Basically relearn bnbs like every anime game ever, learn where to space s.HP, only use IALL to bait throws, got throw range increase, figure out how to AA and good to go.
V Skill building V Gauge is my favorite buff. Already a nice, fun, situational tool she has and now you can finally use it to build gauge again. It’s good that they’re buffing all the V Skills since there were some that were gdlk like Ibuki’s and Necallis then just had Chun Li’s super situational, non meter building one.
So looking at air legs on paper, will mk version still be the go to? Sure it’s 2f slower than lk but it has a lower height restriction so in practice they might execute at about the same time/space. They’ve got the same frame advantage and mk will get you 20 more dmg
FUCK…THESE…CHANGES!!! TOO FAR! Looks like literally almost every aspect of her moveset was nerfed. Every move is either has added frames on block, slower start up, less damage, smaller hitbox, larger hurtbox, and less stun (bar LL). I understand that most characters moves were somewhat nerfed in an attempt to produce less high-damage combos and slow down the game, but her nerfs do not even compare to the rest of the cast. The only actual buff Chun got was VT and moves that are never used like the df.HK and HK SBK. It also seems like Chun can only do any type of damage when she has VT but her way of getting V-meter is trash. It is as bad as I anticipated.
I am already thinking of changing the horse. Really sucks because picked up Chun late in the Season 1 and just started to get the hang of it. Is anyone else thinking of switching? What characters are good candidates to try out for a demoralized Chun main?
s.HP seems safe as hell. If it’s minus 5 I can’t tell because I can’t get anything to punish it on block. She can block Ken’s freaking 3 frame LK tatsu sooo…yeah it’s still basically as spammable as it was before.
c.LKx2, s.LP does work at closer ranges so I do get a chance to use that bnb into LK SBK any way.
EDIT: Apparently kens tatsu doesn’t hit till later on the second hit. Either way pretty safe cuz most buttons that are fast enough don’t have the range. You just will be at a frame disadvantage at worst which against most of the cast shouldn’t be a huge deal from a range
I’m actually not sure what to do here. Any approach for Chun to get in and do “damage” is now unsafe. Her pokes are great, yeah, but they don’t really lead into anything. If you do get in for a LL combo, you are either too far to follow up for c.LK LL damage, or you have to take a risk for a blind confirm because it is definitely too fast to react to, and if you guess wrong, you’re -8 at best. Her VT seems ok but you can’t really do anything practical to build meter. All you can do is use a very risky and shitty VS, or get your ass kicked. Can’t really jump in either for obvious reasons.
To me, it kind of seems like S2 Juri is the way I would want Chun to play now with her buffs. Let’s hope the masters come up with something here but I am not liking what I’ve seen produced so far. *crossing fingers.
Lol, her stand fp is still good. I can’t notice anything much with start up to nj roundhouse. You can do low forward to hk bird in V-trigger now but it’s spacing specific. I’m fond of her throw range buff. Also her stand lk still works as an AA for some angles, but I need to test with more characters but initial impressions it didn’t get blasted as hard as I thought it would. What are your impressions? I’m actually okay with her.
No it doesn’t. You have to take the smallest step possible (no animation even shows) before throw connects but if you do c.jab leave the stick in neutral and throw it whiffs.
Thanks for that. Ok she’s ass confirmed unless she has some other plus on block tick that she can throw after without stepping forward.
The problem is the throw tech window and the forward step making her vulnerable to mash jab to stop the throw.
Even having to walk forward for 1 frame makes her lose to 3 frame mash.
She can just sit there and throw the jab with throw since the jab will increase the throwable hurtbox, but that is a hard read and only works in that specific situation and doesn’t work for any other situation.
So basically you can still use all these defenses to beat her cr.lp>(Walk forward)throw:
I’ve played near half the cast reasonably, almost every character has something to make up for it whether it be a command grab, or something else chun used to have iall. Now she doesn’t.
Off the top of my head, rashid/Alex/cammy and maybe Karin can do it and I’m pretty sure there are others.
Only character I can remember playing that didn’t have any kind of nod to this was guile since his throw range was ass, but even he could just sit there and tap you with chip booms all day. Chun can’t do that. She doesn’t have a good overhead either and she has no left/right mixups to explore. She also no longer has pressure since iall is minus on block.
The only thing she really has going for her on block is white chip.
So, I’ve been doing some labbing and my initial thoughts are that her game should now revolve around her b.HP. B+HP is a great move to start with and has good +frames, it can be easily used for frame traps, it can be empty buffered into legs, it CCs and combos into legs which can now be canceled into VT. You can VT off legs and now:
CC b.HP, EXLL, VT, VS, x3 stomps, falling HP, etc.
CC b.HP, HKLL, VT, b+HK, s.HP, CA
There could be some more efficient combos or setups there but I’m at work and can’t spend too much time on this. Try it out you guys and see if there is something viable there. I dunno if there is…
I was excited for this but my findings on to it being useable, but not realistic. It’s probably just a DP punish:
In order for this to work midscreen you have to be point blank with the bhp (so you can’t cr.lp before it and use it as a frame trap) unfortunately that isn’t the only problem as you also have to cancel into the ex ll, not link into it. That means you can’t hitconfirm this (well I can’t anyways since it has to be a cancel not a link) so for me this is kinda useless outside point blank reversal punishes.
If it worked as a frame trap from cr.lp into a linked ex LL, it would be stupid godlike.
Perhaps it will be useful for those that can easily 1 hit confirm or who have stupid good yomi, But it’s out of my personal depth.
One cool thing is that guessing with it will leave chun at only -2 and down an ex bar, so there’s always that.
Other quick findings:
Kikoken blockstrings are super wack now. Takes forever and a day to recover now.
Second string of chun ex legs on block goes waaaaaay further forward so she’s closer to the opponent now and is therefor in a much more dangerous spot than before.
Ex legs first string has more range it seems like. It has more range than her st.hp.
St.hp nerf isn’t quite as bad as I thought it was. But it’s still bad, shilling or not.