Anyone who’s ever put in a TTT2 disc into their console has heard their console scream “PLEASE, PLEASE DON’T, STAHP!” when putting a recent capcom game back in.
Slick menus, stages, graphic design, etc. Then look at motherfucking SFxT.
SFxT had some good alternate costume designs and nice intro cinematics.
Yannick
84
:eek: Not trying to take a huge dump all over Capcom, but they’ve been a poverty company for as long as I can remember.
Their presentation, their style, their organizing of their content has always, in every genre, been somewhat lackluster and I’m surprised people are holding them to some standard they’ve never been able to achieve before.
They’ve got great mid-to-late nineties sprite work and that’s about it.
MK9 has the worst training mode out of all the fighters this generation. And no, story mode doesn’t make up for that.
Capcom games with good prenstation
Vampire(Darkstalkers)
Vampire Hunter (Night Warriors)
Vampire Savior (Savior 2, Hunter 2 are just color edits of pre-existing assits)
Capcom vs SNK 1
Can’t really think of any other unless I go into licensed games. Then the Marvel Super Heroes and X-Men vs Street fighter would be on the list but i’m basing off of arcade versions where you only have to worry about stages, music, character designs, character select screen, and in game hud.
Viache
87
MK9 had the worst button config I’ve ever seen, and despite the nice graphics the animation is still fucking janky, even if there are people that like it. Every female character in the game is the exact same model in a different-colored bikini.
I don’t know about TTT2, but T6 and SC5 use the same button config as SF4, except you set a command instead of a button. It’s not really better. The menus are also idiotic and often take forever to load on top of it.
Despite the intensely poverty aesthetics of Melty Blood, that game has a great training mode. It even includes a frame counter, which is really useful and something I don’t recall seeing in any other game.
You can make any company look bad if you cherry-pick all the good things everyone else does.
MVC3 training mode is not poverty, just putting that out there. It’s very complete. Only thing it’s missing is a safe/punishable and frame data/hitboxes indicator.
d3v
89
I personally liked CvS2’s interface. But then again, that could just be the nostalgia goggles.
Pertho
90
And a way to save the set up you just recorded.
Wha? Why? Is it that hard to re-record it when you need to use it? Do you practice daily against a very complicated and hard to reproduce setup?

tataki
93
The fuck are you talking about? They pour so much money into PR and CGI movies… More than anyone else who makes fighting games. Their CGI movies look great and too bad that budget didn’t go on making the games themselves better.
Capcom just needs to step their fucking game up, period. I’m not even saying this a fan of their competition, cuz I’m not; I’m saying this as a fan of their older shit.
Scratch that, there are 2 fighters that I did take interest in for more than 2 seconds, KOFXIII and SG.
One thing I never understood. Why the hell did Dimp’s get some kind of award for that garbage known as SFIV’s animation? Shit is…ugh, something else. :wtf:
I highly disagree. I wish someone in the company would take a baseball bat to whatever cheap-ass-looney-tunes synthesizer they’re using to make a good portion of their songs nowadays.
I die a little inside every time I hear that shit in one of their trailers.
What about all the great character themes? Stand outs for me include Guy’s theme in SSFIV, Hawkeye’s theme in MvC3 (so many good themes in MvC3) and the Final Fight stage in SFxT.
d3v
98
Because what they’re doing on a technical level is actually pretty impressive. Morphs, transforms, etc. stuff that you don’t usually see in a time when most animation teams just plug a mo-capped skeleton on to a model. There’s a ton of things going on that most people don’t really notice (e.g Zangief’s arms increasing in size when he does a lariat).
itsOneO
99
One thing for certain is that if Capcom does not learn from their many mistakes (especially SFxT) they’re going to drag the whole “2nd Coming of fighting games” surge with it.
Capcom has to stop cutting corners for profit and make a complete fighting game experience for their audience. Their inferiority hurts the whole genre.
Capcom has been cutting corners for years saying it is new then you don’t want to know about the cut characters and content from vsav, jojo’s, sfa3, cvs2, and many more of their games.
itsOneO
101
Oh yea definitely. Its just that now its getting so excessive & so blatant that its murdering their trustworthiness.
You can cut corners when you’re the only one in town making good fighting games. But when your competition is offering a better, cheaper, hassle-free experience then you need to step your game up. Capcom can only lean on what they did back in the day for so long.
tataki
102
Enough with the “2nd coming of fighting games” blabbering already. Check release dates of good games and you’ll see there was never a drought. The only thing that went up and down was Western casuals’ interest and who gives a shit about that… If it were up to them most of the genre would not exist since they only care about 2 brands overall.