K, that makes sense.
I was testing out which assists can help Strider fight Morrigan/Doom when she has her setup going on. But still help with Strider’s neutal game. So I did the basic one where she calls Doom then: L/M soul fist , Fly, H soul fist, repeat.
This is counting the assists and nothing like dhc, thc or anything like that.
Doom - Too tall so he can get clipped from the aerial soul fist & the one that comes from behind. This happens with all three versions of his assists. With the rocks you can time the assist call to beat both ground projectiles, but he will still get hit by the missiles and the air soul fists.
Dante - Did not test crystal. Weasel shot he can get juggled by the projectiles & doesn’t come out fast enough or have the durability to beat the soul fist in front of Strider.
With jam session he gets hit from behind since Strider’s tiger doesn’t have enough durability to destroy the projectile behind him. His Satellite doesn’t have enough durability to destroy the projectile in front of him. The timing is strict but you can destroy the missiles above you, but it has to be called early to destroy the projectile in front of Strider. He doesn’t get hit by the air soul fist so you can approach from the air if you want. The thing is even if you do destroy the one in front of Strider, you’re not advancing forward after it is destroyed and if you advance from the air (strict timing), Morrigan still has the advantage on the ground and Dante will still get hit from behind. Jam session might destroy a projectile but it doesn’t allow Strider to close the distance between Morrigan and him. She’ll just be able to continue firing her projectiles while jam session has to cool down before the next call.
Akuma - Tatsu comes out quickly, destroys the projectile in front of strider (easy timing to call assist), recovers quickly, can’t get hit by the Air H soul fist, and allows Strider to advance forward across the screen. If I call tatsu, Strider will be in her face in one or two dashes before she can recover in time to use another soul fist.
Iron Man - Unibeam, If you call him right before you block the ground soul fists (strict timing), you can still hit Morrigan and even Doom in time, and advance forward across the screen. He’s not as tall as Doom so he doesn’t get hit by the aerial soul fists. Repulsar blast gets rid of the air fists, but I can’t remember if it gets rids of the ground soul fists. But you can’t move forward like you can with unibeam.
There were other assists like Dr. Strange’s bolts (too tall, too slow), Rocket Racoon’s log assist (not enough hitstun for Strider mixups in the neutal game imo), didn’t test Sentinel (lol), Phoenix’s active frames don’t last long enough to consistently beat the soul fists (strict timing), Vergil gets hit during rapidslash. pretty much all the other assists either have a problem with Morrigan or don’t help out Strider’s gameplan.
I would like to use Strider/Akuma over Strider/Dante since (imo) the first team fights Morri/doom better but obviously there are reasons to use Dante instead Akuma on your team.
Could you list the pros/cons for using Dante/Akuma on Strider’s team? For example: Strider/Magneto/Dante vs Strider/Magneto/Akuma since we both like using Magneto with Strider :D. Stuff like thc, dhc (like the one you stated above), raw tags, incoming mixups, damage, etc.