Chun-li is dope

what do you guys think of Chun/Yatterman team?

both of them have fullscreen inf, yatterman extends chun combos, chun gives yatter anti air (so that he can resume his mix-up/pressure game) and both have good mixup games (though yatter can play at distance too)

[media=youtube]kqhdJ7s4apw[/media]

i soo need some help.

i do this all the time for the lvl 3 super

5a, 5a, 5b, 2b, 5c, 3c, follow, a, a, b, jump, a, b, jump, a, c, c-lightning legs xx lvl 3

Ive noticed a good way to cross up enemies is to do a j.2B xx lightning kicks (just tap 4 times for minimal)

If its blocked ure still relatively safe, if it hits u can actually combo off once u touch the ground with a 2B 5C Super j.B j.C j.B j.C j.B j.C xx 623C

This is especially useful with a fast assist (e.g. Ryu, Karas) when ure opponent has jus died and the 2nd character is coming in u do the jump while calling out assist

ya go check out how my chun li ryu team beat kenji the second rank player in japan [media=youtube]3tsafZ8MR3U[/media]

I just started playing this game at the arcade and so far it’s good. Chun Li will be one of my main characters. I like her rushdown and her mixups.

time to read up on the TvC forums :nunchuck:

chun li ^^ always imba ^^

I was playing TvC for the first time today at Arcade Infinity (Rowland Heights,CA) and I had trouble comboing her L3 super. Everything the combo counter would reset to 0. I thought her L3 would combo off of her DP+H.Attack (the bird kick). What am I doing wrong?

ah thanks! Ill try this one out next time I play. I just played for the first time today so I am still getting used to the game system. Im sort of glued to mvc2’s combo system so this one takes some getting used to.

Hitting chun’s super that way is stupid.

IMO best way is 2a (2b maybe too) - spinning bird kick - super,

Gotta minimize the hits, because if you hit with just two hits before scaling it does 25k+

YOu could always just BBQ a 5c and tk the super it is easy and cheap!!!

I just started playing this game…I was wondering what exactly would be a good team for chun??

Yeah Im wondering what be a good partner for Chun also !! I don’t prefer to play Ryu as my secondary though !!

What is her best meterless/baroqueless combo? I’ve just been doing cr.b, st.c, df c, sj. b, sj.c, sj. b, sj.c, upkicks. I suck.

Probably A, B, 2B, C, 3B, S.J., A, B, B, C, jc., B, C, jc., B, C, C ~ Spinning Bird Kick. Requires good timing, you can only start charging after the last B. There’s probably more complicated stuff, but it should also be something practical, so this is probably it.

Pretty much this. (Isn’t it 3C instead of 3B?)

It does roughly 15.5B Damage.

Is there a vid of the combo above in action? I can’t seem to get a charge for the SBK in time. Should I try to delay the last hit of the double C to compensate?

Edit: I’ve gotten it to work after one C, but not both hits of the target combo. Is this correct, or am I short-changing myself a hit?

Edit 2: So that I’m contributing something, no one has posted the best way to use her level 3 super yet. While you’re doing an air combo with your partner, tag Chun in (236P) and immediately use the super. It will do full, unscaled damage if you land it as your first move with Chun…and it makes a great combo finisher for your other characters.

You are correct. It is indeed only after 1 aerial C as the second spikes.

Thank you for the level 3 super use btw.

Err, yes, sorry for the typo ^.^;

you guys know any good b&b chun-li combo’s ?!!? I’m kinda new to this game and can’t seem to find a combo thread like in the SFIV forums.

Can ayone refer to me the notations for this game, I’ve seen the tutorial video on the frontpage, but for example what does

S.J. & jc mean ?