver…, thing is, the whole braking and turning at appropriate times dosent really work for me.
You’re a scrub. Leave well enough alone.
I found link combos fairly frustrating at first, but ended up switching to a character whose timing for bnb combos were pretty lax (Balrog). I’ve since gotten over it, but I hope they consider revising it to a system that’s more suited to online play in the future.
I hope they don’t. Online play is not what this game is about and should be used as a training tool. Wining online will get you nothing. Winning tournaments will get you fame. Please realize this simple fact people.
The real thing is that the two go hand in hand: without execution you cannot make the most of your mind games/strategy skills, without mind games/strategy you don’t have the opportunity to act on your execution skills.
Oh, that’s it? Nvm then. 1 frame links are fine, it also makes it so only dedicated players will be able to do high level combos.
Ugh, bingo. Black string combos are way too hard to do. Even a lot of tournament goers mess up 60% of the time. :lame:
Stupid. Online multiplayer is the major part of this game’s multiplayer whether or not you think it is, as probably about 90%+ of all matches in the western world take place online.
The vast majority of people who bought this game did so to have fun, with no intention of playing at tournaments etc. At the end of the day CAPCOM spent years and millions of dollars implementing moves into the game that 99% of the people who bought the game will never use.
I would; fuck Viper.
:3
I don’t like 1 frame links, but I like the ridiculous link combos in SF4.
They should tweak the easy inputs or fix the the reason reversals are easy to do in this game(focus system).
That’s it.
P.S- As usual people on both sides of the Ultra-Pro/Ultra-Casual fence are blowing these little problems way out of proportion, but whatever. :bluu:
That’s what SF is about. It’s always been a “…or get outta the kitchen” type game. It’s not meant for the casual player to be insanely good. You have to put time and effort into this game. Christ, you fucking babies. Seriously, go suck on the tite of life some more. You’re the reason our world is growing more and more lazy and more and more incompetent. Not everything in life is going to be given to you for free. You’re not your damn khakis and you’re not a beautiful fucking snowflake. Get it together
I used to think this way before all the arcades around me died. Don’t get me wrong, nothing beats playing in live tournaments but sometimes the scene you’ve got isn’t the greatest (if there’s even a scene in the first place).
Ideally, solid online play would lead to an increase in the quality of competition as well. Correct if me I’m wrong, but I’m under the impression that most of the evo winners know and play against each other; online players don’t have the same quality competition it seems.
No, that was not my argument. I’d say you’re being intentionally retarded, but I don’t think it was intentional. And insulting your opponent without provocation is a sure sign that your arguments are weak. My argument was that what makes people respect the players of this game as a whole is not execution, hence those respected for execution are receiving false respect.
The whole reason you want to be a STREET FIGHTER champ and not a Guitar Hero or a DDR champ is because you want to be able to demonstrate your ability to outplay other people. You want to show off your competitive skills not your single player skills. The game giving your artificial additional competitive tools as a reward for single-player skills (hitting timing windows) is a way for you to grease your way into greater competitive respect with lesser competitive skills.
No it wouldn’t, there’s a fairly large window in between the result of “chain” and “link” where pressing a button will make nothing happen. They could assign more of that window to “link” without affecting any game strategy.
Because it’s an entirely different game. Tekken is not “street fighter with easier execution.” That’s like saying “you like sushi, and it’s easier to get in Japan, so why don’t you live in Japan?” For about a bazillion other factors that have nothing to do with the discussion on sushi. Just as I’m not playing Tekken for factors that have nothing to do with our discussion on execution.
Bzzt, I already said I’m not having any execution woes, I put in my training mode time. I still think it’s a stupid aspect of the game. Come back when you’ve actually read some of the discussion. It’s pretty self-centered for you to jump into a discussion and say “hey everybody, look what I have to say”, without doing them the service of reading what they’ve already said.
And to all those resorting to insulting the other side (all of whom seem to be on one certain side of this discussion): again, a sure sign you have nothing intelligent to say.
Great players are respected for both their ability to execute and their strategy. The two pillars are completely inseparable. If it was only mind games people would be watching card games or chess. If was only execution ddr or guitar hero. Fighting games take a mixture of both. You may only respect in one aspect of the game but you are in the vast minority.
Also the ability for you or the other person to execute plays into and adds upon the mind games and strategy. I would go into this but it might be over your head since you’ve shown how simplistic your view on the game is.
yes for most members of the cast, but guile’s and rufus’s cr. lp.
Two and three frame links are already quite sufficient as a test of execution skill. One frame links are just ridiculous.
Even the master of execution himself, Poongko, sticks c.jabs into Ryu’s link combos to give himself a couple extra frames of space at the cost of damage scaling.