Can companies afford to spoon feed you info this generation?

Plain and simple, video game marketing is a joke because they aren’t being pushed to do any differently than the sub-par job they’ve been doing for a long time now.

The better question should be: Can you guys continue to eat this shit up without relegating the whole industry to a mere form of absent-minded entertainment that only continues because it gives idiots yet another reason to sit around and yell at the tv?

Asuras Wrath has 18 chapters
TOTAL TIME - 5 hours
Launch price - 60$

You were saying…

That has shit all to do with anything you brought up about the game as evidence of them lieing to you about what the game was. Hell they never said it was more hours then that either. Not once. This is a case of you doing shit research. Hell game length isn’t even a measure of quality, Vanquish is around 6 hours long and it’s one of the best games of this generation.

Hell that doesn’t even have anything to do with the fucking topic you’ve brought up which is them spoon feeding you info, or lying about what a game is going to be. Asura’s Wrath fits neither of things, it was always upfront about being a QTE game, they even released full chapters of the game well before it was released. Stop using examples for things that don’t fit the topic you’re talking about it makes you look like a moron, fuckin side steppin ass douche. Stick to the point of your own thread or shut the fuck up.

When most of the game is based around story they don’t want to give up the story.

Hell, I actively avoid information about games so that the good parts aren’t ruined for me.

Measuring time/price ratio is not how you do criticism. You need to measure the fun the experience provides. By your standard f2p mmorpgs are the best genre ever because they are free and provide you infinite play time. But this time is spent on doing repetitive mindless shit to get bigger numbers which is a pretty subpar experience compared to what video games can provide.

Asuras Wrath should have been an anime DvD boxset. I think most of everyone would have enjoyed it better that way.

i liked asura wrath, story ,chars an graphics, just needed more inbetween content actual combat

I feel a game like Asura’s Wrath would have benefited from being a episodic “game”.

I’ve said it too many times now, Capcom fucked up on marketing and selling Asura’s Wrath. They did a real disservice to CC2.

caveat emptor

Relevant to this thread.

I dont see how Asura’s Wrath has nothing to do with the topic. That entire official topic was a complete bashing of the game, miles of text with “this should have been a CGI movie” and pre-release overcompensating by claiming theres lots of “unseen” gameplay and deep combat mechanics and assurance that there were more than just cut scenes. I defended the game even.

Capcom even had a 7-part blog and a developers diary, on top of all the other crap they had to build hype for a game that ended up failing miserably from a financial standpoint, so again, that game and all of Capcom’s recent failures are VERY relevant to this topic, part of which was suggesting that some companies take more criticism to heart, something AW did nothing of.

Either way Capcom might not have flat out said the game did or didnt have XYZ (I never insinuated such either) but the finished product was hardly a videogame or a product that was reflective of something that costs 60 bucks at launch.

Everything they show about the game were crazy over the top cut-scenes. The demo they released was a QTE fest. How the fuck didn’t you see that Asura’s Wrath was a cinematic game? All the signs were there. You got nowhere to blame but yourself there.

How you didn’t notice Asura’s Wrath was purely QTE is on you. Everything they showed was QTE and the Demo was 99% QTE.

Well theres a difference between being “mostly” quicktime and having a 30 minute chapter where 2 minutes was actual gameplay and not a cutscenes. That game really walked the line of selling a lie.

Anyways

If I recall correctly, the game showed its true colors early on which caused a backlash and then going by the Capcom unity blog, they did a bit of damage control and they gave a different side of the story. Not to mention the near perfect Famitsu score came shortly before release. So if anything Capcom made it seem as if it was something other than what it really was. You cant fault anyone for going on that, especially Famitsu which was at one point a deciding factor when it came to gaming scores.

Touching back on Asuras I distinctly remember trailers titled as “gameplay trailers” and such just to beef up the idea that the game wasnt just a long quicktime. People bought into that, that wasnt completely true and again very relevant to this topic. This is after the whole “this is one big overpriced QTE” ordeal mind you.

I was intrigued by the game regardless I just wish it was longer than a few hours for how much it was worth.

We could also push them to lay off of the stereotypes and maybe try something a little more wacky again, the way Disney did it when they first started off.

A TALKING MOUSE ONA FUCKING BOAT?! THIS I GOTTA SEE!

You’re really fucking stupid. If anything Asura’s Wrath is an example of exactly what you want a company to do when informing you about their product. Moron.

Game compandies may not be able to afford to spoon feed information to us, but can gamers afford to continue being so willfully ignorant of whats right in front of their fucking faces?

I need you to calm down with all the unnecessary insults.

Game companies can’t afford NOT to spoonfeed consumers information. If anything, the days of keeping everything a secret are over. You try to keep potentially deal-breaking stuff under wraps and when the first adopters shell out $60 for a game and find out, that’s gonna hurt you the next time around because they’re going to take to the internet and tell everyone you fucked them over. Then NO ONE will buy your game.

That almost never happens. People always get the game early, gaming publications that arent paid off to give high praises always spill the beans.

On one hand you can claim that you need to do your research on a game but it all boils down to playing it yourself if you’re interested and making your own judgement. Sometimes it’ll be an “i told you so” like Asuras Wrath, other times its a “well I dunno about you but I enjoyed myself” as in the case of Resident Evil 6 and other games that had reactions split down the middle.

But how exactly are you going to do your research on The Last of Us?

I cant even CHOOSE to be interested in the game and what its like until it leaks or at least until the demo comes out, and even then thats just a sliver of the experience since theres an embargo until release, which brings us back to square one. Theyre selling games but it seems more like selling secrecy.

When shit sucks it seems like devs want to hide it or talk it up until you have already purchased the game and have it in your hand. Like of course Naughty Dog wont go into detail about The Last Of Us multiplayer, not even 2 weeks before release. Hmm… because Naughty Dog has shitty tacked-on multiplayer modes in all Naughty Dog games? No that cant be it TLOU is going to be an exception to that rule of course. Thats where the spoon feeding becomes obnoxious like theyre trying to deceive you.