Chun-li Video/Discussion Thread

Now I feel bad lol, I did mention him (although I think its a her btw) a while back and told people s/he plays I think like a much better version of me lol… Well in my head, I try to play aggressive and its one of the reason I also have the utmost respect for Meeks as he also plays her moving forward so to speak.

I have a LOT of vivitan matches from streams, xbox replays etc… so I guess I can’t just keep em to myself anymore, like Bahn said the style is aggressive but there is always a point to it s/he never seems to press thing randomly although the style leads to MANY losses (which makes me feel better lol) and I’m not saying they are better than Y24 or Haneyama. Its just its how I aspire to play, one day in the distant future lol.

Execution aside Vivitan has issues (OS’s hardly ever and has an average keep out game… Again like me and the keep out and footsies side is something I have spoken to Bahn about for advice) but the issues for me at least are easy to overlook in the face of the style of play. Even normals pressure and usage I find really interesting…

Anyway I’m not expecting everyone to fall in love with Vivitan as I did like I say they play far from the perfect game and are in no way the best Chun in the world, just my personal fav…

Totally off topic, if anyone watched far enough into the vid they will also have seen the reason I follow Keshikaran on Nico/Twitch, his Rose is the best (along with Louffy) I think there is anywhere in the world and as far as I know (much like Vivitan) he isn’t overexposed and again somewhat of a hidden gem (for me to learn Rose from lol).

Anyway I’m glad people like Vivitan and I also see why people would see her/him (80 percent sure its a her but) as nothing more than an execution wizard but they do use some many of Chun’s tools in really interesting ways, remember though

Vivitan is MINE lololol :wink:

Also anyone seen my vids feel free to back up (or more likely disagree with) my opinion that I attempt to play in a similar aggressive way (sadly just far worse). As I’d be hugely disappointed if people didn’t think I played aggressively lol

New design is up on YT. I’ll try to get some vids up as well.
http://www.youtube.com/user/bahnism

For those of you with YT pages and looking for a facelift, please let me know and I’ll put you in touch with the design. His rates are very reasonable, plus he’s accessible and prompt.

Hi, I’ve just started playing this again after a break from the game for about 1 month and now I can’t figure out what I’m doing wrong in the matches I play. That’s the reason why I decided to upload a video of me playing vs. a random Abel online. Abel is a character I find myself having issues against but that’s not the only reason why I lost this match and therefore I need tips to help improving my game.

There are three obvious execution mistakes in the match, one where I fail plinking the s. HP and out comes s. MP and one where I fail execution the neutral medium kick. There’s also one where I’m too slow with execution ex legs after s. MP. So there’s no need pointing those out.

Video: (Changed to unlisted, thanks for the pointer 4neqs)
[media=youtube]8I_vivf33b0[/media]

I’m getting an error message. It might have to do with the vid’s security, try having it on “Unlisted” and not “private”

You gave up too much space, if he didn’t have Ultra stocked or wasn’t in a good heel kick range, you should have forced your way more with kikokens and pokes. You didn’t give him much room to breathe in R1 (which you won), and of course it’s the opposite in the next rounds where you let him stay too close. I think you wasted a couple of EX Birds too, where wakeup dash/focus backdash could have worked as an escape too.

Edit-- look for that Pikagoma (Abel player) match a page or so back, that may help you with regards to the Abel m/u

I noticed something interesting in this match. You scored six air resets (at 0:04 0:15 0:24 0:31 0:54 and 1:26). After all but two of them, you went for a slow poke. The first one you did a throw and it worked. The second two you went for cr.:mp: and cr.:hk:, respectively, and he focus absorbed both of them. The fourth you did jump back :hk: for the kill.

I am a recovering pattern player, so I am attuned to notice patterns like these (unfortunately, I never notice them in-game when my opponent does them). With your first reset, you threw him, and it worked. With the second one, I can understand the mindset of, “Oh, he’ll be expecting the throw, I’ll do something else.” He just so happened to focus absorb and punish. So, with your third air reset, I wonder what your mindset was to say, “Hey, it worked out so well last time, let’s do another slow poke!” At this point, maybe fall back on throwing, since his last response was to focus absorb. Take all of this with a grain of salt, however; I don’t claim to be great, but this is what I noticed and you asked for feedback =P

On the other side of the pattern coin, this Abel liked to do cr.:hp: xx roll, cr.:mp: for a reset and then command grab. You seemed to notice this pattern, and at 0:50 you did a REALLY smart SBK. You’ll notice that, at 1:33, the next time that he hits you with cr.:hp:, he goes for the sure-fire damage and throws the falling sky. THIS IS A GOOD THING! You got it in his head that he can’t walk all over you with resets and shenanigans, because you’ll EX bird him right out of it.

Keep your eye attuned to notice patterns like these, especially when dealing with resets and whether or not to throw the EX SBKs…yes they’re not tremendously fast, yes the hitbox is weird, yes they’re susceptible to jump in shenanigans; one thing that EX SBKs ARE great at dealing with is resets.

