If you are going to troll…well at least be a little funny or annoying. You are doing a bad job. If you are not trolling…then you are an idiot What have you done for the DJ community? Why are you here? Why are you still posting? Maybe you should just lurk. Nothing is wrong with that
Don’t even bother man. If any of you guys go to EVO I’ll make the trip and shine laser pointers in peoples eyes to make sure you get through your bad match ups during pools. After that you’re on your own. LOL
If close st.hk was special cancelable then it would be a good frame trap and meaty buff. It’s close to useless lol
Special cancellable s.hk would mean you could do the up kicks corner carry combo against crouchers it would normally whiff against, which would actually be sort of neat.
Your sense of self entitlement is pretty sickening. This thread is supposed to be about dj’s patch notes, not how threatened you feel when someone inadvertently challenges your self perceived authority. In future please use the pm function instead as I will be opting not to read any further public correspondence from you on this matter.
OK cool… You are not a troll…just a typical SRK idiot. In the future please proof read and post before you press the “post reply” button. You think DJ having a better wake up/reversal is a dumb opinion but it aint so dumb if just about the whole DJ community feels the same way. So you think we are all dumb??? Anyways, I STILL don’t see why you are posting here.
Hmmm…so since U1 combos AFTER they’re airborne, is there any hope it can be comboed after other launchers?
good observation, but its the distance and the later hits that made it work.
when ex mgu > U1 is done the first hit of the ultra connects only allowing three hits to connect. they didn’t change the ultra. so i don’t think it will work with any other juggles. we’ll know december 13th.
That damage is pretty sick, and stylistically, I think it rocks–I just think that U1 is far more aesthetic than U2. However, I feel like Dee Jay needs meter for EX rather than super, and stocking so much of it is kind of risky.
Still gonna rock Dee Jay, but AE v. 2012 looks like it might be a real uphill battle.
some matches super can be saved. i find my self with a full bar against guile.
dude thats a video from the year 2009, funny man =P
DJ is a really good meter builder and it looks cool and all but why would I want to combo into it for 4 bars when I could just pick u2 and do it for 1? It’s a pity they didn’t choose to make the base u1 more useful.
I will say it again for the 1000th time. U1 is ass. I use it against T.Hawk and once in a while vs. Blanka. Unless U1 has hidden buffs then there is no reason to use it. Maybe 2-4 matchups and that’s it.
something you guys might not realize, but i’ve followed deejay since day 1 even before super was released.
does anybody remember when mgu was a mash move? i think that would have made him good, but WE the deejay players didn’t want that.
i wonder what it would have been like to have that.
i need to ask seth killian.
Most of the people who do all the complaining is casual scrubs. I know you read the bullshit at Capcom Unity. It’s hilarious. They don’t know shit about the game but Seth listens to them. Just go to a XBL lobby and see how people get bodied and complain about how T.Hawk is so overpowered. “Oh Gouken fireball spam is too hard to get around”
It is ass, but I feel like less of a dick when I miss with it or it’s blocked. I also have something to do if I land EX MGU instead of just dashing forward and nothing comes out. I also adore how it looks to do Ultra through a fireball only to have it not exactly go through the fireball or not travel fast or far enough to do what I intended.
This is why I don’t understand Capcom logic. You got the mechanical purpose of that type of Ultra/Super w/ Chun-Li & Balrog, what was the reason of fucking it up with Deejay? They got Guiles fireball recovery thing right, why would they fuck off Deejay when the blue print is already there. Why not make close mp the primary mp?
Any how, here’s to pointlessly waiting to see if Deejay got any “hidden” changes that help his bad match ups w/ every character that the majority uses.
[LEFT]if they made deejay’s close mp be his far mp then it would need a hitbox and frame data change to be close to ST because if it only has 5 active frames like it currently does then it will be ass.[/LEFT]
[LEFT] [/LEFT]
[LEFT]i would like 2 or 3 active frames on the first part of the move and 4 or 5 on the upward portion on the second part of the animation. if not then i’ll take the current mp.[/LEFT]
Also what’s the point of making Super combo into Ultra like Deejay easily walks around w/ meter to blow in his match ups on some Genei Jin shit or that his Super punishes ANYTHING that reasonably would deserve to be punished by super?
Here’s to prolonging the time it takes for the incoming punish on blocked super. My scrub highlight reel is going to be wicked
there are plenty of matchups where you should have a full bar.
or
play well enough you don’t NEED to use meter.