Chang

I’ll let Kat know this thread’s alive again.

Out of all the grooves to play chang in N should be the last one u pick. He doesn’t need run, his dash is better. It sets up nice mind games with his slide. He still gets RC choi in A groove and c-groove. A and K groove are definitely his best grooves becuase he can do so much damage. His A groove CC (fiercex3,mpx2)x2, mkxN does really nice damage and catches people jumping in on him. In k-groove he gets short jump roundhouse, rage, and jd. N doesn’t really offer chang much

The last tournement I went to, I seen Ricky doing spinning kick all days long with Chun li A-groove versus Geo Vega P-groove… the result was so obvious: Vega couldn’t move and very quickly he ended up in the corner, and died from guard crush and block damage. Ricky played Chun-li like that all the way to the last character and won the tournement in the most boring fashion. And if by some luck, Geo was able to beat Chun-li, Ricky does the same with Vega.

Now, in my arcade place, there are some people who are somehow big fan of Ricky. They do the SAME shit as Ricky does… on my Chang. Tried 20+ times with Chang in K-grove, and lost 20+ times the same way: I always end up in the corner against a “spining kick” Chun-li. Explain me what would you do to beat that in K-grove?

So what’s really my point? You need roll no matter how bad it is… If not, you cannot escape this kind of trap. In the worse case, you need to be able to cancel roll. Having a low jump can also help to put pressure on your opponent. That’s why I was thinking about N-groove more than K-grove.

First of all when fighting against chun li with big characters u should always be aware that there is a 95% chance she will be doing her SBK trap on you. Now since u r using k-chang u have an advantage. Command grab. THe thing to look for when playing chun li is if she combos her SBK off of a crouching/standing mp or s.fierce. if she combos from crouching/standing mp then u can hit her in between the mp and sbk, so that shouldn’t be a problem. If the sbk connects then command grab her when it ends. If she combos it off of a s.fierce then u have to take the hits of the sbk and then command grab when it ends. But u should realize that any groove chang versus chun li is bad matchup to begin with.

Anyways, k-groove chang is top becasue when he is raged his corner trap is lethal. Since u do more guard damage when u raged, u can guard break someone then combo into super. Chang also gains jd into command grab, a simple j.fierce, s.fierce combo in rage does more damage than most lvl 1’s and more damage than some lvl 2’s. Chang isn’t much of an offensive character. He’s mostly keep away. N-groove doesn’t provide him with many defensive options hence the reason N isn’t his best groove

Gee-o doesen’t play vega anymore, and vega doesen’t get caught up in sbk traps. You sure it wasn’t a different character

He’s using the japanese names for the characters —> Vega (psycho)

Ok…I dont know much about gee-o but when did he ever play p-bison? Like i asked before, are you sure it wasnt some other characters? I was at the nor cal team tourney (missed the singles) and gee-o was using CBS.

I am sure he was using Vega in Sunnyvalle. I think he was using Vega/Sagat/Blanka in P-grove. And I am not using Japanese name.

There is something SERIOUSLY wrong if you said Ricky’s Chun Li destroyed his Vega. I dont care who you are, Chun Li doesnt beat Vega.

That’s a matter of skill, but the fact is chun li can’t sbk on vega. It’s doesen’t hit him at all. This will be my last post on the subject of sbk and vega cuz it’s truly taking away from the point the thread which is Chang.

On the subject of Chang i’ll add this. My boy plays p-chang and p chang doesen’t seem that great to me but he’s definitely annoying. Parry gives him options when he cant anti air and if he’s getting rushed down. Just doing something as simple as 3 low lp’s into the ball twirl thing after a parry is a 4 hit knockdown combo. Which gives chang the chance to send choi out and get back to the pressure game. Some people feel chang is keep away but i feel thats not his main point as much as it’s just something he usually has to deal with due to the fact he’s big and slow. People just rush down chang since he as slow normals (4 frame low lp) he can get counter hit while tryna break somebodies rush.

My opinion is Changs game is pressure and guard breaking. Its a lot easier than people think and very hard to deal with. Just send little dude out then follow up…or not. Rarely will you get punished for it. What seems to always happen is fools try to get agressive and up eating the damage from choi or blocking it. Even worse is c groovers tryna jump and have to airblock that. The chip damage is pretty bad. At that point chang is on you maybe doing the just the ground slide with the ball. Or the low jump hp. By that time choi is back by your side and if you opponent sits for a sec just send him out again and see what happens. Its usually rinse repeat. After a few seconds they will be in the corner, scared, hurt or all the above. If they sit still throw em while the guard is blinking. Its pretty mindless on a basic level for p-chang. Even if you dont have it figured out just throw little dude out there and see what happens. Usually u can win by reacting to how they react

Sorry for sidetracking the thread and any questions on p chang I can answer. Later

There is something SERIOUSLY wrong with you to say something like that IF you were not there. I was there… I saw the match in person. Geo (and pretty much everyone else) got raped 5 matches in a row by Chun-li. Yeah that’s a total of almost 15 characters dead over the same trap by Chun-li. And we are not talking about some scrub like me. We are talking about Geo… who is supposed to be one of the best P-grove player out there.

