Lol so you’re saying that no one should try to advance any of their characters? I realize that a bad all-around moveset is an all-around bad moveset and alot of times initial impression are right but come on :p. You don’t have to be discouraging.

Previous Melee Tier Lists

There were basic good and bad characters that people decided on in the beginning and most of em were right. But don’t say that they can’t be good.

Oh believe me I am well aware of that. But you can ask xSAMx. All I do is shield roll around the whole time. I atleast need to learn when to chill.

actually, although Jigglypuff has a lot of restrictions in that fight, that’s actually not the worst matchup she can ask for. in fact, I’d say she’s slightly disadvantaged

should there be a player ranking discussion thread?

? if you’re referring to what I was saying, it has little to do with the player. In fact, I was getting 3 stocked by that same player earlier until I figured out how to play the matchup. Jigglypuff has a lot of playstyle flexibility

Jiggs ain’t great. Of that I have no doubt. But it’s a bit of a moot point considering how little it’s ground game is used anyway.

Based on observation I’d say Jiggly is def one fo the worst characters in the game.

I’m calling it now.
Snake’s boost smash = the new waveshine.

…Nah, I’m kidding. But his boost smash is ridiculously good.

I don’t have time right now to really explain, but I definitely think that Wario and Bowser should not be towards the end of low tier. Low mid tier, at least.

Wario should be high tier, at WORST, top of middle. Anyone who isnt respecting Wario is nuts. He has EVERYTHING except range. (priority, weight, recovery, power, command grab, chain grab, perhaps the best DI and air control in the game…)

Yeah Wario is a beast in the right hands and so is Bowser. They’re by no means EASY but damn they’re good. Wario’s air movement is just too damn sexy.

Plus forward smash and his u.air are seriously rapetastic for kills. Not to mention super armored on f.smash.

Funny how the first tier list is very close to the final tier list.

Huh? Do you mean like the power rankings back in Melee?

So you’re saying that Wario is clearly better than all the characters in mid, low, and bottom tier? You’re saying that those pro’s you listed outweigh his terrible approach and camping abilities? Also to correct you, his priority and CG isn’t all that great. That coupled along with his short reach and so-so match-ups, yet he should still be high tier? Certainly he’s good in the right hands, but the same thing could be said about any character, and the point of a tier list is to measuer the characters abilities, not the players.

thank you, SOMEONE who fucking understands the tier list system. and to add to that, placing low on a list isn’t always equivalent to being useless.

that said, I don’t get all this stuff people say about Wario’s approach. Wario may not be able to Marth someone out of their spot but he’s still a bad mother fucker

Here’s a post I made on SWF, and I would like to see SRK adopt this method to deciding our tier list.

Here’s an example of the IC’s match-ups I have posted on the first page. I would like people to post other character’s match-ups in the same format.

question… what the hell is this 5/5 6/4 etc. shit. I understand that if the number on the left is bigger than the one on the right, then the battle is in the original char’s (Ice Climber’s) favor, but how do you come up with those numbers?

The number on the left is for the first character while the second number is for the character that it’s going against. 5/5 is an even match-up wile a 6/4 and 4/6 are a slight advantage or disadvantage respectively. 7/3 and up is a huge advantage, while 3/7 and down are a huge disadvantage. So obviously if I consider the mach-up even I rank it a 5/5, or if I consider it an advantage then I rank it a 7/3, and so on.

EDIT:

One thing I’ve been thinking about is doing away with the old number system and just start naming match-ups like this:

Good
Adv-Fair
Fair
Dis-Fair
Bad

Good means a solid advantage while adv-fair means a slight advantage. Fair is even wile dis-fair is a slight disadvantage, and bad is a solid disadvantage.

Sonic COULD be low-tier if he had more reliable moves to KO people and his priority wasn’t ass =/

7/3 would mean the character wins about 7 out of 10 matches in that matchup
5/5 would mean the character wins about 5 out of 10 matches in that matchup

right? At least that’s how I’ve always seen it

That’s one way to look at it…I always look at it more like a percentage of winning (7/3 = 70% chance to 30% chance.) It makes more sense to me because the 7/3 Chun-Li vs. Ryu match-up, where I believe I’ve probably seen more like a 9-1 winning ratio, except recently.

Dang. Guys, help me with something.
One of these two pictures is a screenshot of a character in Brawl, but I can’t tell them apart for chrissakes. Can someone help me out?

Picture 1
Picture 2