There are a bunch of Uryo Chun-matches from the recent Mixup night on youtube, I’m at work so not really in position to post them. But just search Uryo Chun and sort by recent and they should pop up.
They are worth it.
There are a bunch of Uryo Chun-matches from the recent Mixup night on youtube, I’m at work so not really in position to post them. But just search Uryo Chun and sort by recent and they should pop up.
They are worth it.
dunno, he was doing vanilla stuff so i didnt even bother with him
and dont even dare to say anything regarding sako´s chun
HSU overuse vs (EX) dragon kick = nope :looney:
Uryo was playing Chun at Mix-Up Night? I should have went to that. I should keep better tabs on when they go down.
Here the video skatan was talking
https://www.youtube.com/watch?v=REj19RSaISg
https://www.youtube.com/watch?v=U7Pjcg7ecCc
https://www.youtube.com/watch?v=NfKz0bXucvY
https://www.youtube.com/watch?v=n06pdRRVxEA
OMG that match vs Hakan was absolutely brilliant.
Got a new Youtube friend in TSS, he has a lot of off-stream WNF footage.
https://www.youtube.com/user/TSSTeamSeaslug/videos
Valmaster’s chun, Best chun in Europe imho. His reflexes are amazing.
Ft10 vs Gagapa best Bison in europe
http://youtu.be/fKkMATZiFXQ
Online random Vs Alioune 2 weeks ago
http://youtu.be/SVSG9d5d2Vs
Winners final of a tournament last month Vs luffy, the entire tournament is available on the channel
http://youtu.be/MJ_x5BrtngY
Ft10 Vs a good Italian Gouki. Valmaster’s partner, Zamul, is an even better gouki so he knows that match up very well.
http://youtu.be/zOKFlV-MzPo
I agree.
I think he’s the best Chun, period, right now.
great
yurop stay strong
Wow such great stuff in those valmaster vids… The uses for cr.mk and anti airing with cs.hk. Not that it’s new but man do I need to incorporate more of it. The matches against akuma were amazing, almost nothing left unpunished. It was interesting to see against that bison that giving him space was bad bad bad, that’s where the round turned, not to mention once he had that life lead good fucking luck! Thanks for the links, I have never paid much attention to valmaster before, what a mistake!
Also, valmaster doesn’t seem to waste meter for ex sbk and is still amazing… Hmm. Makes me think!
Because Chun has a broken backdash you don’t need ex sbk, mixing it up between focus bacdkash and lk hazanshu is harder to deal with for almost every character.
I need tout use more b.mk target combo. It looks so good in his hand almost like 3s cr.mk ^^
Her 3rd best normal after st.mp and c.hk imo
mk target is really in the low end of normals imo. I do like f.mk more than b.mk
I agree with Skatan and everyone else, I think b+MK is a highly underused normal that really shines in Chun’s footsie game.
It moves her forward, beats a lot of other pokes that her other normals don’t, and makes her a threat even when she’s moving back or doesn’t have charge. It has deceptive range and hit-confirming into the full target combo is not terribly hard once you get used to it. It’s hard to punish on block, and it blows up focus attacks (which a lot of people like to use pre-emptively against Hazanshu and sweep).
Sure the damage is not huge, but I’ll happily take a knockdown and screen positioning to try to gain momentum.
Uploading a set I had against a solid Gen player which I will post here shortly. He knew the matchup much better than I did. I have no excuses - this guy made me feel like a straight-up amateur.
I have a lot of trouble blocking Gen’s crossups and playing footsies with him.
Will post the vid here when it’s done.
EDIT: Here it is. Any feedback is welcome, I clearly was falling for too many frametraps but I also simply don’t know the matchup that well.
http://youtu.be/taAwbcqAsBU
Spoiler alert: He wins all five games.
Yikes, I have to admit I would have fallen for a lot of his traps, too. It really just looks like he was in your head in these matches and made things look awkward for you. He would take advantage of one mistake you made and then make several good reads to end the match. You really seemed to do fine when you were able to maintain neutral game with him.
One thing I would do different is establish some poke-strings on him. Standing strong pressure followed by St. Strong (blocked) > Sweep is pretty good against those Gekiro counters. He’s not fully invincible. I like standing strong against Gen because he likes to counter-poke with cr. mp or cr. hp, so it will establish a sort of dialog between you. You can kind of alter your offensive timing and watch out for jumps at the same time.
I liked your anti-air pokes with St. HK and St. HP in the earlier matches because he was pretty jumpy. You definitely could have stayed strong with those tactics.
After sweep, I would stick with meaty kikoken or a legit timed safe-jump. Meaty DF HK is not a good idea because EX Gekiro is too fast at 7 frames.
Even non-meaty df HK would have been better, since you should have read that he can’t execute auto-correct DP when he only blocked your cross-up jump LK.
It also would have been good to get in real close during his wake up and back dash out, or sit outside of jab range and block as if he were a Ken scrub. Could have gotten you some damage and changed his mind a little.
Also, no kikoken unless he for sure can’t jump on you. If you wander back with full charge, it probably would have been better to stop and bait his jump-in to anti-air.
But like I said, his mix-ups looked hard to deal with so I’m not really gonna comment on all that haha
Yeah. I’m not accustomed to Gen’s long jump range (same with Guy) so I’d fireball at a distance that felt safe against other characters. The fact that I KEPT doing it is what kind of bugs me though. I just couldn’t figure out the matchup.
After re-watching, I overused focus too much in the early matches, especially against jumpins that ended up crossing up so my focus attack would whiff. I needed to just block more against his pressure, but he ended up getting in my head with the string of three throws on my wakeup in match 4 or 5.
I need to get used to his jump arc for sure. That felt like the one thing that messed me up the most or that caused other problems - not knowing his jump distance caused me to make poor decisions from his jump-in range.
Hey Snake, I know I’m primarily a lurker but here’s what I think about your matches…
They remind me a lot of my replays I watched last night against this annoying Fei Long shudder. So it’s kind of the same advice I have for myself. I think you used Chuns tools really well but he definitely got in your head a lot and caught you pressing buttons too often. He was kind of reckless at times and I think that shows that had you blocked more (although it seems like you were blocking a lot as is) you would have had more chances to punish. I think you could have gotten away with a lot of baiting and punishing. He was throwing out those up kicks like nobody’s business and flying around the screen like a monkey at times. I like to use nj.rh in this match (personally, it could be bad, not sure) to anti air and keep gen honest and on the ground and hitconfirming into combos when possible. Obviously it can’t be abused, but if he’s going to fly around he should eat chuns foot. I think otherwise you used your AAs well but like I said he was pretty kick happy. The rounds you did win you
were more cautious and got your punishes in.
Anyone have thoughts on dealing with gen’s cross ups? Just block? Does cr.mk go under?
Now if I could just take my own advice. Block dammit, block. I love to press buttons.