I think Captain America’s design is fine for the most part. Any of his weaknesses can be covered by assists. His only real disadvantage I feel is that there are only a handful of characters that can really help him. And that he still loses to Zero and MorriDoom regardless [1]. But that’s most of the cast anyway.
I like that people have different suggestions. This discussion would work better if it was open so we can address more of his issues than just one or two aspects of his game.
I’ve got a few comments regarding a few points-
EDIT: I’ve just tested it. At standing :h: max range, :s: will not connect, and neither will Cap’s :l: charging star. You can only foolow up with his
/ :h: charging star, or hyper charging star. No other hypers, normals, or special moves will connect.
I tried using Frank West’s shopping cart assist and Cap’s Cartwheel to close the gap, but it didn’t work. The characters were too far our of range for the cartwheel to cross-up too.
However, there would be wider implications of this suggestion, and it was really in the instances I looked into that I think there could be some tweaks. I’d just rather be able to do more than charging star or hyper after similar confirms.
@MyNameIsE & @SmokeMaxx / @tofurkey:
just to clarify, grounded :s: is -4 on block, however it has pushback on it. So midscreen, it will push opponents out of range to punish Cap. However, in the corner, it can be punished by those with fast enough normals. I don’t think this nerf is too necessary as it may punish Cap players that use it smartly.
Most characters moves recover when they land; this isn’t unique to Cap. Furthermore, to put Captain America’s Stars and Stripes properties aren’t the best- to put them into perspective, I’ve copied the frame data from stars and stripes from his frame data thread Super Soldier Formula?! MvC3 Captain America frame data and damage ratings and showed Zero’s Ryuenjin’s frames on recovery | advantage on hit |advantage on block):
[details=Spoiler]Stars & Stripes L
Hits: 1
Damage: 80,000
Startup: 5
Active: 5
Recovery: 44
Advantage on hit: -25
Advantage if guarded: -27
note Invincible from frame 1-4
Stars & Stripes M
Hits: 2
Damage: 104,500
Startup: 5
Active: 11
Recovery: 50
Advantage on hit: -32
Advantage if guarded: -39
note Invincible from frame 1-6
Stars & Stripes H
Hits: 3
Damage: 135,400
Startup: 5
Active: 12
Recovery: 57
Advantage on hit: -37
Advantage if guarded: -47
note Invincible from frame 1-9
Zero’s Ryuenjin:
Ryuenjin :l:: 24 | -9 | -11 |
Ryuenjin:m:: 21 | -4 | -10 |
Ryuenjin:h:: | 21 | -6 | -20 |[/details]
I’ve seen a lot of people ask for a new shield slash move and perhaps a power-up move. Kind of like how Ryu got buffed from Vanilla to Ultimate. These seem kind of cool. And some of the shield slash rebalances sound really good.
Spoiler
1= If Zero and MorriDoom get toned down enough that the cast have a realistic chance of fighting them, then there wouldn’t be a match-up that I feel cap can’t deal with using the right characters.