Spammin
509
Just a good piece of tech in case it hasn’t been posted yet, but if you have Morri paired with an OTG, there’s a way to make it much easier to link an OTG from the hard knockdown on an air series. If you’re planning to continue the combo with an OTG after your air series, instead of doing j.m, j.m, j.h, shadow blade into your j.s, end it with air soul fist, flight cancel that, and then dash downwards and connect J.s. Gives you a lot more time to connect the OTG. Also, if you do the same thing but instead throw out a J.H or her other two normals, then she’ll fly out of the combo and end up right above the ground in flight mode where she can overhead. Don’t actually know if that’s useful though, because I imagine that people would just knock you out of the air or tech out of it.
Chunner
510
since when did they removed her dp x super (missiles), dp x super, dp x super combo?? i tried to do it yesterday but she cant dp after super anymore… did they change that since the latest dlc or was she never able to do it in umv3?
Spammin
511
They removed it when UMVC3 came out. She can only get up to two loops on the ground now. You can re - land though and do it again if you want.
chirp
512
Is Shadow Blade (any version) invincible at all? I always assumed it was, what with it being a dp move, but I’ve noticed it trades with other attacks a lot. I chalked it up to bad timing on my part, but it got me wondering whether it actually does have any invincibility.
Zero invincibility sadly.
Haggar assist is the only invincible assist in the game now (and it’s been nerfed so it’s only invincible for 2 active frames now). Capcom wants average guy to run and press buttons at your team all day long. There’s high priority assists or some assists with one point of super armor but no true “GTFO cuz im invincible right now” assists anymore.
chirp
515
bah, that sucks. I guess a reversal that could lead to a free combo would be too much to hope for…
Why don’t my characters get to have bullshit, dammit! At least I’ll always have Dante
I meant the attack, not the assist. Although it’s invincible as a crossover counter or whatever it’s called, right?
yeah the crossover counter, as it’s called in the guidebook, for morrigan’s uppercut assist-type is invincible for 4 frames.
i use morrigan trish and dormammu.one thing about morrigan is what she should have at all coast is her freedom…i fly alot use sulfist alot and even trish has a hard time getting at morrigan or trapping her and trishis top tier when it comes to keep away im a 3rd lord with this team morrigan is the most unpredictable & overwhelming characters in the game she has a banging ass offense…using her flight cancel soul fist to get is the way to go with her…and dont b reckless with her…
morrigan is still that same succubus but its not a bad thing tho…i wish they would of give her more tools like counter shell kick hyper from darkstalkers or a 3xhit shell kick special that can otg and choose to hit mid high low when ever insted of flying or jumping…ive became a 3rd lord cus of her so im not gonaa let her go not ever
CT83
519
Just wanted to say, it’s been a good week for Morrigan! The highly delightful exhibition combos from boxing day and Chris G making effective use of the soul fist/hidden missiles in the stream.
The changes that Capcom did to Morrigan were worthwhile. More priority on J.H. shell kick, more hit stun and damage for soul fist, soul drain, faster flight and the air dash nerf for other characters makes her keepaway better.
I would like Morrigan to get a real ground dash, though.
This happened to me in a match recently. Had a Soul Fist floating in the air after KOing Frank West, and it traveled down and hit him while he was on the ground. After testing it out with Strider’s Varja assist to test out the hard knockdown state, I’m thinking that this only occurs when the opponent is already KO’d. Freaked me out a bit though!
Did anyone see that ‘leaked’ changelist? Idk if its true or not but of course the change is no meter gain in AV.