So what’s my point? My point is that Vega is faster than Chang. If Geo’s Vega cannot even escape from the trap of Chun-li, how can Chang have a chance?

And yes, I don’t care about your feelings too. I am here just to ask advices, not to bother with who you are.

The thing wrong with your post is that chun cannot trap Claw vega, but she can trap psycho power bison. R u sure u r not using the japanese names? THere is no way chun can sbk trap claw vega. Anyways chang is diesel in k and a groove. P-groove gives him option select and c-groove gives him air block. N-groove only gives him short jump and counter movement

Seriously are you that fucking stupid. Chun Li cannot use that trap on Vega, you have already made it clear you were not talking about the Japanese Vega either, so please stop making yourself look to be a bigger dumbass than you already have. That trap is not as great as you are trying to make it out to be. Unless he is using s.FP to buffer in the bird kick there are gaps.

I am sure about what I am saying. Let me say it one last time, and after let’s go back to the topic.

Ricky Ortiz: Chun-li A grove.
Geo: Sagat/Blanka/Vega(the guy with a mask and a claw)/Cammy/Bison P grove

Ricky Ortiz won at least 2 times in a row using JUST chun-li almost perfect against the entire team of Geo. And twice I saw Geo’s Vaga get destroyed by Chun-li. Like someone said before, it is probably because Ricky has a lot of skills to pull off an almost perfect trap that Geo cannot figure out how to get out.

The guy above me says he can get out? Great to hear… how come Geo was not able to? I dunno… maybe he is implying that Geo is a fucking idiot too. Anyhow this is not my point. My point was how do you get out of her trap as Chang, knowing that someone faster than Chang(and that’s pretty much everyone) cannot/have a hard time, and someone already answered the question a few post ago. If you want to argue all days long about Vega stuff even if you were not even there, it is fine but I am not going to reply anymore because it is NOT a “Chang” topic.

U had to be hallucinating, becuase vega cannot be trapped by chun. Unless u guys were playing a new ver. of cvs2 that no one esle has, it is impossible for chun to trap vega. He is just not tall enough.

Ya maybe that is what I was implying based on what you were talking about. When I am playing Vega and some idiot attempts that trap on me all I do is duck…

Depending on groove or what not you can quite a few options. Most obvious is keep Chun Li away. Which Chang is quite good at, jumping Fierce/jumping MP are great air to air moves. Things get better if you are playing K or P groove. JD or parry jump ins and do your command grab, it isn’t hard. It is also extremely easy to parry/JD bird kicks, then do whatever you feel like…

Chun-li’s Spinning bird kick doesn’t hit a crouching Vega (claw) if I’m not mistaken.

Even though Ricky’s chun beat Geo’s vega… it wasn’t because of the SBK trap.

End story.

I think chang’s best groove is A. His customs are easy. roll cancel ball spin.

You know, I couldn’t agree more. I play Chang offensively, and though my focus is always trapping people in the corner, I often find myself GCing along the way without much effort. And P-Groove compensates him fine for his faulty defense. Thing is, I don’t use him in P because my reaction time sucks, thus I can’t parry jack.

I’ve been playing him a lot in A-Groove, so now I do kinda like his dash better than his run. I still play him in N from time to time, though. Probably just because it suits the rest of my characters, but I don’t mind.

I could have sworn that I posted this before, but for the person who asked, in CAP grooves you can build meter by mashing 3Xpunch. What happens is you keep starting and cancelling spinning ball for tonnes of meter.

it’s funny to me that no one is talking about turtling and keep away with the fat bastard. played correctly (cheaply), he can be a serious pain. send out the gimp and sit back. if they roll, grab. they already can’t jump. if they just sit there, who cares? eventually they’ll get frustrated and do something stupid. just be careful of rc’s and you should do well. if they somehow manage to get in, god help you.
and i definately think k is his best groove overall. once he’s raged, the threat of eating a super puts chang in complete control of the match. jd at the right moment and you’re basically guaranteed a grab. all skill. :lame: