Capcom Vs Snk 2: Match Analysis

Ok lets start off with this Blanka vs Bison. One of my personal favorite matches. I think blanka wins this one 60/40. The key to this match is making bison have as little options to come in on you as possible.

How do we accomplish this?

  1. Crouching strong for blanka snuffs out bisons flip kicks. Lot of bison players love to set the range just out of blankas counter hit range when he blocks. I Learned that if you throw crouching strong out he will beat the scissor kicks clean if dont early or on reaction. Now if it aint on reaction and you were late on doing crouching strong to bison the worst scenario is you trade hits. The funny thing is your crouching strong will do more to bison. So after a while of doing that I think bison will learn to drop the scissor kicks on blanka. Congragulations you just eliminated one of his key ground game attacks.

  2. Now that bison dont got scissor kicks for his ground game he is left with standing forward , strong and slides. Now all these can be taken care of with crouching fierce wich has longer range then all bisons attack. So as soon as bisons in territory throw one of there to keep him back and from getting in to do things.

3.Bisons new approach is jump in on you. This is easily delt with. Blanks straight up and fierce him. Dont jump at him. This is blankas best air to air counter or anti air. This will make bison have to do JD you or come up with something cause you just eliminated his air space.

Those 3 tactics work wonders on bison with blanka and try them out im sure they will help you out.

Gokui_Worshipper and all those laughing at me grammer :stuck_out_tongue: - Ya, I know that Habiki is spelled Hibiki and other characters are spelled differently, but when I type, I go off of what my mind tells me, and unfortunately I learned to pronounce her as Habiki, not Hibiki. :stuck_out_tongue: So, I just have a bad habit of spelling names.

As for the Yuri Trap, it’s not like the trap from CvS1, although the term trap still applies. The problem is that I’m not finished with her yet… I still need to finish the entire strategy off, and my lack of 100% perfect execution is keeping me from the final finish off. But, I will be posting the strat soon, and hopefully if I can’t finish it, someone else can. I just want to work on it a little more before I annouce it off. It’s just a weird trap/pressure thing.

WHAT Hibki vs. Haoh was just an example? :falls over: Ah vell, hopefully it was good. Haoh in K does change some things with K groove making some other moves safe, but I still believe that Hibiki has the upper hand. Haoh has to stick to her, but once shes in her range, she starts kik’n his azz like a nerd at a Jock Party. Bitchslap left and right. At least, that’s what I’ve seen.

Well, here’s my random input on some of the other matchups, at least from what I’ve seen.

Vega vs. Bison: This is a funky match, but I belive that Vega has the upper hand overall. His claw just gets in Bison’s way alot, and his flips just help him get out of pressure routines. The way Vega hops around and pokes with that damn claw, I’ve seen him out-prioritize Bison on alot of moves. But, once Bison applies enough pressure and knocks that claw off, the momentum changes drastically into Bison’s Favor because he no longer has that Claw to worry about. That’s the time Bison has to get his damage in why guarding the fallen claw, because once Vega gets his Claw back, its all that priority poking all over again.

Rugal vs. Vega or Bison: I think it’s because Rugal just doesn’t have enough priority in the match. Vega’s Claw is just packed with the shit, while Bison’s pressure routines just keep him locked down. Rugal’s only chance is to have 3 level 1’s and just combo level 1 through the match, because the rest of the time he’s gettin’ smacked.

Hope my advice helps.

Chipmunk
Abuser of the Yuri Trap - A work in progress
Member of the Ugandan Navy
I NEED A FRICK’N MASS STICK

How bout…

Shoto Vs N-Athena

Damn… FP of hers…

First of all, thank you psx2000! The Branka tips really helped me a lot. I didn’t realise how much his cr. strong owned. And I experimented a bit and low jump fierce shuts down both Bison’s d,u+K and his jump attacks.

For shotos vs N-athena, I play a bit of Ryu but I’m not the best. Anyway, you should do low jump with short. This beats her cr fierce. Once you do that then there goes 99% of Athena’s game, so just hit her a lot with punches and kicks.

Don’t try to psychic DP her low fierce. It’s not worth it. Also, your optimum hadoken range is just right for her to low fierce you, so don’t do that either.

i thought bison takes out vega??? weird maybe thats just me…

KOOPSTA…dude maki vs. bison is a very difficult match for maki…maki’s c.fp is a HELLA good anti air and will probably out prioritize or trade with bison…maki’s s.fp will also cause some trouble for bison…if you can space maki’s cross up really well then cross bison up a lot, he has trouble dealing with cross ups…i would say maki would have to turtle a lot in this match up to win…just wait for the jump in c.fp if bison tries to play ground game s. fp…its hard though, also when you got bison a little worried after out prioritizing some of his moves, you might want to consider rushing him down playing some low high games with her run, going in for the cross ups and what not…hopes this help…

alrighty

im outi

Roberth

Here’s one that’s killing me.

