Character's Ease of Use

I agree that ease of use is much more based on how easy a character’s neutral game and hit confirms are. Combos don’t matter as much not only because they can be practiced in training mode, but also because even if a character has more difficult or advanced combos available, they generally also have very easy, basic combos which still deal reliable damage. For example, Dr. Strange’s impact palm loops are quite difficult, but he can also just do ABC ABC super and get nearly 500k with basically 0 chance of ever dropping it. There are a few exceptions where characters legitimately cannot get even halfway decent damage without doing more advanced stuff, but they are very few and far between.

Easy to use characters have a strong, simple and easy-to-execute gameplan from anywhere on the screen. The more regions of the screen they have this kind of gameplan from, the easier to use they are. This is why Vergil and Wesker are so easy; with literally only 1-2 moves, they are able to remain a threat from anywhere at any time. My list would be:

Capcom:

Easy: Akuma, Nemesis, Spencer, Dante, Vergil, Wesker

Medium: Amaterasu, Frank West, Trish, Zero, Haggar, Ryu

Hard: C. Viper, Felicia, Firebrand, Tron, V. Joe, Morrigan

V. Hard: Chris, Chun-Li, Hsien-Ko, P. Wright, Jill

Unsure: Arthur, Strider (both of these I’m unsure on because of their potential for anchor XF 3 derp, in anchor position I would put them at medium, but on point I would prolly have Arthur as V. Hard and Strider as Hard)

Mahvel:

Easy: Capt. America, Hawkeye, Hulk, Nova, Taskmaster, Wolverine

Medium: Deadpool, Dr. Doom, Dormammu, Ghost Rider, Magneto, Super-Skrull

Hard: Dr. Strange, Iron Fist, Sentinel, Storm, Thor, X-23, Spider-Man

V. Hard: Iron Man, MODOK, Rocket Raccoon, She-Hulk, Shuma-Gorath

Unsure: Phoenix (I’m torn on her for obvious reasons, people can just stick her in 3rd and derp it out with XF3 DP whenever they get 5 bars, and win plenty of matches that way while having no clue how to play regular Phoenix, or often even XF-less DP)

I’m liking the discussion; people are bringing up some really good points. It seems some people think execution should not be a factor of character difficulty, while other think it should. Should we use execution when judging a character?

Antstyle mentioned that you could just go to training mode with any character and practice their BnB until it becomes muscle memory. But isn’t the time spent in training mode trying to learn some combo an indicator of a learning curve, and hence related to difficulty? Let’s look at Wesker, someone you don’t have to spend time with at all in training mode and you can still learn him by playing matches. Now consider Magneto. I would be really impressed if someone just learned the hyper grav loop, or magnetic blast combos while just playing matches and not stepping into training mode. The reality is that it would take the average person playing this game a very long time to be able to pull off those magneto combos in training mode and a whole lot longer to pull them off consistently in a match. Magneto also has excellent mobility (better than Wesker), would you really say Magneto is easier than Wesker to learn?

I like how C_Null mentioned “For me ease of use mean you can use a character without knowing him deep and perform well versus someone like you or even take a good player off guard”

Again lets look at Magneto, and lets also take a look at Ryu. Now without a doubt Magneto is a superior character, but if someone were to just pick both of them up without having experience with either of them, I think that person would be able to accomplish much more with Ryu than Magneto in a shorter amount of time.

I thought of another way we can look at how easy a character is to use-- Ask yourself “How long would it take me to get good enough with this character where I can use him/her comfortably?”

Firebrand Medium?

Lol wut?

That bitch is hard.

I agree that training mode time matters. You could’ve spent that time actually playing matches and gaining matchup experience rather than grinding combos.

I don’t agree on Magneto being harder than Ryu, though. Magneto has basically all of Ryu’s movement options and then some. While it takes longer to master movement with Magneto, that’s only because there’s more to learn. A beginner can still ignore 80% of Magneto’s movement options and get by with box dashes, bunny hops, and slides, and still get results comparable to or better than Ryu since Mags also has normals at least comparable to if not superior to Ryu’s (dem jabs). Additionally, I feel that simply tri-dashing with ADDF is more than enough to start getting results with Mags even if you never use any of his other airdashes or his flight mode, and just learning to tri-dash alone does not take very long at all.

