Standing MK … I know it is an overhead … but you can combo into it…but can you combo after you get that overhead? or are you just stuck with reset possibilities?

I think Chun is actually at a disadvantage even if cl.st.MK hits. I think she’s like -1 or something. So no, you can’t combo off of it.

EDIT: Yep, she’s -1 on hit.

yow … i guess resets it is then :frowning:

Guys I need help, I just recently got back into Marvel 3 and I need help building a new team around Chun. My old team was Zero, Chun and Phoenix but I got tired of being called “Cheap” and a "“Tier Jockey” for using Jean so I’m dropping her and trying to form a new team from scratch around Chun (My best character).

Any suggestions as to some good assists and teammates?
Also…I’m thinking bout running her at point, would that be a good or bad idea?

It’s probably smarter to ask in the MvC3 Chun forums, but I’d recommend:

  • Anyone with an OTG assist. Wesker is good for this since his OTG hits low, allowing you to set up unblockables. Akuma’s OTG is good too but in some cases it comes out too slow to work.
  • Any character who can make good use of meter if you plan not to use meter with Chun
  • OR any character good at building meter if you DO plan on using meter with Chun.

Wrong game section, sir. MvC3/UMvC3 talk goes here:

And don’t sweat the tier/Phoenix haters so much.

Storm goes very well with Chun. Ice Storm otg’s so Chun can end air combos with air S and then tack on a team super with Storm 2nd and that will hit. Additionally, Chun legs assist will giver her the rush kick/SA2 super, and this in turn will give invincibility to the rest of the team super(s) if Chun-Li is out first.

Required viewing: www.youtube.com/ludthinks

Thanks and my bad, Im kinda new here…

Thank you, this was greatly appreciated. My bad if I came off as a noob for posting this here lmao

All Chun lovers welcome in my opinion. Good luck.

IIRC, the first hit can be cancelled into ex legs. Its kinda slow as far as overhead go, but still useful against people who love sitting on db. I say its best to use in moderation. Players get thrown off guard because they dont expect really anyone to bother with it.

I’d hate to go against the grain here but fadc-ing seems to have garnered a pretty bad rep on the premise that Chun is heavily reliant on ex-meter to win. Whilst this is true to an extent, I don’t feel like she depends on meter more than any other character does, and I’m of the belief that Chun builds meter almost exclusively better than most of the cast on offensive pressure, bar the exception of the twins of course. I also recognise that none of Chun’s fadc combos result in combos that do massive damage, but I have no qualms about using fadc to continue offensive pressure I deem fit at the time.

Is that about me! Hey I went through a whole FADC phase hence the video I just learnt that Chun with no meter is actually pretty free to a lot of the cast so I am a meter hoarder now (as I think you’re probably aware).

P.S. Gratz :slight_smile:

I don’t think it was you. Someone else mentioned that meter is best saved for bnb ex legs combos and ex-sbk reversals. I don’t think it’s important who said it. I’m not trying to prove anyone wrong or right. Just stating my opinion :slight_smile:

And thanks! :wink:

Yes, the first hit can be cancelled into anything, but the first hit isn’t an overhead.

the only reason for me to use cl.mk was for meaty situation, this way it can be +1 and +4 on CH (-3 on block)… the problem is that is so damn hard to get it to hit like a decent meaty, vanilla days i do hate them

So I want to know what you guys utilize the air throw for in AE. I don’t see it in many matches and I myself forget to use it much. But with df. lk gone, I’ve been looking into air to airs for a lot of match-ups where her AAs get stuffed or are limited in scope. That and nj. roundhouse. Are air throws are good alternative to catching jump-ins? Doesn’t seem like Chun can react with it as well as I thought, especially when compared to say Guile’s in Super. Any thoughts?

I use Air throws a shit ton, but be careful against Guile, Vega and Ibuki they can do it too.
the key is getting in the air before they have an attack out though, otherwise say for example Ryu’s j. hk, you obviously won’t be able to grab him and throw
of course I’m sure you are aware of throwing demon flips but becareful with Oni, his stupid air dash stuff will beat you out.

***speaking of his air dash— does anyone know if that is punishable on his way down with U1?

I only use air throws when I’m confident that it will land or its the better option to use in the situation.

What’s the point of using the air throw when j.hp~hp has a better anti-air hitbox and does more damage with stomps/ex sbk/u1/u2 included?

Hard knockdown.

Also, there are things that airthrow will beat that j.HP loses to.

Regarding Oni’s airdash - yes, if you are in range with U1, you can hit him with it on landing. It has a lot of recovery.