Choice of new graphics

Booda: I admit, there are things that are 3D that can easily do all the things that are 2D. But there are certain quirks about 2D (and I’m not speaking from a nostolgia POV) that I find that 3D can’t emulate completly. One of the main things is action blurs and such, an example would be like Dudley’s Machine Gun Punch.

For a 3D model to perform the same move, it won’t have the same artistic effect as it were 2D. Another example is BB-Hood’s basket attack, where it just stretches like 3 times it length, in a 3D case even if it was stretched out, it’d look kinda weird. Even if it was even Cel Shaded.

But I do believe that technology one day will pretty much surpass that. I recently saw “Foster’s Home for Imaginary Friends” and that in itself kinda defeats what I pointed out above.

OC

2-D looks more stylish, 3D looks more realistic. Cell shaded is good for online gaming (polygons instead of sprites). It all depends on what you like.

Instead of figuring out which one will be better overall, how about we find a way so that the two formats can coexist? Let the 3D guys have their games and the 2D guys have theirs. What good will come out of forcing one group to use a particular style?

More games?

cel shading for 3d fighting games

cel shading would be cool because u really dont see to many games with it. and it would look really cool. it might even attract more people to the SF series

CPS3 by a mile. SFIII is for me the best SF game by a fair margin.
If however the graphics were done in 3D then it would have bombed. I really dont understand people who think that 2D should be discarded now because its old and has had its day and hey why not use the fancy 3D.

Why? because the gameplay is rubbish with 3D. you think you get fluid gameplay with 3D like you do with 2D? Even the best 3D fighting games cannot compare with 2D games of years ago. Its clunky and slow and bloody awful.

To be fair some people do prefer 3D games + so the simplest way is to keep both 2d and 3d because they are so different in terms of gameplay.

Not exactly, especially if it turns out to be something that alienates the very people you’re trying to attract and they’re forced to go with it. I don’t know about you, but if obtaining something means having to lose some options, it’s not going to be fun.

technology is so far ahead you can produce the high-res sprites (ggxx) that are heavily animated with many frames (3s). the big 3 are just too lazy to do both.

edit: i have yet to see a rumble fish cabinet personally, but from what i can tell from videos it seems this game is very fluid and has high-res sprites. too bad the game seems kinda slow and repetitive.

Youre not making any sense. SF3 was 2D and bombed. What planet are you living in?

If keeping those same options and not changing them for a decade repels those same people, it’s a lose-lose situation. Might as well do what favors the majority, and those impartial to both.

Viewtiful Joe is a perfect example that you can have 3S games that not only look 2D but also feel 2D.

The main problem with 2D games right now is the fact that you have to draw every single frame. If you can make a game that uses polygons for display but still uses the hitbox system of 2D games for collision detection (a personal guess is that VJ actually does it), we can have a very solid fighter that can attract the graphic whoreness of the mainstream gaming market.

VJ also shows that you can have “whacky” animation which is common in 2D fighters (GGX and DS being great examples). VJ does not go to the point where limbs change form, but it adds certain effects that are not common to see in 3D fighters (obscured eyes). 2D do have the advantage of expressiveness that hand-drawn animation provides, but with cell-shading and other techniques I think it is now possible to simulate such expressiveness close enough.

cel-shade polys all the way. I love it…can’t get enough of it. It is like visual cocaine for me. With close attention to details…this could easily end up looking like a truly 3d cartoon/anime with people fighting…yet the player is controlling it just like any other game. People would go crazy for it, and SF and the genre as a whole would be brought back strong.

^done. I haven’t played 3rd strike in a long time, but there are some nice action blurs(imo) in Viewtiful Joe, and it’s a similar photoshop-filter-ish effect to when someone uses Hyper Beast mode in Bloody Roar Primal Fury…just with the lovely cel-shaded graphics.

Also, I don’t think it’s a matter of 3d pushing 2d to the side. Cel-shaded polygons are the perfect compromise between those two…styles. The actual characters are built like 3d cg objects, but the cel-shading gives said object the appearance of a 2d animation. The resulting visual is a nice mesh of 3d AND 2d appeal.