Which hooligan you get seems to depend on where you hit the opponent. The frankensteiner version has much more frame advantage on the knockdown. Against characters that get up quickly like Sagat or Vega (Claw) you need to land the frankensteiner version to be able to safe jump.
Any of you all active on XBL between 11PM - 3AM MST and want to work on building your immunity to hooligan?
Let’s get together sometime and take turns randomly spamming each other with it for a half hour or so!
Just send me a FR and/or a message letting me know you’re up for practice.
EDIT: ;_;
Okay. So we need more discussion, we talked about the Ryu matchup earlier, lets talk about (randomly draws name) Zangief! Who wants to post how they feel about the Zangief matchup and what are some commonly used effective tactics against the red cyclone?
Poke with cr.MK constantly, and hit confirm cancel into LK drill. Use cannon spike when he jumps towards. Uhm, that’s it??
I agree. Next character… How about Chun-Li. She is great at escaping that pressure game huh?
Yall gotta stop lettin the Cammy thread die!!
For Chunners, I try to bait her to jump in as much as possible…she’s a bouncy bitch. One of my most aggravating fights though for sure.
Yeah. I find myself playing mindgames with Chun. I’ll play Nipul Herr who’s a pretty good Chun or Zass and I will intentionally make a mistake or try to expose a ‘weakness’ to exploit in order to capitalize on that once it becomes a habit. Like maybe I’ll do a silly jump in and get kicked back or I’ll walk up and let the fireball hit me once or twice. Of course these type of risky mind game tactics can backfire badly.
I find for Chun, once I get the first knockdown and I can keep up the pressure, I can crossup, bait the reversal upkick, knock down again, There are zero Chun-Li Wake Up Options that I’m worried about. I personally love to bait the wakeup reversal upkick by intentionall empty jumping too far like I’m going for the crossup.
My problem with Chun is in the open field, Chun can control a surprising amount of space and Lightning Kicks stuff… alot…
Oh I also hate how sometimes chun will straight jump LK and it stuffs TK… I hate that so much…
v. Chun
- st. fierce to stuff her fireballs
- bait her wake-ups
- you can hooligan her lightning kick if you’re good with spacing
- once you get life lead, turtle. she will either walk straight and do a stored super, or jump and eat your AA
- cross-ups are important, her wake-up is inconsistent so make sure you master her hitboxes
So it appears that Cammy can still punish horizontal Blanka rolls after they hit with RH Cannon Drill, although it is not consistent at all. There’s a certain distance that it can hit. I was in practice mode and doing repeated Blanka rolls to a computer controlled Cammy, waiting for a Cannon Drill retaliation. Most of the time, I was able to block, but there were a few times that I couldn’t block it for some reason. These were not meaty rolls either, which are very easily countered. Has anyone tested this out?
The machine plays by different rules.
I’ve never gotten that opening standing fierce to work. I always get hit by the sonic boom. Weird.
Cammy vs. Guile is hell, agreed. Especially Sirlin Guile (HK flash kick, HK overhead, easy super motion, etc.). You pretty much have to make a couple of lucky guesses, and possess the skill to capitalize on them. (Guile generally appeals to players who have no balls and aren’t very creative – his game centers around inducing projectile fatigue in the opponent – so they tend to buckle under the pressure of close range fighting.)
Cammy vs. Blanka is one of her easiest fights. It’s at least 6-4 in her favor. Any character who doesn’t turtle well (unfortunately not that many in this game) has an uphill battle vs. Cammy.
Your best bet against a Ken who has whiffed his super is to just air throw him. Safe, good damage, and usually puts him in or near the corner, where Cammy shines. Do it.
Funny you mention the Blanka match, Milo. I have HUGE issues with Blanka because of his speed and unorthodox movements. He and Bison are my worst matchups, easily.
With that said, I ditched Cammy officially and have switched to Vega.
All the best.
EDIT: Cammy’s opening fierce is inconsistent. It “feels” like you need to move a squeak of a step to connect. I was able to do it today against some good Ryu’s.

Funny you mention the Blanka match, Milo. I have HUGE issues with Blanka because of his speed and unorthodox movements. He and Bison are my worst matchups, easily.
Dictator is rough (especially Sirlin Dictator).

With that said, I ditched Cammy officially and have switched to Vega.
All the best.
Smart move, if consistently winning matches against good players (as opposed to just enjoying a good fight) is a primary objective.
I don’t see any good players losing to less-than-good claws in even a non-consistent manner…
Blanka is very tough especially with his back hop making you whiff a cannon drill…then you eat a roll to the face…it’s hard to close in on a good blanka since he has that and his neutral jump attacks have tons of priority, even stuffing thrust kick sometimes…
I heard the trick is to just walk forward while throwing in a few standing jabs after a few steps to approach him to stuff any rolls he may throw at you but I haven’t tried this out yet.
I like to walk forward and cr. mk at the beginning of the match since it has more range…although vs. shotos it may be a bad idea since the startup of their fb has their hitbox waaay behind in their backfoot…I know it works against guile though, but you’ll probably trade with a SB

Blanka is very tough especially with his back hop making you whiff a cannon drill…then you eat a roll to the face…it’s hard to close in on a good blanka since he has that and his neutral jump attacks have tons of priority, even stuffing thrust kick sometimes…
I heard the trick is to just walk forward while throwing in a few standing jabs after a few steps to approach him to stuff any rolls he may throw at you but I haven’t tried this out yet.
I like to walk forward and cr. mk at the beginning of the match since it has more range…although vs. shotos it may be a bad idea since the startup of their fb has their hitbox waaay behind in their backfoot…I know it works against guile though, but you’ll probably trade with a SB
I lurk here, but if you step forward and use st.lp like that, you are opening yourself up to slide too.

I lurk here, but if you step forward and use st.lp like that, you are opening yourself up to slide too.
cr. lp works just as well too and should stuff slides
j./st./cr. strong works wonders against Blanka. My problem is reacting fast enough to jab rolls into sweeps.

cr. lp works just as well too and should stuff slides
There ya go!

There ya go!
Ok Coth, you’ve just signed up to be my practice buddy