it was on SRK but the article got deleted. I have the list though. I guess i’ll copy pasta. Its pretty long. here was the original link http://shoryuken.com/2012/03/26/umvc3-upcoming-balance-patch-alternate-costume-glitch-fixed-capcom-changelog-revealed/
[LEFT]UMVC3 Patch: Capcom side[/LEFT]
[LEFT]Game -[/LEFT]
[LEFT]- Alternate Costume Glitch that would let you use ALT Costume without purchasing them has been fixed.[/LEFT]
[LEFT]- Hit Stun Scaling from an Aerial Exchange is now in-tact.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Capcom Side -[/LEFT]
[LEFT] [/LEFT]
[LEFT]Akuma:[/LEFT]
[LEFT]- Tatsumaki Zankukyaku now causes hard knockdown.[/LEFT]
[LEFT]- Tatsumaki Zankukyaku no longer nullifies projectiles.[/LEFT]
[LEFT]- Health decreased to 725,000. Previously, it was 750,000.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Amaterasu:[/LEFT]
[LEFT]- Fully Charged j.H no longer forces a Ground Bounce.[/LEFT]
[LEFT] [/LEFT]
[LEFT]C.Viper:[/LEFT]
[LEFT]- Seismic Hammer is no longer jump cancelable.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Dante:[/LEFT]
[LEFT]- The Hammer no longer has invincibility frames.[/LEFT]
[LEFT]- Increased damage scaling on Beehive.[/LEFT]
[LEFT]- Special attacks can be canceled into other special attacks without the need of Bold Move.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Felicia:[/LEFT]
[LEFT]- Dancing Flash can OTG.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Firebrand:[/LEFT]
[LEFT]- Luminous Body now lasts 5 more seconds.[/LEFT]
[LEFT]- Chaos Tide now lasts 5 more seconds.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Frank West:[/LEFT]
[LEFT]- Object Throw is now cancelable.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Haggar:[/LEFT]
[LEFT]- Additional hits can be added to Wild Swing through rapid joystick rotations.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Hsien-Ko:[/LEFT]
[LEFT]- Senpu Bu is now cancelable.[/LEFT]
[LEFT]- Henkyo Ki can OTG.[/LEFT]
[LEFT]- Air Dash is faster.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Jill:[/LEFT]
[LEFT]- Machine Gun Spray now floats higher.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Morrigan:[/LEFT]
[LEFT]- Cannot gain Hyper Meter during Astral Vision.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Nemesis:[/LEFT]
[LEFT]- Assists α,ß,γ now cause Hard Knockdown. Previously, it was Soft Knockdown.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Phoenix Wright:[/LEFT]
[LEFT]- Ace Attorney damage reduced to 500,000. Previously, it was 600,000.[/LEFT]
[LEFT]- “M-Maya!?” L now reflects projectiles.[/LEFT]
[LEFT]- “Order in the Court!” no longer knocks down Phoenix Wright.[/LEFT]
[LEFT]- j.H in Turnabout Mode can OTG.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Ryu:[/LEFT]
[LEFT]- Jodan Sokuto Geri now causes Hard Knockdown.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Spencer:[/LEFT]
[LEFT]- Increased invincibility frames on Bionic Lancer.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Strider Hiryu:[/LEFT]
[LEFT]- Vajra has longer startup.[/LEFT]
[LEFT]- Vajra can OTG.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Trish:[/LEFT]
[LEFT]- Low Voltage can OTG.[/LEFT]
[LEFT]- Stiletto Kick now staggers.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Tron Bonne:[/LEFT]
[LEFT]- Added Super Armor to Assist ß (Gustaff Fire).[/LEFT]
[LEFT]- Decreased Damage Scaling from Bonne Strike.[/LEFT]
[LEFT]- Decreased Damage Scaling from Gustaff Fire.[/LEFT]
[LEFT]- j.H causes Hard Knockdown.[/LEFT]
[LEFT]- Air Bonne Strike H causes a wall bounce.[/LEFT]
[LEFT]- Additional hits can be added to Servbot Takeout through rapid buttons presses.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Vergil:[/LEFT]
[LEFT]- Increased Damage Scaling from Spiral Swords.[/LEFT]
[LEFT]- Increased Damage Scaling from Lunar Phase.[/LEFT]
[LEFT]- Additional hits can be added to Dark Angel through rapid buttons presses.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Viewtiful Joe:[/LEFT]
[LEFT]- Decreased Charge Time on Voomerang.[/LEFT]
[LEFT]- Red Hot Kick L can OTG.[/LEFT]
[LEFT]- Fixed Glitch with Assist γ (Shocking Pink) where you can call it again if the user was blocked.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Wesker:[/LEFT]
[LEFT]- Increased startup of Mustang Kick.[/LEFT]
[LEFT]- Phantom Dance does not increase speed and damage by removing the glasses. Damage must be taken to recieve the buff.[/LEFT]
[LEFT]- Samurai Edge (Lower Shot) cannot be canceled into a Cross-Over Combination.[/LEFT]
[LEFT] [/LEFT]
[LEFT]Zero:[/LEFT]
[LEFT]- Sentsuizan M/H cause Ground Bounce.[/LEFT]
[LEFT]- Zero Buster charge time decreased.[/LEFT]
[LEFT]- Increased Damage Scaling on Raikousen.[/LEFT]
[LEFT]- Sougenmu has longer recovery frames.[/LEFT]
[LEFT]- Damage of Genmu Zero increased to 400,000. Previously, it was 350,000.[/LEFT]
Buffs for Hsien-Ko? I smell a troll.
[LEFT]Freaking fake![/LEFT]
Hekyo Ki being the OTG move instead of cr.H sounds like a real Capcom buff though lol.
Oerba
526
Yeah, a lot of those “changes” make no sense:P
A lot of changes would just plain break the game. I’m also pretty sure the game as it is now does not support specific move scaling values.
Not a fan of these changes.
Also not a Morrigan player.
Sentinel life buff please…