Hit it? You mean execute it or have it actually hit your opponent?
Just do it in matches (I’m assuming you mean online). It’s not like there’s anything on the line, like a tourney or prize.
Actually you should probably just go to training mode and keep practicing it until it becomes an instinct. Then go do it in matches.
i would say in training:
- super meter = infinite
- EX TKCS (but use :qcb:+:uf: motion)
- do 10 in a row p2 side (since its easier more natural than p1)
once you are hitting 10 in a row… switch to p1 side… and repeat…
next training session will be following combos after TKCS…
thats what i would suggest…
icrossj
1743
If you can’t do it, dont use it. You can still win without TKCS. At least in Super, Cammy has jumping LK crossup. Also, you don’t necessarily have use TKCS, you can just do meaty Cannon Strikes. (Like after Spiral Arrow knock down. Jump and do cannon strike.)
Its good to counter throws, but then you would have to have a good feel of when your opponent throws… all in all its a guessing game.
You do not NEED TKCS, but its just another weapon that you can use to win (and thus more options).
Maybe at the low level, but at high level, I dunno. TKCS is pretty important.
Pwere
1745
I started using it once I got one side above 75%. Plus always do it when you’re far early game, FA’ing hados or whatever. Worst case, you lose about 100 health, after a few sessions you’ll get it anyway.
Then I abused the hell out of it on that side, and I’d use the rest of her tricks on the other side. It worked up nicely, and kinda balanced my game.
There’s no reason to not be able to master it in a few training sessions with a stick though 
When I say hit I mean successfully doing the move. It’s easier if I do it more slowly, but then it takes away some of its advantages. There are a few ways to botch the move basically and I tend to gravitate toward missing the final jump forward input by hitting up or forward instead.
I realize it isn’t rocket science but I guess I lose confidence in doing it in match play. the SSIV strategy guide says you can’t win at a high level without being able to “perform this move at a moment’s notice” or some odd thing.
Is there a generally good time to use the move? This way I could try to work it into my game by premeditating it a bit. On opponent’s wake up I guess?
Pwere
1747
Whenever you dash forward, it’s easier to do since you can buffer the move.
In that spot, even if your execution isn’t flawless, as long as you hold uf when the dash finishes, it’s going to work.
Same for right after an EX Cstrike or regular Cstrike.
If you jump in, Cstrike decently spaced, you can Cstrike right when you land as most people go for a grab or some option select that gets eaten by another Cstrike.
I sometimes spam it during all the match and attack without it (and sometimes with it).
Quick question for the high-level Cammy players here: How long did it take you to get “good” with her? Is it years of practice and subconscious memory or is it consciously trying hard to improve every single match?
I’m just trying to break into decent level play but I’m getting largely destroyed online at SSF4, especially now that I hit B rank and the method for calculating BP changed. I average between 1700 and 2200 PP usually.
About 1-2 months. I started with vanilla with Ryu like everyone else and then picked up Ibuki at the start of Super. After my first tourney sometime end of May, I started using Cammy. Back then I would be around 3000PP - 3500PP level. Now I’m at ~4500PP and almost stuck since there’s nobody to farm PP with.
I’d say consciously trying hard to improve every single match. That’s the best way to improve imo. I don’t let a single mistake fly by without me realizing it and at least making an attempt to correct it.
And I’m still B rank with both Ibuki/Cammy, ~5500BP for Ibuki and ~7000BP for Cammy. So it definitely wasn’t just mindlessly mass ranked mode to train.
I’m very new to Cammy, only been playing her for a few weeks now but I really enjoy it so far (typically a Bison player).
My n00b question is about using the instant Cannon Strikes effectively on opponent wakeup. Once I’ve felt my opponent out and get an idea for if he’s a wake up DP masher I will often attempt some for of instant spike mixup after a throw, but the same thing happens every time. They wake up with crouching jab or strong and I get beat clean. Does this indicate I’m doing the dive kick too early or too late? How do you mount a safe rushdown while still using crossups/fake crossups/divekick mixup without falling prey to something so simple? Also, does anyone have any of their favorite frame traps that seem to work well in real matches they’d like to share?
Does someone have videos of a good cammy vs a good ryu? I most often find videos of good cammys vs scrubby ryus or good ryus vs scrubby cammys.
Thank you.
If you are getting jabbed when you do tk cannon strike on wake up, it means that you’re doing it too late. You want to time your tk cannon strike to make it meaty, where they cannot escape. They won’t be able to jump, jab, strong, or crouch tech out of it. They will get punished for doing so. As far as ambiguous cross ups, after ending a combo with spiral arrow, immediately jump and do lk cannon strike to hit in front and continue combo. Mix that up between cross up j.lk. They cannot react in time and puts them in a 50/50 situation.
Now if you meant you were doing an air cannon strike and immediately instant cannon strike, but getting jabbed when doing instant cannon strike, then throw or cannon spike will beat jabbers. If they like to throw tech after blocking the air cannon strike, instant cannon strike will beat throw tech.
how bout okay Cammy vs Good Ryu?
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theDUKE
1755
Playing online is your problem…Find good competition offline, then progress from there. (unless you have some sort of godlike connection)
Someone suggested finishing combo’s with mk.sa; is that for the ambiguous jump in setup afterward?
no, it’s just because some characters only allow for 1 hit of the hk.SA during certain combo’s, and at those times the 1 hit of hk.sa does less damage than the mk sa
Pwere
1759
What’s the best combo to use on j.lk crossups?
I’ve started to do s.mp, c.lk xx HSA because it seems to work on the whole crew and has no tricky link, with the occasional BnB whenever I see him being lazy and not blocking low…
Is that all there is to it?
Actually not sure the lk/mk sa’s work as well for crossup setups too, I think Cammy doesn’t recover as fast because the one hit of those is earlier in the animation than the second hit of an HK sa. Still might be some stuff to try with them.