My list based only on combo execution would look like this:

Capcom

**Very Easy: Wesker, Firebrand, Arthur, Hsien-Ko, Trish, Frank.

**Easy: *Phoenix Wright, Nemesis, Viewtiful Joe, Ryu, Amaterasu, Felicia, Chris Redfield, Vergil.

Normal: Tron, Strider, Haggar, Spencer, Akuma.

**A bit harder than Normal: *Jill, Zero, Morrigan, Dante,

**Difficult: C. Viper, **Chun-Li

*: Only know basic combos, only few/no advanced combos.

Marvel

**Very Easy: **Wolverine, Sentinel, She-Hulk, Captain America, Hawkeye, Dormammu, Hulk, Ghost Rider.

**Easy: X-23,Deadpool, Nova, Super Skrull.

Normal: Phoenix, Storm, Thor*, Doom, Taskmaster.

A bit harder than Normal: Magneto, Spider-Man, Shuma Gorath, Iron-Man, Dr Strange*.

Difficult: MODOK**, Rocket Raccoon.

*: Only know basic combos, not advanced combos.
**: Know how the advanced combos look like/what you need to execute them.

i see your man-thing avatar.
i own man-thing issue 1. im pretty cool.

whatever knows fear BURNS at the touch of man-thing.

I was really hoping he was going to be in this game.

How is Zero easy/medium at all? He’s easily the best character in the game yet you don’t see him every match like you would say, wesker, who’s incredibly easy to play (and win with). Basically, Zero is the best character, but he’s really REALLY difficult to use properly.it’s basically character usage over character capability equals character ease of use.

CU/CC=CE

As for vergil, he’s definately medium. While Nini makes a very good point about the simple nature of Vergil plans, he also has way too many easy ways to screw himself over (Stinger, Dimension Slash, et c)

Vipers combos are easy as fuck to do, its her ground game thats hard ( can you say full screen overhead, 7+ siesmos in a row while changing the spot? ). Zero is definitely the best in the game, but he takes more execution and solid fundamentals ( which lets face it 8/10 people on srk are idiots. Who dont understand what makes a character good/ bad ir easy/difficult to use). Strider is an honest character when hes not mashing orbs.

Wesker, Frank west,Dr doom and magneto are so fucken scrubby, sure they have mild execution ( if abc special or H dash H is hard for you lol )

I wish people on here had to earn the right to post sometimes…

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Vergil definately belongs at easy. Viper shouldn’t be grouped in very hard (I think hard is fine for her).

Take it from a Zero player, he’s really not.

Take it from someone who isn’t a Zero player (I have only played him for about an hour, and I already got his combos down), he’s really not.

Airdash and/or command dash --> mash H --> profit

I think one should keep in mind that just because a character’s optimal tactics are difficult to pull off, does not mean that they can’t still get results with extremely basic stuff. You don’t have to be able to confirm off fullscreen lightning (which isn’t even that hard imo) or do the lightning loop to win matches with Zero.

His unsafe shit is also very blatantly obviously unsafe, so even the scrubbiest player can quickly recognize and understand not to do it. Most Vergil’s I’ve played are quite aware that helm breaker is what they should mash, not stinger. That move alone is why I have him in easy as opposed to medium or higher.

Most Hulks that aren’t Gary don’t really bother with his better combos since he kills most commonly used charaters w/basic stuff, which is too bad considering how viable they are on several chars and the additional metergain…He’d belong in just “easy” imo.

Also for anyone else wondering, most Tron combos are pretty easy once you learn the ClakeyD ender and master her ground dash (fucking Bonne Mixer).

That being ass aka hard to win with because the character sucks. Not hard to play.

Good point on Zero, I was too busy thinking of lightning looping and doing intricate combos while charging the buster et c. Same with vergil, thinking too much about how they easy/hard they play when not playing like a drunk monkey.

Also, on Taskmaster, his stuff seems easy, like really really easy, but maybe that’s just me.

where do y’all get off saying firebrand is hard? hard not to die with maybe, but his combo’s are medium really.

Nova hard. This thread is ass from the get-go.

OBJECTION!!!

Nova’s basically an easier Shellhead with better normals. I’d even debate he’s easy to use if you fully grasp the combo system. Just my opinion, though…

That’s what I was saying. He’s easy.