Akuma (C-Groove) vs. Zangief (K-Groove)

Need HELP!!!

someone help me with
c-ryu/ken/akuma vs c-hoamaru

i don’t know how to fight him. that annoying c.lp x2 into his overhead is hard to see, i guess i could block high more vs hoahmaru but i’m not sure if that’s the right thing to do

also

c-blanka vs n-yamasaki
i dont’ know how that matchup works especially when yama has meter

znzf: Rush it down. Seriously. Most people play poke with Hoahmaru. If a person constantrly rushes in they get overwhelmed. I really don’t feel like going into specifics. But Hoahmaru’s moves are kind of slow. So if you don’t get stuck in his pokes and keep coming at him, you should be straight. I play Hoahmaru (esp.), Ken, and Akuma (esp.) So try to overwhelm him. Just something, with Akuma, to get you in safely sometimes. Jump in air fireball and follow with whatever.

heres one yuri vs balrog(claw)… wut do u think of this match up…
i’ve seen yuri put up a good fight against him… her shield stops his jump ins good… lemme see wut u guys think…

**

Thanks dawg…I know how to defeat bison to the fullest…but not with maki. But that helped alot…seriously…

**

PSX2000:I just wanted to compliment the few breakdowns you’ve done in this thread. There is always change in the future and new strats learned, but you take your steps smoothly. For me to explain those things it would take me a few pages:P Nice job here tho:) Really nice.

Apoc.

what about rolento vs sagat?
eagle vs blanka?
maki vs sagat?
akuma vs shoto or any snk char

You need to post what groove you are using for all of your match ups. Secondly, Akuma vs. any SNK character" is not a match we can help you with. No one is going to sit down and go through “Akuma vs. the whole roster” with you. Please, Pick “Akuma vs. SOMEBODY.” The SNK characters aren’t all the same.

Eagle vs Blanka

Since you didn’t specify grooves, I’m going to assume it’s S-Eagle vs A-Blanka.

What do you do as Eagle? Well, Blanka has good jump-ins (fierce, roundhouse), and good pokes in cr fierce, slide, cr roundhouse, cr strong, st strong, and cr forward.

You can punish blocked blankaballs with st fierce or hcf+MK.

Anyway, you must realise that as Eagle, you must USE STICKS. Don’t forget that you have sticks. YOUR STICKS ARE YOUR GREATEST ASSET. Hit Blanka with sticks. Beating with sticks. Hit him with the sticks a lot of times, and he will die.

Moves not to use: DP+P, QCB+K.
Moves to use: qcf+MP, HCF+MK in combos, QCB+P against crossup MK. Also, use cr. MP, st fierce, and cr fierce.

Note that all your best moves involve using your sticks. I repeat, USE YOUR STICKS. Hit him with your sticks.

Okay, I doubt I’m going to get much feedback asides from “You lose!” But how about…

K groove Raiden vs C groove Guile
K groove Chang vs C groove Guile
K groove Zangief vs C groove Blanka

gratzi

Oh and lastly
K groove Geese vs K groove Zangief

kzangief vs cblanka. what is zangief going to do if blanka spins back and fard the hole game?

Akuma vs. Zangief: Ahahahaha! I know this one because of Cantrip… Basic Akuma loses with the main K-Zangief Strat, but a GOOD akuma will be able to win. Akuma’s pressure routines always mix things up, you can throw timings off with the air-fireball in and out, and the demon-flip becomes a major asset when you do the thow, because he’s not going to hit you back… he’ll just sit there.

The fact that Zangief has very little mobility while Akuma has ALL THE FRICKIN’ MOBILITY IN THE WORLD gives him the major advantage. You just have to constantly do different things so that he can’t always time the JD-Throw. The fireballs, while they would give him bar by JD, allow you to setup your pressure routine, do your damage, and then get the hell out. And, at least from what I’ve seen, Gief is a sucker for the Instant Hell Murder… But then again, this is what I’ve seen.

Chipmunk

K-Bison vs. Anything but P/K-Sagat

This is definately been a matchup in Bison’s favor, IMO, in my experience from the Midwest.

Bison’s standing jab in a running groove is too good against Sagat. You can seriously walk/run upto Sagat and do continuous jabs, and then eventually run in c.short, c.short, c.forward XX short scissor kick or tick throw. Does anyone else do/see this from your area?

Vs. Haohmaru

I think the biggest concern with Hoahmaru is the lack of knowledge on how to fight him. Vega, Blanka, Yamazaki, Rolento, Cammy and Sagat can all fight him 60/40 or better (Viscant says Haohmaru counters Guile, although I’ve never tested it). I think M. Bison is 50/50.

Haohmaru basically can c.short x2, c. jab s. medium, or just c. short x3 and most characters have difficultly getting out of this. Blanka can back-hop out of it, and Cammy and Sagat can DP, but the majority of the cast needs to sit and get guard-crushed. First tip: stay out of his guard-crush (c.jab/c.short) range!

Haohmaru can’t defend from the air very well. His c. Fierce is flimsy, although it’s perfect low-jump defense. Just go for cross-ups with Cammy/Blanka and Haohmaru needs to just block. After a cross-up, a close short-jump can keep you on the offensive. Just remember, anything with a gap in the timing can be poked through by Haohmaru, so don’t get greedy with run-in pokes!

His overhead can be stuffed on reaction with an attack. You should be blocking high anyway if you didn’t beat it; it’s not that difficult to see. If you’re really worried, just play P/K and counter his attacks with hits or momentum swings respectively.

Hey…

Does anyone have any strats or tips for iori/rock/chunli (n or k groove) against Nakoruru and Vega? :wtf:

These two seem to allways stop me dead :bluu:

i’ve tried low jumping, fireballs, DPs… even roll canceling! :lame:
still can’t get through

Thx in advance…

SoleEMU