Combat Core - High-Powered Arena Brawler! (Power Stone/Custom Robo Inspired Fighting)

Right, lineart’s all done!

I’m gonna take a break for now and I’ll color this later.

If you post it, please link it to my game’s deviantart page. Thanks :slight_smile:

Thanks dude! I posted in the update that went up today:

I’ll post it again if you color it!

Only 10% left to get in 5 hours. Pretty tense…

AWESOME!!! You’re funded with just an hour and a half to go!!! Congratulations!!!

Great to hear that you got funded!
Unfortunately, I forgot you were on Kickstarter until I saw Iga plug your game on his Bloodstained page. Otherwise, I would’ve bought the 4 pack.

Thanks for everything guys! Now to get back to work, haha.

@drwill439 Thanks man! There will definitely be a 4-pack option when we release on Steam in the future

I decided last minute that I didn’t want to see your game not receive the funding. The enormous progress you made from your first campaign till now gave me the confidence that you and your team would make a great game out of this. Congratulations!

It’s good to see that the general kickstarter fatigue that seems to’ve kicked in all over the internet isn’t affecting the small developers working on fighting game related stuff (Both this and Pocket Rumble being successful and all…)

Hey Combat Core fans!

The summer is winding down, and I wanted to take time to climb out of my development hole and give everyone a progress update!

Progress on Mist!

Mist; our cunning and smooth kunoichi on the roster, is nearly complete! She uses a variety of smooth flowing attacks and evasion to dish out damage to her opponents!

She’s still missing her voice audio and some other visual/sound effects but her moveset is about finished. Mist is now playable in the new v7 Alpha, and all backers for the alpha tier are welcome to try her and give feedback!

Mist? I thought her name was Misuto?! You can decide!

This is something me and Rob, our character designer have butted heads on - Rob originally gave her the name Misuto, but I’d prefer to call her Mist as I felt it is less confusing and easier to read/pronounce correctly. (Misuto is a romanized version of the Japanese pronunciation of “Mist”) However, I’m open to reverting it to Misuto if the backers prefer it!

Feel free to sound off in the comments, or alpha backers can vote on the Trello board! (both will be considered)

Along with the addition of Mist, the new alpha build includes a slew of balance changes, bug fixes, and a few new features including:

  • Remappable buttons (and an option to enable/disable light-to-heavy attack holds)
  • New Stage 5
  • Grab escapes
  • New alternate colors for Skatie and Jondo
  • AI Improvements

Alpha tier backers can head to the Trello boards and grab the new build now!

EVO and Smash Con 2015

I was able to show off Combat Core at the EVO Champion Series in Las Vegas this year as part of the Media Indie Exchange! (The MIX) I had a great time meeting and getting feedback from backers and other competitive gamers!

[center]

Smash Con was held in Chantilly, VA for their 2nd convention year. I was able to run the first ever Combat Core competitive tournament! Congrats to “Sir Chunks”, our first Combat Core champ, and a huge thanks to everyone who stopped by the booth to play!

What’s Next?

With Mist mostly complete, Kayo will be next in line for development! He’s a karate/shoto style fighter (think Ryu or Ken from Street Fighter)

However, many other features are also in-progress and will hopefully be implemented in the next alpha!

  • Complete port to Unity 5 (this has been in progress for a while)
  • Voice casting/recording for Mist
  • 3-section staff weapon
  • Spiral Slam Core Attack
  • More alternate color palettes
  • More custom character accessories

I’ve been trying to get a new alpha build out at least once per month (barely made August!) so hopefully it won’t be long!

That’s it for this update! Thanks, and please comment for your thoughts on the naming for Mist vs Misuto!

  • Micah “MABManZ” Betts[/center]

I can’t seem to find the game on Early Access. Is it not out yet, and if not, what’s the ETA for an Early Access release?

Currently only in closed alpha (Kickstarter backers), but there is a free demo out. Shooting to have it out on Early Access around the end of the year or beginning of 2016

Demo - http://www.indiedb.com/games/combat-core

Some things not in the demo (that are currently in the alpha)

  • 6 original characters (2 in demo)
  • 7 core attacks (2 in demo)
  • Custom character saves
  • 6 stages (1 in demo)
  • Remappable buttons (and option to enable/disable light to heavy attack button holding)
  • Grab escapes
  • Arcade mode
  • A bunch of small mechanics/balance changes

Hey guys!

The game is out now :slight_smile:

Let me know how you like it so far!

Anyone playing this game?