Chun Li General Thread: Blue Jade

Step-by-step //

cr.lp - pull stick into back immediately - release into neutral and press st.mp, the timing for the link can be at a slow pace don’t rush yourself, similar to IALL you just need to time it right. I’m usually already at forward LP+MP before I actually see the MP come out, I use the buffer timing to make the charge cancel easier - move into forward and LP+MP for EX Kikoken, link cr.mk and go into M.SBK

Think it’s max damage in the corner, goes into like 330 damage if you get it from j.hk for one bar, pretty crazy.

Per the IALL discussion above, I find the best way is to start with a TK motion (d, df, f, uf, or 2369) and then roll it back down: f, df. The extra time it takes to get back to df sets up the delay necessary to beat the height restriction. 236963K

I was using other methods before I started using this one and it just works really well.

I forced myself to learn the 8236 version consistently (still constantly practicing it). The 236963 version is easier imo, but it goes over people up close, so I go for the 8236 a lot more now.

I do not understand how charging down during the time it takes for a 3-frame jab to come out and recover will allow enough time for an ex fireball. I also thought you need to charge back, not down, for fireball - do you mean charge down-back?

Ya, that’s what I was trying to say. The slight delay in rolling back to df allows the LL to come out at the perfect time. I only use the neutral jump method when I’m at point-blank range so I don’t fly over their head - I often times end up jumping back, or forward when I try it, so I prefer the other method.

I want to continue to be a better Chun-Li player. Anyone have any reccomendations of really good / professional chun players to watch so I can learn from them?

Yeah I mean charge down back. The game retains your charge for a few frames after you let go of down

stMP dfHK to get Chun out of the corner is interesting to see

MOV beats Haitani SFV GF at Sonic Boom but loses in 3S to Haitani

MOV, Allioune, Ricki Ortiz - There was some other Japanese player in EVO top 8, but I forget his name…But those three are a good start.

So if you get a jump in, why not go cr.fierce xx exkiko, st.lk xx lk.ll, cr.jab xx lk.sbk…I’m pretty sure this does more damage and no charge partitioning is required. They do have to be standing for the st.lk to hit, but I usually save this for after I get them stunned in the corner.

What are your options after the ex.kiko in the Allioune combo?

Go1 and Nuki are also good to watch for Japanese. I’d watch Filipino Man also for US Chuns. Charming Rogue is another strong Euro Chun and posts here sometimes.

I second FillipinoMan…the combo I described above was something I first saw from him.

It does more damage, this is just accessible from IALL. I was just testing the damage from a j.hk to see how it fared as far as 1-bar damage goes.

Gotcha, so after IALL, you charge back and hit cr.jab, neutral MP (and pretty much plink) ex.kiko…then what do you do after the ex.kiko?

How do you do cr. Lp > cr. Lp >stlp xx lsbk

Charge down for the crlps and then hit up + jab/short plink?

Ya it’s pretty much a plink after you hit standing jab. Just gotta get used to the timing, but it’s pretty easy. Just keep your focus on hitting up+lk immediately after you hit standing jab - plink like.

Chun-Li’s beautiful flawless body in her swimsuit costume (without the little loincloth)
*mod created by BrutalAce

http://i.imgur.com/XBNrxqg.jpg

http://i.imgur.com/LNRfKa0.png

There’s one flaw…her legs are too damn thick for my liking.
…It’s weird.

Needs Karin’s 6 pack abs

Karin needs Chun Li’s tits.

I really dislike PC gaming but all of these Chun’ Li mods are making me very jealous.