Chun Li General Thread: Blue Jade

That was happening to me for a bit too. The problem was that I was doing my cancel motions too fast. Like I would already be doing my QCF for the cancel into legs before low fwd even came out, resulting in the overhead. Once I slowed things down a bit it stopped happening.

As for Chun vs Ryu, I firmly believe that matchup favors Chun heavily. Granted we’ve only had a few betas to work the matchup out, but a lot of us have played many hundreds of matches with Chun and many of those matches were no doubt against the Ryu Army, so I’m sure a lot of people have got a solid feel for it. The only thing Ryu really has going for him in the matchup is his fwd which is similar to Chun’s. Beyond that there’s not a whole lot he can do. His fireball is basically useless outside of 1/4 screen because of neutral jumps, slides (if you intend to hit him with it you want to do it at max range so you can’t be punished or cancel into VT), preemptive v-skills, and b+hp in v-trigger. Even his frame traps and tic throws are pretty telegraphed. Like if you see one jab/short immediately when he gets in then he’s probably going to try and tic throw you so it’s pretty safe to tech. If you see one strong then he’s going to be pushed out of throw range and is probably going to follow it with another strong to trap you so it’s pretty safe not to tech and just block or v-reversal. If he knocks you down he’s usually going to do either a meaty (strong, b+rh), an overhead (easily scouted), or a throw which you can slightly delay a tech for if you don’t see the meaty/overhead. Also a fairly close blocked low fwd into fireball can be punished with short/ex legs.

Basically you just beat him in neutral, don’t stay within 1/4 screen of him where he’s strong, get the life lead, keep him out with short, b+rh, air throw, and neutral jump rh (or whatever else feels right to you) and punish when he loses his patience and makes mistakes.

In the event that you lose the life lead it’s a whole other ball game though. In my experience I find that it’s super hard to open up a really patient Ryu as Chun.

During V-Trigger, do her normals get anything on block, frame advantage-wise?

It seems like the blockstun is longer, but the frames seem the same.

no

Some matches I recorded:
https://www.youtube.com/watch?v=Nux1AD2bDjU


https://www.youtube.com/watch?v=VUh6obAlHJM
https://www.youtube.com/watch?v=2lSt4C0eCvA
https://www.youtube.com/watch?v=34sfDbB7iL0
https://www.youtube.com/watch?v=hRxrqQFEg1s

[quote=“Karsticles, post:1465, topic:175372”]

Some matches I recorded:

[/quote]

God damn, that TK Legs pressure is REAL. I played a lot of Chun against a lot of people and did my fair share of tk legs, but nowhere near as much in one match as this guy.

I’m stealing that. X-COPY.

uploaded by olympic gaming

https://www.youtube.com/watch?v=Kyqxu5RUbc0

Holy plasma, Batman. Do you know how many fireballs you guys chucked in that first round, Liang? Sixty-six. There were 66 fireballs. In one round. Full on channeling ST Ryu vs Sagat there. That was quite a show, buddy. You guys have the patience of a mountain.

Here are some more match videos i recorded.

https://www.youtube.com/watch?v=8ExvocuzsG0
https://www.youtube.com/watch?v=r4nUeJBl8dI


https://www.youtube.com/watch?v=vhAXJCHnnuQ
https://www.youtube.com/watch?v=fElAcbo7Eqc
https://www.youtube.com/watch?v=OlFEi4ZgIrw

I’m gonna main Ken but every time I look at Chun I cannot help but nod in agreement of what that character has to offer. She’s so fun and well rounded, really complete. My only gripe with her might be that EX legs is safe but I hope that she doesn’t get changed too much.

thanks @Froztey , take note of ur tips for dealing with ryu,hehe :D,i guess im less patient which make him go in front of my face very easily,will adjust my ways of dealing it,as well as necalli.

that is a gud buff for chun, health 900->950 is much better lol, at least she didn’t get beat up very fast.

me too @amrread, against really gud or turtle ryu players,it is hard,whenever stupid jump or block cr.mp,will got punished ><, means u need good reading n punish at the right time.

Quick question even though it might get changed come full release anyway…so Chun’s TK legs, do you have to cancel them from her stomps or can you just TK them normally? So is it just D/DF/F//U > K or do you finish on down? I was finishing in down in the beta 3 just to be sure.

You have to finish with down. The original video that showed off the tech supposed that you were cancelling a stomp into the legs, but others have said you technically aren’t canceling the stomp. Either way you gotta hit down yeah.

It is gimicky pressure though, really good to go over stuff bait throws…etc but I’m pretty sure it’s negative so you lose your turn on block.

Yeah it feels negative 2ish on block so I just tend to use it against characters with slower jabs offensively at best. Otherwise just like it to do some random chip, beat someone air to air or punish a throw tech attempt.

Just having the tech down is useful enough in itself, I doubt people are going to know how to counter it come day one and mash jabs and get hit by it, so I’m gonna be blowing people up come release day.

Being -2 with EX Bird stocked is still my turn as far as I’m concerned lol.

/scumbag

speaking of how amazing b+hp is, did anyone else find it trading with wakeup shoryus? i’m curious if the ryu i was doing this against either: A, didn’t use the proper shoryu (I don’t know how much invincibility the non ex versions have, it must’ve had some to avoid just getting stuffed completely) or B: if there’s something wonky going on with b+hp allowing that to work