I don’t do lots of feedback on the forum page but:

I don’t want to sound harsh, you played the match up wrong that’s one of the reasons you lost, ignore execution errors they didn’t cost you the match…

In general stay just or a little further than just outside Abels step kick range from here everything you have beats everything he has (that’s why its 6-4 Chun) you can counter poke him to death at that range.

You pressed a lot of buttons all the time! Why? you were giving him chances to both get inside your defence and score counterhits into combo’s, before you press a button at least know in your head why you are pressing it, what it is you are trying to gain from pressing it…

You could have punished his rolls with grab (if you weren’t pressing buttons so much lol), which leads to, no tick throws? Tick throw Abel when you get the chance at least enough to make him scared of it then you can press buttons and frame trap him… Cos neutral tick throws lead to safe jumps, you didn’t safe jump him once and off the only throw you did get you dashed up for a combo (which he could have escaped from and/or punished you for trying)…

Get some safe jumps in and then vary what you do off the safe jump (you know the safe jump for Abel?)

Mainly stay outside his stepkick and poke him till he gets frustrated and then makes an error, then you can get throws, pressure, frame traps and combo’s in. Abel wants to be next to you, so unless you are pressuring him get outside his optimum range, otherwise you’re just doing the hard part of his job for him (getting in on Chun)

Also vary your blockstrings and patterns more and try and bait stuff leave little gaps or walk back a little after a few jabs to bait him mashing something

Solid Chun play during a Singapore tourney
just wanted to share:

[media=youtube]eZxW2x80n1k[/media]

what’s the difference between adon’s jaguar kick and air jaguar kick (i mean the hazanshu like move) beside air being focusable and the other focus break? Seems to me that vivitan focused some air ones and it doesnt look like it was on reaction (instant air jk), it’s like he was sure that adon was going for air jaguar kick. Why do they go for it?

air JK are better in frame adv, meaning better damage/pressure

Thanks for the feedback guys; I can handle criticism so no worries about being harsh and such. I do have a question about different safe jump setups, I know a couple but not all. Is there a list where all the character specific safe jumps after forward throw are listed? Thanks.

Look for Malvadisco’s option select thread. It should still be bumped on the first page.

I think he makes a different sound before he does the air one from the ground one.

in jap voice he says jaguar kick for ground version and he yells when he does the air version

I’d even say stay as far out as Abel’s sweep range. Considering he can actually cancel sweep into roll or wheel kick, it’s a very dangerous poke for him if especially you are just moving back and forth and not defending the lower half of your body’s hitbox. You can, however, stuff it with c.mk on startup.

DRS Nashfan vs IPeru
[media=youtube]5iKGQnB6GbY[/media]

LOL. Sup Bebop :stuck_out_tongue:
(I will hit you up online shortly.)

Wanted to share this vid:

There has been a good bit of talk in the general discussion section about Chun’s flaws and at 1:02 is a prime example of why EXSBK is broken in the worst way.

[media=youtube]8vwaToiLlXE[/media]

** also check out 1:55ish for a major WTF

Wasn’t the Cody planning a safejump? The swaying back and forth (during the slo mo) before he committed to the jump.

And yeah, Sagat U2 has been buggy since old Super :rofl:

[media=youtube]5WaWr3CN-sI[/media]

[media=youtube]2T-xwZhIgi8[/media]

Its because she only has a hit box on her front leg and the rest of her body has no hitbox at a certain point in the start up animation (check the hitbox images)… Some characters (BISON… hate that guy lol) have fairly easy timing set ups (from grab then whiffing certain normals and then jumping with fierce) that make this happen everytime…

Against the Bison I play most I really try to never use EX SBK on wake up for this reason and various other baits, I still rate the move as a “get the F**K off me move” to use during loose pressure but as an AA I try to limit it use greatly and only use it very rarely. That way you seem to catch people out who just start assuming you’re not going to use it…

Sucks really cos as an AA its only really useful against players that don’t know safe jump set ups and outside of awful/casual online player who doesn’t learn their characters safe jumps… In other news I fought an American Ibuki (who actually had a decent connection), he had a lot of point (I know but only way to judge players I don’t know online)… Like 3700pp and 7800bp and he was utter sht and I mean SHT. Got me thinking about the standard of “no Pro” players in each territory and if the “average” player skill is greatly different from all areas. Because honestly if someone has that many points in Europe, generally you can almost be certain they will be very decent and understand both their character and their characters match ups but this guy was just bad…

So I was wondering about it like I said, maybe this guy either boosted or was just the exception but really he surprised me with his lack of spacing, footsies (Ibuki has bad normals but can play footsies still), understand of Ibuki’s mix up options and set ups and most (or least if he was a Ranked only or mainly player) inability to adapt from game to game when his one and only gameplan and repeated patterns didn’t work (although he only stayed for 3 games lost them all then sent me a message saying “you suck”)…