thank you for also posting all the carl vids in the world on your youtube acct as well… helped my game 5x better.
Carl is an awesome character. I like the challenge of having to manage two people at once. Adds a fun element to the game.
man winning with carl is so hard! i keep losing to button mashers
i played as taokaka twice the other day and won both times
I’m considering getting into Carl to party along with Rachel for a complete loli/shota kit.
My right index finger is shaking after holding the D button so long.
But on topic, a question about the Alle-can. I’m positive I’m not doing it right, with Carl just bouncing off with j.2C and doing Alle in the air.
What’s it exactly supposed to look like?
I suppose you’re not doing it fast enough. When done right you should go straight down insead of bouncing up after j.2c hits. If Allegretto comes out AT ALL you did it wrong.
So i’ve been playing with Carl these past two days at my friends place…and i guess what i’ve been trying to do with him is whats eryone on here is trying to do lol. keeping them stuck in the air. Didn’t know it was the end all when it came to him. I mean I’ve been doing fairly well against people online minus a fricken amazing rachel (if u question y she’s good u haven’t dealt with a good one my gawd).
It took me a minute to get the hang of doll control but once u do its so cool. Having it do a move that should normal not reach then dashing while its doing to push it forward or back, and adding in Carls dash. good shit.
Corner game is nasty as hell with j.2C (have fun using this move on a dumbass tager mid screen)and Doll attacks working in sync.
But yeah definitely bout to read some posts on here to get the air loop down. Glad I had my mind in the right place off the bat.
I combo into his little special move that launches people all the time…Is that a reliable means of setting up the loop?
EDIT: OH, you have to grab?! nice. I’ve been jabbing and doing whatever and all the movement just seems like its hard as hell to keep their body stationary for such loop.
EDIT: Bah, nevermind. u can do it a bunch of ways lol. Finally saw this Dio cat in action.
So i’ve been playing a lot more. Some thoughts about noob carl play:
The only time i can get into 2C/8C loops is out of throws and if i have them in between carl and nirvana. I’m going to practice 2a,2b,22d,3c> jc. IAD j2c alle-can> [2c>8d]*3>throw loop. I hear this is the best way to guarantee them getting into the loop.
Because im worrying about nirvana and carl at the same time, my attention is spread so thin that i can’t even block well. I’ll often do a 41236D to try and chase them down with nirvana, but they’ll hit me as im doing the motion (especially jins and retarded ride the icening)
However if i get them in the corner or between nirvana and carl, i can normally force a burst(and sometimes counter with a DD). But getting them here is so hard for me. It’s easy against tager, but jin/noel/hakumen give me such a hard time.
I’m starting to feel the furstration. The combos are easy for me now finally, but just playing the game and getting to the carl pwnage is so frustrating.
Please, some tips from the pros?
Also,
I’ve been practicing 2a,2b,22d,3c> jc. IAD j2c alle-can> [2c>8d]*3>throw loop and i can’t do the IAD to j2c part.
I can do the j2c to alle-can on standing and down opponents, i just cant do it so quickly after the IAD. I’m on an arcade stick so if you could give some advice with the motions.
Also been practicing the throw loop, although it is hard to perfect, it’s a lot easier than i thought it would be.
Hmm, what’s the best way to get a Clap Loop going when Nirvana’s behind you and you land a throw/trip/AA 2C? I’ve mostly been using 41236(D) to move her in, air throw on block/hit, and then j.B j.C jd.CD 8(D), but that of course gives them a tech opportunity and getting the j.B to combo can be hard depending on how high they were when you grabbed them. Anything more reliable then that, or do I gotta be thinking of “If this lands…” while I’m still doing it instead of trying to just get Nirvana back in on the pressure?
What dio does is 3C IAD j.2c Alle~cancel into 2c/8d clap loop. So if nirvana is behind you this works.
In some cases, after a throw you can:
Throw, 22D, 2C, 236A, [2c/8d]x3 - throw loop
throw combos
5/6B+C 22d 236a 66 2b 2c 8d so on
4b+c 22d 236a 2c (move nirvana in a little) 8d so on
jb+c 22d late 2c 236a early 2c 8d so on
off 3c:
with summon: 22d iad j2c 214c 2c 8d so on
Opponent already in middle: 22b 2c 8d so on
Nirvana closely behind: 236a 2b 2c 8d so on
My largest problem is the 15 frame start up on Nee-san that is avoided by holding down D after an attack as you continue your assault. The reason is because I use a fightpad so it’s not possible for me to hold down D and perform combos with just one thumb…if someone can do this then please let me know and I’ll keep trying, but I can’t seem to nail it.
Let’s just say I cannot. Will I be too limited to play Carl? Basically would it be like tying a hand behind my back or can you still perform well despite dealing with the frame start up on Nee-san?
If you play JUST Carl, I’d move D to a trigger- since you don’t need to really time when you press or release it all that tightly, it shouldn’t matter to you that it’s stuck up there.
If you want to use Carl while keeping D on a face button (he’s your secondary or something) you might be SOL- you’ll probably have to switch your button-playing style to a finger hover (IE, not holding the right side in a grip, but keeping your fingers above the buttons) and do it that way. Either that or get good at pressing the other buttons while honding down the one on the far right of the controller.
Note that some shit won’t come easy to a pad player. Cross up IAD Allacans are a total bitch on a stick. I don’t even want to think about trying to do those on a pad.
I think you can’t play carl well on a pad.
