I was messing around last night with Colossus-AA, Bison-Exp (Scissor), Akuma-Exp, there’s actually some decent stuff there.
With Colossus, c.LK + Bison, c.LK xx Giant Swing is solid damage and can lead to good positioning, and if done in the corner, you can OTG with c.LK and go in to a launcher + Dive combo. With Akuma, Colo’s gameplan is pretty braindead and just involves landing a low + Akuma combo’d into some common sense Dive combo.
Bison gets some benefits from Colo’s AAA in the corner too, c.LK + Colo, c.HK, (Colo OTGs), d.HP into air combo xx Scissor Kick xx Crusher is damn good damage. I haven’t figured much out for Bison outside of the corner, but if I do, there could be some potential there.
For a third, I was gonna use Akuma, because he’s just a fun point character, and he has some good stuff with Bison/Colo assists. s.LP, s.LP + Bison, s.HP xx Messatsu Gou Hadou is braindead simple and it’s pretty decent damage, and I would imagine Bison can also make for some good blockstrings coupled with Akuma’s speed. With Colo, just do a normal ground magic ending in a sweep, OTG with Colo, c.HP into air combo in to Air Hurricane in to Tenma Gou Zanku.
This team seems to be pretty bad in getting people off them, or maybe I just have no idea what to do. I figure calling Colo and doing a Shoryuken with Akuma could be a ghetto way to get people off for a second, but if that doesn’t work right, Akuma could eat a combo, and with his defense, he’d be toast.
Any insight here would be pretty helpful, these are three of my favorite characters to have on point and I feel like their assists could benefit one another and make a half-competent low-tier team.