great matches! akumas a bastard…LOL!

that pic is sweet as fuck! exactly how my chun feels when about to take on sagat…

is indignant the right word? … i think so…

i dont think you have to worry about that… he got smoked there… you can only block strings after letting your opponents get in for practically free so much… sanford adjusted and started to throw justin and it was over from that point on.

but man i WISH justin would play chun in 4… i’m a fan of his playstyle with her, hes VERY smart, used mags walk up hasan shu to good effect and his reactions are just animal style… people shouldnt have reactions like he does…

-dime

Yeah, even in that video his use of standing forward kick and his reactionary spacing movements were on POINT.

I would love to see more of him using Chun, I’m sure I could learn a lot from watching those vids.

Not sure if this has been posted before (its a couple of weeks old) but its a Gods Garden, Mago Vs Nuki…

Nuki plays killer for most of it, great mix-up and general all round game (as always) and I particularly like the st.mp > cr.fk counter hit combo (didn’t know it did from a counter hit so I guess you do learn something new everyday)

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I agree, that counter hit into sweep was sweet. I also thought it was interesting how once or twice he’d jump over a slow low tiger shot very late and end up successfully jumping in on Mago. Absorbing tiger shot with a kikouken and then hitting him with S.HK cus she recovers way faster reminds me so much of that famous ST Guile vs Sagat match where Choi faces off against some japanese Guile (Muteki?). I like seeing old tactics like that.

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been playing around in training mode.
how come the stomp only connects after the tc or the fa and not much anything else when the opponent is hit in the air… unlike seths…? i wish chun can just air throw the opponent falling down after a hit -.-

Chun Vs Akuma

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Not used her In a while, and It shows! D:

http://zoome.jp/gamechariot3/diary/2

Japanese Chun vs Akuma, and later on Chun vs Guile. The guy is good to learn from :woot:.

^^^ holy fuck… nice matches from that chun!

versus the guile:

yeah i have started to abuse hasan shu the same way that chun did in that vid… i NEVER start a round off with one though…

my basic thinking about hasan shu versus guile is that once guile blocks one hes at a HELLUVA disadvantage cause has no charge for flash… if he starts to focus then that is in chuns advantage imho cause boom is where he shines… not on focusing.

will see about the ex kikokens though… they did that chun well in that matchup… they may also work well versus sim… i’ve neen having a hard time with sim lately… he has everything to combat chun from midscreen to full… turtling isnt working so well anymore cause sims have learned to throw fireballs and then follow them up with short slides to gain ground and slowly push me into the corner… the matchup is starting to seem damn near unwinnable, when before, i thought i had a good handle on it… chuns jumps are easily beaten by sims aa’s and hasan shu gets stuffed on the way in… ex doesnt go far enough, but is great when chun can get inside of its range… which is never…

bah humbug

-dime

Good shit there. I forgot to tell you guys about that Chun earlier. :sweat:

Very nice Chun, stopped taking shit from that Akuma player and got the p-dogg on 'em! I was definitely impressed with the Guile match too, I think him and Nuki do the same thing with light jab inbetween strong kikokens(a timing tool I would imagine).

>>Dime, on the Sim match-up I still think it’s pretty tough but I think the moment you anticipate a limb and get the HSU off it’s go time. If you’re in their face they’re gonna try to teleport, anticipate the teleport with another HSU. Bam, back in their grill for some more ass-whoopin.

Keep in mind if they wanna keep you out they can’t use stretch limb moves if they’re holding back so majority of the time they ain’t blocking. So HSU will definitely test their reaction time to block and close distance.

In fact, say you get a mk.HSU off and it hits, you’re at frame advantage and can do cr.lp/cr.lk/super right? Using that lp> mk.hsu move you were talking about would prevent teleports? Or is the teleport range too far? I guess i’m saying if it’s possible to OS cr.lp > mk.HSU with cr.lp > far st. fp or something like that?

Contribution: This is a video of some casuals that aired after an episode of the dogface show, Combofiend(Viper) vs. Ed Ma(Chun). Maybe you guys have seen it, Ed’s Chun is very nice in this video. Only problem camera man tends to drift his view towards the chat with DogFace, Gootecks and Mike Ross.

ChunVsSakura

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Not the best Sakura, but It gave me a chance to practice links and stuff! (:

Here is one of mine… I have alot of bad habits I need to break but I’m working on it =D tell me what you guys think… Also my cr.jabx3 -> st.fp link needs some serious tightening

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I would guess a few people here could (and probably will give you a lot of advice, its easy to see the faults on a vid :slight_smile: )

For me I can’t really spend the time to write up a huge amount (sorry) but from what I saw (only watched that one match).

  1. You got hit and then combo’d too many times to count by not blocking down from jump ins and general attacks. You need to blocked low more…

  2. I don’t remember seeing any HSU’s? If you’re not going to use em to get in close, pressure from st.mp or over fireballs you should at least use em as a mix up from cr.mk (the old low high attack)

2a) Using HSU’s from other moves (like cr.mk or cl.fk etc…) gives your opponent more to think about, meaning you’ll catch em out more when you stay low with attacks…

2…note) My new fave trick is to also (if you can spare the meter) EX FA off the end or EX FADC towards or away, towards into either neutral jumping fk, block or dr.wp. Away into HSU again, st.fk or just use it to reset…

  1. You threw out a lot of random pokes and not many anti-airs

  2. that is all :slight_smile:

Hope this is useful, its only a bit but I think it just these things would have made the fight a lot easier for you…

Ya the times I was getting hit after blocking a crossup I think I was being dumb and hitting a button. I also try to avoid over using HSU against shotos because of reversal DPs, I’ll mix them in against higher level players because they tend to mash out DP less but with lower level players I use them with more discretion, but I see your point and I thank you :smiley:

LOL I see your point about DPs (or FA, but if you have the meter you can FADC out of those… The FA that is), it’s just as I didn’t see any, none for mix up or punish I didn’t know the Ken would punish it.

I normally throw a few out in the first round to see what they do, and as you already knew I didn’t mean to use them all the time and become predicable :wgrin:

I have to admit I use a LOT of HSU’s and Kikoken’s with my Chun (it is a habit I have to break a little… lol)

I was gonna say you have a good Chun, but then you started mashing on EX legs on defense :bluu:. Try to play matches where a shoto/Sagat uppercuts every jump that isn’t timed good. Then you’ll learn how to place jumps and how to save life bar. Also, be sure of what you want to do. Seems like you choked up on some situations - gotta be clean.

I almost forgot that Chun can jump, I never do since even Chaos/Ken hits me with crouching fierce DP into full ultra. All shotos have a devastating anti air on Chun lol.

^^ Ya I stopped mashing out legs but for some reason in this match I regressed a bit. I’ve considered starting to go to the 8 on the break weekly tournaments but I am pretty sure I’m not ready for that yet.

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Came across that, good match from both sides. O_O @ the end though, oh well…

It was a heartbreaker for the chun player -.-… if only one more of the legs hit

Why is it bad to mash lefs =(? Wasting the ex? I ex.legs alot for a reversal, sometimes planned sometimes not… i even always do the ex.legs to another ex.legs even if it might wiff =(. Pretty sure ex.legs is safe on block on most occasion…

You can only get away with mashing legs online. Offline your opponent will hear you mashing and block or dp. Online its not that bad though but it will only become a bad habit that you rely on for defense that will get you killed offline so why do it at all?