With a stick and a week’s full of practice, i still occasionally lose to noobs(by noobs i mean noel/jin that don’t know anything). I am doing allecans and whatnot, and i rape people with the ground loops, and have been getting pretty good at setting up the throw loop. It doesn’t matter when you have no health and you can’t utilize your character fully.
I think only certain people can play carl and i am not one of them. I don’t have the practice or ability to play two characters at once. I can do the combos, i just can’t play the game as well as i should. My fundamentals go to crap because i’m too busy trying to think about everything. I started playing ragna for a day and my win% went up 5%, and i have 300 matches with carl. (was at 50%)
Just buy the arcade stick dude, and see if you have what it takes.
Hey guys, I don’t have blazblue yet but it should come in the mail in a couple days, had to order it from ebay cause it was sold out every where.
I’m going to main Carl, Bang, and Hakumen. I don’t know for some reason I’m usually drawn to the “outcast”/“harder” characters to learn in fighting games. Carl seems to have caught my attention the most thus far.
Anyway this is the Carl tutorial that comes witht the limited edition for those who haven’t seen it
[media=youtube]tiwoQEE19ps[/media]
Trust me I know how you feel. Thats one of the reason’s why I almost put down SF4. I mained Guile at first, and I barely lost, it almost seemed a bit too easy. I then went to Gen, I liked how he was harder than Guile, his setups into ultra/supers, etc, but in the end he too ended up being a bit too easy. I mean there was an uphill battle, but I personally felt like there really wasn’t a challenge. Then I decided to main El Fuerte.
My oh my, I have never been more frustrated in my life. I initially went on like a 75 match losing streak, literally. This was like 1 - 2 months after the game came out so people were still extra scrubby. I got my BP to 3000 easily with Guile, started using gen then it dropped to like 2100, and I got it back up again to about 3100. Started using El Fuerte, and I went to about 250 BP. Out of like 100 matches I won maybe 15, and they were all 15 really close matches . . . against scrubs. I lost to the scrubbiest of the scrubs, and I would have double perfected these guys had I used Guile or Gen. I mean I would get hit by the most simple things. My opponent and I would be at separate ends of the screen, he would lauch an Hadouken and I would still get hit by it. I couldn’t block the most simple moves even though I would see them coming from a mile away, I mean simple things that would have been severly punished had I used Guile or Gen, especially Gen with his Super to Ultra combo. The problem was that I didn’t realize how different elf was from the rest of the cast. The way you have to use him is so “non-Street fighter” like, if I might add, that it through me off for a while. I seriously was going to quit SF4 due to the frustration, it was really bad, losing to scrubs on a constant basis, not knowing what to do in certain situations, getting overly nervous and messing up my execution, etc. I decided to continue as I realized that I was playing for the wrong reasons. You see I don’t really care about losing, to me I’m just having fun and losing is just part of it, but when I lose EVERY SINGLE GAME then the frustration kicks in. In the end I said, “Screw it, I don’t care if I lose”. As time progressed I fine tuned my game, I felt like the only character I could use was Elf, cause everyone else, cept viper, would be too easy for me in the end, like Guile and Gen. As time progressed I rarely lost with Elf. I usually won about 85% of my games, but it took a long time and effort to get to that. My win % went from 80% with Guile, to 70 % with Gen when I started using Gen. I took it up with gen to 75 %, then it went down to 50 % when I started using elf.
At the end of the day I used Elf cause I had the most fun with him. I enjoyed how you had to use him so differently from the rest of the cast, the mind games, baiting, etc almost being psychic to an extent. I was going to main Viper next, but I got tired of the endless streams of Ryus/kens/Sagats/Balrogs that I fought, so I put the game down. Every match was the same, Ryu Ryu Ryu Ryu, jump-> Lp shoryu->ultra, flowchart shoryu on wakeup, etc. i thought I could put up with it but it got old quickly.
I see that Carl is difficult to use, and if he is anything like elf, then yes you will lose like crazy, and the frustration will build, but in the end the reward you get from playing him will be greater than any amount of losses, at least that’s what happened with me and elf. Plus, for some reason I always got good mail from people, not only was it rare to fight elf, but to fight one that doesn’t spam splashes all day, knows what he’s doing, and can do his loop up to 3 hits always made people send me stuff like “Damn, your elf is wicked”, “Wow, you completely wrecked me I didn’t know what to do. Your elf is beastly”. That stuff can really put a smile on your face cause you knew what you went through to get to where you are, and people are recognizing your effort.
I say stick it through.
progress is being made
was fighting my friends litchi and was able to setup the loop and took off like 60% of his life…but then i dunno, i couldnt keep it up then I lost the match with her having like 5% of life remaining.
man its rough.
I don’t see how yall are doing the the 2C after j.2C…oh just saw above posts. what the hell. is that the multi stab move in the air?
And I just might place the D on the shoulder. I feel so shitty doing that though. It’ll make things almost too easier.
Multi stab is j.214C
Is it just me or does j2c allecan have a ridiculous amount of hitstun on it?
OMG carl is so much fun i finally found me sub.
Its funny how it happen to.
Question is it possible for carl to compete with out loop? I not fan of winning this way but I do use the loop on limited occasion like two or three time just to bait burst. Or just to scare them to not jump. I only want it for mind game advatage.
Everyone thought he was the worst character in the game until the infinite was discovered. He’s frail, his damage without an edda setup is very low, his only good poke is 5C and everything else has bad range, and his mobility is about as bad as Hakumen. The clap loop gives him the highest damage, if you choose to play without using it well… good luck :shy: he does have a few pretty strong ground loops.