Chun-li Q&A: Ask simple questions here!

other than anticipate and jump throw, what can i do about neutral jumps in blockstrings? sagat, ryu, blanka,all have good ones and i get rushed down easily because of them.

Try backdashing. She has a really good one.

Her j.HP is an overhead. They probably started blocking low too early and got hit by the second one.

yes , the first “1” is the screen freeze

chuns super is 1+1 which makes 2 (lol) so any thing that gives her plus frames of 2 or more she can link super from assumping they’re in range and she has charge.

anything which is minus 2 or more she can punish with super if she has charge and there in range (this goes for ALL versions of her super… there all the same except for range and recovery)

chuns ultra is 7 frames total… it can punish anything which is minus 7 if she gets a reversal message.

chun can link to ultra from Counter hit cr.lp… its a one frame link and not useful at all… only other link she has to non juggle ultra is jumping fpx2 against a grounded character.

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this was already answered :tup:

Hi is there a post that lists all the situations where chun has the frames to punish with ultra. e.g. after blocking ryu’s low roundhouse, etc?

theres an entire thread about it…

i think its called “punishing with ultra” or something obvious like that… use the search function.

-dime

How do I find vids of good Chuns? I watch the links in the video thread and I kept the Chun kanji MagMan posted there, but how can I find more without being able to read Japanese? U_U

http://www.youtube.com/user/Min0ra <- This guy has a TON of street fighter videos, search “CH” on his video list to find em all.

Nice, I’ll be checking these out.

Question for GoofyHands or anyone who knows how to do the …

FA2, backdash, stomp x1, J.HP, stomp x3 … it’s on Goofyhands Youtube page and I cannot seem to land the second batch of stomps.

Any tips on this exactly?

For Guile’s c.hk, I’m sure you know that you can interrupt the second one, just FA it.

For Fuerte’s … wait who? Sorry never faced a Fuerte.

ok, i swear i cannot find where i was reading how to counter someone timing FA lvl 2 when ur knocked down. i searched and no avail :(, i coulda sworn that someone said df + roundhouse will get me out of that hairy situation. i tried it and i still got smashed, i tried hazanshu my ass outta there but i still got smash. what are my options beside blocking and pray he is coming in for a throw to tech it or ultra when he dashes. back dashes usually works as long im not in the corner, since i normally get caught in this situation when i am in a corner. i know ex sbk is an option but if im sitting on no ex bars what should i do? trust that i tried jumping, it just i don’t want to get caught in his block string or get FA smashed. If i am sweeped and i can’t tech fast get up, what are the options? sometimes throw will work if he is close enough and as long im not mashing the throw otherwise lighting legs comes out >.>!

Meaty fa’s are a really risky way to add wakeup pressure. The easiest way for Chun-Li to punish them is reversal ultra, it has invincibility and beats out the fa. Better than that, it also follows them if they decide to backdash early in an attempt to bait out a reversal sbk from you. (This is also good against mid screen FA’s to try and catch pokes, the big downside to fa’s is they lock you into ‘dash or release’)

I have backdashed meaty fa’s whilst cornered before, but I’m not sure if that wasn’t a case of them using the fa at max range… I’m not at all sure if the invincibility will cover you against longer range fa’s (Gen, Fei Long), or just when they get closer first… Edit: I just checked the frame data and it seem like FA’s usually have 2 active frames, whilst backdash has 8? invincibility frames; so backdashing whilst cornered should be entirely possible. However, you would be banking on them going for a true meaty, and not holding the charge all the way to lvl.3.

If you are comfortable against throw setups straight blocking and seeing what they are doing should be fine. If they go for the longer FA charge then you have time to jump and punish. My usual response to FA’s is to go with the easy reversal ex.sbk, until they show me they are trying to bait (Unless I have ultra, then always ultra.)

I think the timing can vary on a character-by-character basis. I tried on Blanka and I couldn’t get the stomps outside of the corner (In fact even the fierce punch was pretty hard to land). Against Ryu my method is to FA(lvl2 or lvl1 Counterhit)->Backdash->Jump(Stomp very close to the ground)->Tap double Fierce very quickly as soon as the stomp lands->jump stomp very low to the ground (as soon as possible really). I didn’t try it enough or against a good variety of characters yet though. One other interesting thing is after a lvl.3 FA you can dash forward and jump straight up, this lets you fierce punchx2 on the way down and then land stomps… I’m not sure if that can rival the damage of just j.fpx2->cr.fp->m.sbk against a dizzied opponent though, probably not ^^.

Against crouching and blocking opponents, does Chun have any decent moves that are quick and hit overhead? Like Ken has that kick (I think its back+mk) thats quick and hits crouch blocking opponents, Ryu has that 2-hit punch that hits high then low

Im talking about besides Hasan shu, df+hk, crossup

chun has no fast overheads besides jumpback hk and stomp… oh she also close mk (2nd and third hits are overheads) but that move sucks for too many reasons…

-dime

Is it possible to land chun’s crossup short kick deep enough to combo off of against every character? Lately I’ve been having issues with getting thrown after a crossup and I’m suspecting very strongly I just need to be hitting it deeper.

Yes you can combo after a crossup j.LK but it has to be pretty deep, a good tactic with crossup j.LK is that immediately after you land do jump back HK. It’s a trend that some lower level players(not necessarily scrubs) love to throw after crossups whether or not they’re doing it or you’re doing it. Jump back HK will take care of this every time and it’s almost free damage every crossup because getting hit with a c.LK from Chun is a lot of damage on some characters and can even lead to Ultra if close enough to the corner.

LOL. A more appropriate reference would be basic, there’s nothing low-level about crossup throw – some people just fall for it. :slight_smile:

Well I use it mostly because it’s flashy, it’s free damage and I want to get some flair in. It also mind fucks your opponent into thinking you’re better than they are.

But yeah, I cannot seem to land the second batch of stomps. I notice Goofyhands goes … FA2, backdash, stomp x1, J.HP ( I have it up until this point) … When he lands after the J.HP he very very briefly takes a step forward and resumes the combo by jumping and stomp x3.

I mean, I could always resort to just finishing the first batch of stomps but then I would be better off going for another combo that does more damage … Since there’s nothing flashy about that.

It’s been discussed in another thread (the video thread, I think) but the key is doing the j.HPx2 right before she lands. Hitting the opponent later gives you more time to either walk forward into stomps or dash into stomps (I personally use the latter). If you’ve played Guilty Gear this concept should be familiar.