Hummm, I’m not sure how to feel about Guile’s sunglasses. Or any of the potential changes to him. It seems like Ultra 1 will still be the best (sad) option. Now I’d love that if I could do my j.hk> c.mp> lk fk> mk super > ultra this time around by boosting his juggle potential and making his super > ultra a liiiiittle more lenient. Maybe his FK and SB can juggle more with his shades on? hummmmmm… idk, just thoughts. I’m really hoping for boosted SB’s and FK’s.
LOL where is your reading comprehension? I said qcf motions for ultras and supers. Tard.
Thats how they are in SF3.:tup:
Yeah, super. I was also referring to who SFIII, there was charge partition…SFIV does not have charge parition…so any anyone with charge in FADC still loses out in the long run. Guile can’t Boom or FL after FADC…yeah, I know, your reffering to Super and Ultras, but FADC shouldn’t just be for those two alone. That’s what I’m getting at.
Well what does 90 percent of the cast use it for aside from offensive pressure, and getting out of fuck ups?
Exactly. keep it like the best sf game that has ever existed.
I don’t care if Guile’s ultra does more or less damage, or how cool looking the sonic hurricane is. The only thing that matters to me is if he will get a way to combo into his ultra PLEASE
That’s my largest gripe with his current model, if I had that alone I feel I could do far better.
Doesn’t look comboable. it’s (B), f, b, F+ 3P, right?
Unless they finally let us ultra off of Guile High Kick? I dunno.
Didn’t Ono specifically say that Guile not being able to combo into ultra was a problem they were working on? I could have sworn…
You guys have a barbecue this weekend? Last I heard confirmed was just his “normals/footsies” being looked at.
I’d be thrilled if you had a link.
My friends wake-up jab SRK just traded with Somersault Explosion. Someone explain this to me.
Why does it being a jab srk have anything to do with anything? It was a move with invincibility frames, Guile’s Ultra has very, very few invincibility frames, you started yours first which means yours ends before his does, which means his move hits you while it has invincibility frames.
More importantly, why were you ultra’ing on someone’s wake up?
Anyways, yes, we get it. Guile’s ultra is bad, we’ve been dealing with it for awhile now. Sonic Hurricane looks a bit brighter.
– And yes, Ono specifically stated in an interview that Guile being unable to combo into ultra was viewed as a flaw that they intended to fix. Whether or not this is the case is yet to be seen and will most likely not come to fruition, people need to learn to take game designer “intentions” with the smallest grain of salt. In fact, you’d be better off assuming Guile will play exactly how he does now until proven, in your hands, otherwise.
The real question is why you’re being a douche about it. Jesus Christ. Ask a question, get flamed. Thanks, bro.
Kich gave you an answer, a very correct one, then criticized you for attempting to use one of the possibly worst Ultras in the game on a shoto’s wake-up. Take it as constructive criticism, not flame.
Aw, don’t pay Kich any mind; he’s just mad cause he’s on PC and can’t play with anybody who’s any good.:yawn:
No, I totally get it. I just think it’s silly that it trades. It wasn’t a serious game or anything. Fuck, I was playing my roommates girlfriend. Never said I ran into Chris Hu and Ultra’d him on his wake up. I understand it’s correct, but it shouldn’t be. That’s my point.
I can take criticism, that’s cool. Still a douchebag for overlooking my actual point.
Haha <3, something like that. I have a ps3, just can’t seem justifying buying it again with super coming out so soon!
let the wiki be your guide http://www.shoryuken.com/wiki/index.php/Ryu_(SFIV)#Frame_Data
LP Shoryu 1~2 frames invincible (startup) 3~16 LOWER BODY INVINCIBILITY. No wonder when I try hitting a Ryu out of his whiffed DP too soon I get hit for it. That’s so fucked.
^ This is actually pretty frustrating, Ryu’s jab DP is a 14 frame wall of counter-hit.
**Something tells me Guile will have to FK>FADC backdash> Sonic Hurricane. ( & you still won’t be able to FADC from max range cause it’ll be too late)
I mean its totally fair that Boxer’s non classic Buffalo Headbutt move gets 7-15 frames of invincibility, 22-23 recovery frames, and a free Ultra; while Guile’s original classic Flash Kick gets 3-5 frames of invincibility, 43-47 recovery frames, and no free Ultra. :bluu: Oh it does more damage too. (overall since a max ranged FK does 1/2 damage)
One thing that bothers me is if the Developers actually read the US web sites.
All I hear about are what the US thinks should be balanced, but I don’t have any way of hearing what Japan thinks should be balanced/addressed. Is there a site that can tell me?
**