Hi guys, I am pretty much new to this game, and fairly new to street fighter style games in general.

I would like to know, what am I doing wrong here? this combo is on the first page, but they keep falling out of the super.

[media=youtube]DeeqirDuCUA[/media]

I am on the PC version of the game, so is this a patch issue? or am i doing something wrong?

Probably try doing St. Hp instead of Cr. HP and the super will connect on the 1st hit, whiff the 2nd and connect again with the 3rd hit for the full combo.

Lili’s super art is fickle because the first three hits juggle them upwards. If anything in that combo just do raw super arts after the ex feisty rabbit to thorn. It’s not you, it’s the super arts.

alright, thank you, i will try these suggestions when I get a chance to play.

going straight into super seems to be what works for me, thank you for the help.

Another question, is the kazuya match up supposed to be very difficult for lili? my friend plays him, and I feel like no matter what I do on the ground, all my attacks get shoved in by his and his mixup game seems insane . any specific tips to deal with him and what I could be doing wrong?

If he’s using those lame Tekken string mixups you can easily throw in a :mp: counter to destroy him every time he does it. That will stop him from every doing that lame crap again. Also if you can manage to block those strings you will be able to punish with just about anything (cr. :mp:, cr. :mk: or even F+:mk: on certain strings).

Kazuya doesn’t really have any damaging anti-airs outside of his rising uppercut so you can exploit that by using dive kicks to annoy him. Once you knock him down, don’t bother going for throws unless he quick stands. His regular standing animation is too slow and it will often cause your throws to whiff or be too late allowing you to eat cross rush. Be careful of his J. :hk:, if he uses it from max range you can only AA it with Ex Angel Knee because Andante will whiff causing you to eat a full punish.

Thanks, I will try this next time I play with him.

He does use the string mixups, but my problem is his jab preassure. it feels like kazuya’s lp beats out anything i can do if he gets right up on my face, which with mist step is not very difficult to do.

It’s an even match up. Like songi said you want to use counter. Counter> kazuya. If you can manage to stop his offense you’ll win the fight. Plus once you knock him down he has no real wake up tool so you want to harass him on wake up as much as possible.

Just something I was wondering - why do some Lili’s go for lk Angel Knee cr.hp lk Sunflower Lance after launch as opposed to cr.hp hp Deo f.mk hp?

Increased oki options because of the long duration knockdown that Sunflower Lance results in. Damage isn’t everything, it’s up to the player whether they want increased damage or more options on oki.

Thank you songi. Keep it up.
Yes you want to actually do sfl more because come patch she gets at least 65 meter for it.
The move allots at least 50-52 frames of knock down. that means you can whiff a whole bunch of moves for it. All of lili’s air normals suck because the window is so long that most safe jumps require practice and exact timing. The best option to do it is dive kick dive kick dive kick. <=== this is the lili vortex come patch.

Time to make Lili aware, even vets forget…IF THE LAST HIT OF SFL DOES NOT CONNECT IT WILL NOT CAUSE A HARD KD.

It’s all up to the player as songi said, you can either go for oki or you can go for more damage as you suggest. I usually opt for more oki because of the things i can do to harass my opponents. If one thing should be said to you all its this, have a set up. Every one of your knock downs should have a set up to either help you get ready for your next attack or bait. If you don’t have any of these i suggest you hit the lab. I’ll do a lili tech talk sometime soon. I’m going to create a new post with all of LIli’s safe jumps. I’ll be working it out in different categories. Stay tuned you crazy lilis.

Whenever I see that the last hit of Sunflower Lance is going to whiff, I tag in my next character for extra damage! Ho ho ho ho ho ho ho!

usually that’s a good thing to do especially to keep up the momentum.

Which counter am i supposed to use when my opponent uses a low jab?

Heavy version.

Light Version for air attacks, medium for ground attacks and heavy for crouching moves.

mp counter can stop cr.jab
Hp for any low attacks that hit your feet.
Hp for any air attacks or attacks that hit your head.

2013 tech talk
Lili and the lab…
It’s important for any lili player aspiring to play her to spend time in the training room aka the lab. If you don’t spend time in the lab you probably won’t know which of her normals really work and don’t. Its a place where once can practice spacing to help improve their footsies game. Its where i spend most of my time creating set ups and testing them against a 3 frame move.
Sometimes i spend time working on combos and then begin to experiment set up after combos.
All i’m saying is this fellas, spend some time learning your character and team. 2013 Lili has some new tools and i would hope most of you are jumping into the lab head first trying to learn as much as you can. To become a good Lili requires this and if you don’t do it then you’ll hit a plateau and more than likely drop the character.
Also go into the lab with a goal in mind. If you’ve been dropping combos in real matches you need to practice up those combos or find an alternative combo that leads to more damage or a nice juicy set up.
If a character is giving you trouble have the dummy do the things you have problems with and see how Lili can react to it.

I can’t emphasis on how much being in the lab is important to your growth as a Lili player. The more time you spend the better. Don’t just sit there and watch a vid of my combos and be like, i can do that look at me. It’s like the old saying goes, practice makes perfect.

Straight up true! I probably spend more time in the lab than I do actually fighting. I think the latter could be my downfall since I rarely get as much match-up experience as I would like to due to studies :sweat: which are going to become MUCH harder as this year progresses.

That said, I’m still going to find time to practice as well as find some good match-up experience online. Starting to control my nerves a little better too thanks to @Songi’s and other people’s tips.

I gotta ask you though. I asked this before, in the Lili thread but I didn’t get a reply so:

Do you know the timing for doing EX Knee to beat cross-ups? If I try it, I tend to either get EX Rabbit or Knee but in the wrong direction o_O. It’s been said somewhere I think that you can auto-correct her EX Knee to beat cross-up attempts.

Ex knee has 13 frame inv. If wait for auto correct them u will be okay.

Yo…I’m new to this, but I figure I’d throw some of these things out there and see what others say. If there is a way to maximize damage or lower meter usage please let me know.