Cerebella Thread: Other Grapplers Wish They Could Be This Good

np, glad to be of service =)

I’m getting it on Fortune and everyone else consistently, you can just mash f.HP after she does the pose and you should hit it everytime. Dunno why you guys are missing it.

Anyone know when are we gonna get character specific forums (if at all)? I wanna make the Bella combo thread =(

just got it, im prepared to work for my brothers in this thread.

Thanks man this is exactly what I was looking for. Anyone found a decent combo vid yet for her? If not I can make one tonight when I get home from work/gym since it launches on 360 today and my capturecard is for 360. Lets post all the godlike combos/resets we have so far before 8pm EST and I’ll put them in video form for everyone!!! What’s max damage we can get off each different SPD if the combo is started with an SPD? I think that would be a good thing to include also. Don’t forget you can cancel the startup of your fwd+HP into qcb+LPLK. Condition them to fear the massive hitbox on fwd+HP then next time cancel and SPD their ass.

thanks for all the combos, i’m going to try them all… on the demo tears psn eu sucks… anyway,
in just 1 hour, i understood how much cLK>cMK (launcher) is important. but sometimes it doesn’t work, don’t know why, maybe is about distance or other shits.
and sMP is fucking godlike, even more like assist. for example: mixup, frame trap into assist (sMP) that “stuns” and here we go on the rape train.
by the way, look what i found: [media=youtube]S_8FYrlbw2I[/media] :open_mouth: it can be done after a combo, obviously

(sorry for any grammar mistake)

I’m really digging c.LP, c.MP, c.HP xx Tumbling Run > Pummel Horse reset and shenanigans like that. She’s too fun, I feel guilty playing her. :stuck_out_tongue:

I’m new to the forum guys, but anyway, here to share with you guys a nice corner BnB with 1 bar:

J.hk, St.mp, J.Hk, Cr.lp, Cr.mp, Cr.hp, J.lp, J.mp, Delayed J.mk, St.mp, Cr.hp, Excebella, OTG cr.lk, Cr. MP, Cr.hp, Excebella, Dyamond Dynamo

Does 9442 damage, most damage i managed do so far, if you guys can somehow improve it, plz post it :slight_smile:

Also, im having some problems with midscreens combos, sometimes the Jumping normals send the opponent too far, should i just mash j.lp and try a reset when they land?

ps: Sorry for bad english.

What is this cr.lk, st.mp, j.hk business? I know st.mp staggers…but that only appears to be as a combo starter unless I’m missing something??

Yeah, it doesn’t stagger in chains. IO maybe?

Also take note of your damage multiplier when listing combos, 'cause some of these numbers are vastly different. 1v1 and 3v2or1 is 1.0 (should be the standard imo), 3v3 is 1.3, 2vAny is 1.3, and 1v2or3 is 1.75

So Cerebella gonna make people salty?

Are CB command grabs techable?

No, I believe her command grabs are not techable.

[media=youtube]GceFwYv8sZk[/media]

She’s a grappler - and a good one at that -, it’s part of her job.

you’re right, im sorry guys, didn’t noticed that, i did that combo with a 1.30 multiplier. Just did it again on 1.00 and got 7251 damage.

Well, time do hit the lab again and try to increase this damage.

lol my bad, I mixed the 2 combo starters XD
its either c.lk>c.mp>c.hp or j.hk>s.mp>j.hk. I mixed the two into 1 combo, it was 3 am when i posted that x_x again my bad lol.

and Mp staggers as long as its not chained. so you can do launcher>whatever combo to restand s.Mp and it’ll still stagger.

EDIT: Scratch that it’s 1x multiplier I can see it on the training screen.

Okay guys, here are my BnB’s. All of these have been improved from the video and I will post the improved notations under them.

UPDATE 12/04/12: This update regards whether or not these BnB’s are character specific or not. After a lot of testing, I have found that these combos work on everyone except for Double.
I am talking about the notation combos btw. The BnB in the first video works on all characters, the BnB in the third video does not though - I can’t get the LK to work on Double because she falls too fast. Instead, after Merry Go-Rilla (QCB+LP-LK), do c.MK, c.HK, DP+LP-LK, and you can cancel into super if you wish. It does less damage than the original but the original just does not work on Double. You might want to use this for Parasoul as well; she can be hit with the original BnB but it is very hard.

  1. Corner BnB
    [media=youtube]tRV7NO6DgAY[/media]
    Improvement to the video is adding an extra ground series after the second j.HP.
    j.HP, st.MP, QCB+LP-LK, cr. MK, cr. HP, j.HP, st.LP, st.MP, cr.HP, j.MP, j. MK, j.HP, st. LK, st. MK, DP+H
    Does 8951 damage, no meter.
    EDIT 13/04/12: Improved further, added an extra ground series.

  2. Midscreen BnB
    [media=youtube]Nx_PYUgvbc0[/media]
    I haven’t improved this one yet.
    j.HP, st.MP, QCB+LP-LK, cr. MK, cr. HP, j. MK, j.HP
    Does 6808 damage, no meter.

  3. 1 Meter Corner BnB
    WORKING ON IT

All combos done on a 1x multiplier.

Shall I update the videos to match the notations?

Some stuff.

Corner: j.HK land MP, j.HK land MP > cr.HP > j.LK > j.MP > j.HK land cr.LK > cr.MK > j.LP > j.LK > j.MP > j.MK land cr.MP > cr.HP > Excellebella xx qcfPP.

or you can do j.HK land cr.MP > cr.HP > j.LK > j.HK land cr.LK > cr.MK > j.MP, delay j.MK land MP, go for a command throw or ground chain, whatever you want. The late j.MK should restand if you time it right, causing MP to stagger.

And of course you can restand off j.PPPP… and probably some other stuff.

For a really nasty mixup on a block savvy opponent, you can cancel the start-up of Lock’n’Load into command grab super. Presently I do a string and cancel into HP Lock’n’Load, with Ultimate Showstopper buffered during.