Emuchu
689
The big change I want for Cerebella is for Diamond Deflector to have a quarter-circle motion. My best tool against the Peacock matchup is knowing that I can finger-snap in reaction to Argus Agony, but the timing for it is preposterously strict (can’t mash / buffer), and if I’m the least bit off, I’ll get LP Lock 'n Load, instead, and Cerebella dies. I can live without all the idealized shenaniganizing if they’d just give me a solid neutral option.
view619
690
Umm, I’m talking about Grab Bag on hit vs other grabs on hit, not applications of each grab. In this case, it does more raw damage and builds more meter than her other grabs. Not really worrying about where to apply it.
As for Excellabella, it’s not a complete AA grab, so idk why you would expect it to grab from max distance when it was never intended to do that. It’s a fast AA hit from a distance, and a grab close on rising opponents; point was to make it a grab on offense vs opponents jumping out of grab set-ups and a fast AA option on defense, which it does pretty well. All of her grabs are like that, none are really straight-forward, go to options.
Diamond Deflector not being qcf won’t matter if you can get your dp motions up to scratch. Practice! =)
Emuchu
691
I can do the motion fine, I just want the motion to be qcb so I don’t die horribly if I want to mash out Deflector.
Zidiane
692
… if you are strictly talking about damage and meter… why bring it up? It’s been known from the very beginning that it was more damaging and gave more meter than normal air grab. Why are you saying it 8 months in like you found something new?
Excellebella’s intention is to catch jumping opponents. Why is it weird that I expect it to do its job? Not like I want it to catch airborne opponents period, just rising ones. The reason I know it’s a glitch is because it can be blocked at max range, but not on all characters. Certain characters it grabs without fail regardless of how far. Others, they can block it at the right range. It seems to have to do with their block animations, the characters that block away from themself (Peacock’s block thing, Painwheel’s wheel, Filia’s hair) seem to be the only ones capable of blocking this AA grab.
So, like, for word documents, do I just upload them to google or something?
Emuchu
694
If Cerebella had an Atomic Collider, I’d pass out from glee.
If Cerebella had that tager oki tool, I’d lose my shit.
view619
696
Because a new version of the game dropped and maybe new people showed up who do not know? Also, I didn’t say vs her normal air grab, I said vs ALL HER OTHER COMMAND GRABS, read thoroughly please. And with all the character forums as dead as they are, I’ll bring up w.e comes to mind. With the choice being say nothing and watch the forums continue to get like 10 replies per week or add something and hope shit picks up a bit, what would you do?
And just to add to that, normal air grab on an opponent high enough in the air and you have time to OTG while falling and combo vs most characters; that’s OTG and combo with a j.lk/j.lp , not the elbow drop xx Diamond Dynamo, just so I don’t confuse anybody.
Zidiane
697
I’ve had Valentine and Double block Excellebella in real matches after backed into a corner. The range was real close, I could have caught them with MGR. The combo bit was … s.mp, j.mk, j.hp, Excellebella, and they both have blocked it. There’s something wrong with the move, it shouldn’t be blockable, regardless of range, with a jumping opponent.
view619
698
Well, that’s weird. Don’t think I’ve ever seen point-blank Excellebella blocked in match or training mode on rising opponent, similar to how I’ve always been able to shake out of Pummel Horse regardless of when I’ve been hit (tested and confirmed that you can shake out of it the other day in post patch lab). So, maybe it’s just your copy of the game? IDK at this point, lol.
Post a vid in the glitch thread, going through all characters with jump and block in training mode, while doing Excellebella in the corner. Sounds like something that needs to be seen.
Zidiane
699
… What do you mean? You can shake out of PH’s stagger, but not before Cerebella can attack.
And I’ll try and see if I can record it. Yet, there are one or two character I’ve never seen block it, so it could take a while of repetitive testing… Would it be acceptable if only done against Double, Valentine, Filia, Peacock and Painwheel? I could go for every character… I probably should.
view619
700
Just do it for every character. And I mean, you can shake out before she can attack with anything that isn’t an US or possibly a c.lk. Start mashing on the stick/pad quickly from one diagonal to the other, as soon as she flips away you can recover before the c.mp every time because you’re in stagger while she’s posing afterwards. It’s like hitting with raw s.mp, only you give the opponent like 2-3 full seconds to mash before you can even move, so you get a pretty tight window for a reset. Use it against people who can’t effectively mash out and it will still work though, just know that it’s not fool-proof.
Pummel Horse hits -> Bella flips = start mashing hard now
Zidiane
701
WELL… that was enlightening. The video should be up today. The blockage is more extensive than I thought.
Zidiane
702
[media=youtube]zRxLOeU7tl4[/media]
Dere. Blocking.
view619
703
Looks like a timing issue for you. The characters are blocking the fist/tip of it, which is shown in the first case when you had to reset multiple times to get the timing right so Bella could block it. Delay the Excellebella a bit and try it again; you want the character to get caught between Vice Versa’s fist and Bella’s arm while rising, not the arm to fully extend before the character even leaves the ground.
Zidiane
704
I want the grab to grab in the only instance it isn’t blockable. I know how to make it hit, but there shouldn’t be a “you need to hit them after they jump, but not before this point, yet if you’re too late then they block it”. Also, on bella, for some reason it didn’t want to block if I was walking into her. When she blocks it, I don’t walk forward if you notice. But, yeah, are you really saying that this is not a glitch? Did you feel that back pre-patch, you should just avoid doing Pummel Horse on Crouching Valentine?
I’d like to see a vid of your thing, cause I can’t go from diagonal to diagonal very well on d-pad.
view619
705
I’ll see what I can do about the Pummel Horse mash out, may be a while since I have to travel to access a ps3 and I have no available recording equipment, not even a phone. Maybe you can try mashing on the analog stick?
Zidiane
706
I can try. Won’t get to it for a few hours, stuff is coming up.
Cerebella can combo into Fortune’s raw tag using f+HP if the head is far away in front of you by cancelling f+HP into tag, then immediately pressing HP qcb+HP and dashing up to continue the combo. This uses the otg, but you can avoid using it if the head is nearby by ending Cerebella’s combo with a MP stagger cancelled to tag into qcb+HP.
I don’t know if this is already old news, but Cerebella can OTG with her level 3 as a combo ender. When she sticks her hands in the ground, it knocks the opponent up like an OTG and allows the diamond to hit them