No Amy in V
No Akuma in EX2
No Geese in XII
No Falcon (PS) in Capcom VS
No Birdie in SF
No Mewtwo in Brawl
No May Lee in XII
No Armor King in 3
No Zasalamel in V
To me, the single most stand-out example in fighting game history is Taka-Arashi (the sumo wrestler) from Virtua Fighter. He is the one and only character ever to be dropped from the VF series’ roster, a series that has often added new characters but has otherwise (i.e. other than Arashi) never removed any old ones.
His history of appearances is as follows:[details=Spoiler]
NO - VF1
NO - VF2
YES - VF3 (debut)
YES - VF3tb
NO - VF4 (removed)
NO - VF4E
NO - VF4FT
NO - VF5
YES - VF5R (return)
YES - VF5FS[/details]
If I’m remembering this correctly: In an interview circa VF5R, the developers explained that Taka was omitted from VF4 essentially because he is too big. Apparently midway through development, they realized that they’d have to re-work nearly all of the game’s throw animations to make them look right against him, which would have been too large an investment of time and resources, and so they left him out. (I can’t remember what they said had changed for VF5, but it must’ve been something pretty fundamental about the way the animations work, because VF5 has larger size discrepancies between characters than VF4 did.)
I know I would main Bison no matter how bad they decided to make him. Yun also seems like he’d have some awesome looking combos in that game, but obviously that is a topic for another thread
Add in Seong Mi-na & Yun-seong and I’m with you. Xiba doesn’t count for either Kilik or Mi-na. Take away 2 of my 3 character styles (Mi-na/Yun-seong) strip down my other to just a shell of what it once was (Xianghua) and then see if I really want to pick up the game seriously at all.
Uhm, I dunno! I’m no VF player but I’d never heard that before.
KOF has a history of tumultuous lineup changes between games. The series embraces this change. Every time a new version comes out, there are no promises made, and all bets are off. When that’s the established precedent, I think the individual exclusions and omissions of particular characters all seem a little less eventful or surprising. (Of course we tend to have our favourites, though.)
I would venture a guess that these changes mostly stem from practical constraints and considerations such as hardware memory limitations or the cost of creating/updating assets.
The Tekken series has been like that at times, too, with their roster roulette, although the Tekken team arguably seems to make (more of) a point of trying to add some or most removed characters (or playstyle clones of them) back in later on.
Was SFA1 the first sequel in an established fighting game franchise to ditch most of its original cast all in one go? I’m curious about how well (or poorly) it was received in the arcades upon its release. I’m also curious about how Capcom felt that this affected the popularity of the game, because they sure didn’t seem afraid to do it all over again in SF3NG.
SF3: Fei Long and Sagat
SF Alpha 1+2 and SF EX series: Fei Long
SF4 2008 Arcade version: Fei Long
SFxTK (okay, not really a sequel): Fei Long and Feng Wei
CvS and SVC Chaos (no sequels either): Fei Long and Joe Higashi
CvS2: Fei Long and Ibuki
King of Fighters '96: Eiji Kisaragi
Tekken 3: Kazuya, Baek, Bruce
MvC3: Gambit, RE1 Jill
Any SF after “Street Fighter '89”: Haggar
USF4: Necro, Alex and Maki
Also Ibuki and Dudley not being in Vanilla SF4, but that was thankfully remedied with Super.
You never really miss a character in Tekken because their style is always represented in the form of new blood, then they bring back the original character and flesh them both out to be two completely different characters. Namco is the only series that does this, and I think its really fucking smart. The ultimate kudos to team Namco.
Really? From the outside looking in it always seemed like they used the same characters over and over give or take a few different faces.
I’m just so bored with most of the cast if they would venture out enough to include more of their extensive SNK roster they could open up the interests of different communities. Better yet keep the entire cast of 13 and build on top of that, cant go wrong.
I see where you are coming from but I disagree slightly.
I’ll admit that roster wise, KOF XIII is a very “safe” game but SNK also had a story to write and limited resources, so they weren’t going to include characters that had no reason to be there or weren’t that popular.
Though, what I like about SNK is that they’ll randomly through characters in for fun. Like Hayate in XI.
There’s a rumor going around that the next KOF is a dream match where all the characters in 13 are in and they’re expanding the roster from there.