Good games Paul and Josh. It was fun hanging out as always. Some things:
Josh, you’ve got lots of potential but you’re not hungry to get better. This late in the game’s life though, I can kinda see why. I know you don’t like my top-tier playing “one player mode” bullshit, but I find overpowered characters to be fun when I’m only just learning them. It helps me understand more about their design as well, and what I would do from their perspective so I can shoot down players worse than me who think they can get a leg up by picking top tier. “What would I do if I were Testament here?”, etc. You kinda have to know how to play those characters to fight against them if you don’t have anyone repping with that character.
Plus you scrubhammer me in just about anything else, but despite my inside tears I don’t complain. It just shows me I have a lot to work on if I decide to get into any of those games hardcore. I’ve got a lot of respect for your game, but what’s to be said if you don’t take it seriously? It’s like you’re a fat Rocky Balboa, with a “nah, don’t feel like it” attitude. Just come out of retirement already and beat some ass! :lovin:
Bad News Baseball is pretty cool. You definitely opened my eyes about the sport and that game. We’ll play again when I remember that pressing down+A = throw to home plate, not to the nearest fielder. :arazz:
Thanks a TON for fixing my stick! Somewhere out there, I feel whole again! :lovin::lovin:
Paul, good games. You’re learning pretty quickly. I think once you stretch your legs a bit more you’ll realize just how safe May is and I’ll have a lot more trouble keeping you from throwing out moves, so you’ll get a lot more openings and get more damage in. I will agree with you though, you do need to get some better flowcharts and mixups going. I’ve got a pretty good feeling about you and this character…
I should probably hardcore training mode Faust and show Shekeib the ropes.
If I may, playing at a-cho really only confirmed my thoughts that top tier in AC is really stupid, but only because of the retarded damage it gets on random hail-mary kind of shit like Slayer super, Eddie S uppercut, Potemkin Slide Head, etc. Even players with characters who are bad at escaping pressure, like Venom, don’t get locked down for ten years even by the characters who are the best at it unless they’re in the corner. I’m starting to figure this stuff out too. I think the trick is honestly don’t backdash too much (infinitely less safe than it feels) and don’t try to counterpoke out of blockstrings. Usually outside of a few scenarios you can learn through experience, characters don’t have super damaging ways to catch jump FD and while you’re in a worse position running from an opponent who’s pursuing you than in a neutral footsie situation it’s much better than trying to immediately turn the holes in their pressure into big damage for you.
It’s different if your character has some kind of kick ass awesome backdash like Zappa or Millia, but yeah.
Johnny is not easier at all in my opinion. I actually think, unfortunately, you’ll find his combo execution requirements are lower than average – partly because the stuff that really is hard is sooo impractical.
But yeah Johnny’s damage would be okay… for any other character. The way he works, he has to work soooo hard and it’s for like 60% of the damage a lot of the better characters get for accidentally hitting you. I still think he’s good, I don’t think the low tier have it too bad in this game (probably not even Bridget, but my own tactics with Bridget are so flawed I have to relearn so much… so much that it probably makes more sense to put that effort into a more effective character), but it is satisfying to switch to some character who can dole it out in big fat chunks isn’t it?
My thoughts on the “low tier” have definatly changed a bit in the past couple of months. Aaron and paul really showed me it’s not so much about character, but about the player. It was really enlightening to have been playing venom for over 7 months again, only to switch to anji on a whim and watch my win rate increase by about 500%.
I still think he got some bullshit nerfs in this game, a lot like bridget and johnny did. But he definatly has it better than the bottom 3 (ino, bridget, johnny, in that order, imo). Simply because he follows the AC formula for success: i.e. throwing out big and or risky moves and getting hellas off it plus a setup.
I’m coming to like AC more, I still think its a game based on a lot of horseshit where Abare is way way way too fucking strong, but I don’t loath the game near as much as i did at first. i still wish we were all playing slash, because i loved the shit out of that game. It challenged every part of your entire game. Thinking, mixups, spacing, execution, but we all know the games dead so im wasting words.
If i can just get some matchups in, maybe i can get back to the golden days of early slash where I was actually not all that fun to find in your bracket. Guess these october tournaments should really give me an idea of where I sit.
I’ve got some ideas, I just need to see how they pan out in training mode… :lovin:
I think you make some really good points; maybe part of my problem was not realizing what was impractical and what was necessary for so much of my time playing the character. That, and my execution was so bad because I never found the real motivation for training mode. But yeah it’s really nice to see a setup that only took me 2-3 seconds to create (as opposed to half the match) turn into ridiculous amounts of damage. With Johnny people need to guess wrong twice normally to take the big stuff, with May its only once :woot: