Cammy Q&A: Ask simple questions here!

good post Faux…I keep telling people cammy can Footsie pretty good. its all in her speed. Do not Sleep.

i dont think its as bad as data leads you to believe though honestly

hey everyone , can someone help me find Cammy’s frame stuff ? Doesnt seem like there’s a topic about it

thanks :china:

http://shoryuken.com/wiki/index.php/Street_Fighter_IV

This should be a link.

question are there really any uses for Cammys other specials cause i want to use all of her specials(which is a good idea i think?).Is there really a use for the spin nuckle and hooligan. They seem to only be good cause they recover so fast but i never get a chance to actually finish them. Actaully is there a guide on how to use these moves effectively.

I don’t think there are any great uses for the hooligan or the SBF, here are the few that I know of.

Hooligan use:

  1. Backdash Hooligan. I have no idea why, but some people fall for that a lot. It’s really a trick so don’t abuse it. The hooligan tech trap is great too. Again, don’t abuse.
  2. Sagat: From about 1/2 screen away, Sagat may throw a tigershot. If it’s a low tigershot, you can do hp hooligan and it’s a free grab. If it’s a high tigershot, use hk spiral arrow. they’re pretty much the same motion, so it’s doable. Hard to get down though. Learn the Sagat’s habits before using.

SBF Use:

  1. EX or HP SBF works well trying to get out of corners. EX gets past meaty SRK and grab attempts. Most people don’t see it coming. It works kind of like Rufus’ EX Messiah, but it doesn’t do damage :-/
  2. SBF FADC Throw. I’ve seen maybe 1 other Cammy use this move. Most people don’t react in time. The ones that can, I SBF FADC TKstrike -> Combo.

That’s all I found.

Wow that SPF FADC is fucking genius. I can score a lot of chip damage victories with well placed SPF’s and in general can throw out safe ones expecting to be blocked. Never really though about fadcing it into shenanigans. Nice enlightenment.

and here i thought Spin Knuckle is completely useless… i never use it…

and who does FADC after SBF… lol ?? thats emmm… inventive, i would say… (a.k.a weird?..lol)

hey how about EX SBF VS Abels Tornado Throw?? or Honda’s Sumo Throw?

Funnily enough I find linking combos after a SBF FADC much easier than say a SA FADC, I don’t know why. I quite like using it, the problem is actually connecting the spin knuckle in the first place :frowning:

I use EX SBF on wake up in the corner as an escape.

I also use SBF against Boxers. If you can read your opponent’s moves, SBF is great vs their TAP punches and overhead punches and armor breaks their EX armor punches. If connected you can Ultra off it.

lp version of the SBF is surprisingly good against command throws such as E.Honda, Abel and even Gief. The only problem is the above 3 all have awesome lp (jabs) to stop you once you get them once or twice.

I’ve never tried ex sbf on abel’s tornado throw… next time I play an Abel…

Even in online play… whenever i try and poke “just out of range”, I just get counter hit? I get counter hit at least 2-5 times a round? Am I pressing too many buttons at the wrongest of times?

Footsies game is really tricky. I hope Dime_x doesn’t mind me reposting some PM’s between us, but I wrote up a really good piece on the mindset of playing Footsies, so I’m gonna repost it here:

Yeah, so the key to footsies and making sure you don’t keep getting hit when you try them is to not consciously try to play the whiff move game. It shouldn’t be anything you actively try to do. You should play your ground game to hit people and figure out where you usually get hit when trying that, and then replace the moves that are losing with baits, like the Stand Jab and such.

And I’ve said this a ton of times, but Cammy’s Normal Moves are pretty horrendous. This is why I tend to fake with TKCS and Jumping SHort Cannon Strikes and Jabs more than anything. They can’t get hit as easily because they don’t stick anything out, but it keeps her looking like she’s doing something. Occasionally, I’ll throw out Standing Strongs buffered into Roundhouse Drills, but that’s usually character dependent. Move likes her Standing Forward and Standing Roundhouse are just too slow to be used effectively as Space Controllers. So throwing them outside of hitting ranges usually isn’t a good idea. Standing Forward, actually, CAN be okay as a Space Controller, but used sparingly. Really, Cammy has no good Space Controlling move. Forward and Strong are probably the best ones, but even they are really subpar to a lot of other characters who have things like Chun Roundhouse, Ryu Crouching Forward, Bison Stand Roundhouse, Akuma Stand Forward, etc.

  • James

This is a silly question but how do you get passed your plateau. As soon as i get to 3000 i lose instantly to anyone. I can win all matches til i get to 3000 then lose as soon as i get passed 3000 ill end up up doing stupid stuff so i could lose. This is the first street fighter game ive actually played cammy has always been the only person i could use Am i really peaking in skill at 3000 BP when you start out with 2000 BP(i think) Also on a side note i had this game since release made it to 3000 then my data got deleted and it took me like 2 days to get back to 3000 just to plateau for weeks

this means you are not developing your skill sets (at least thats how i see it, emmm… sorry?)

for me plateau is a result of:

  • stuck doing the same shit over and over
  • skill level not improving!
  • NOT learning your matchups (even tho you still lose against the same characters over and over)
  • NOT learning new techniques (Advanced or otherwise)
  • STUCK doing the same attack/defense patters… which leaves you predictable to others… (example: backdashing to the edge of the screen then EX Hooligan?.. ITS SO PREDICTABLE! and easily punishable!!)

and its not about winning really… its about skill level and how much you “spend time” developing your technique, strategy and execution… instead of spending time on Championship Mode :sweat:

but i dont mind losing to a skilled player (mostly i end up learning a thing or two)

ok thanks im just going to spend the next 2 hours in training to work on stuff

when to use regular Cannon Strike?

If I use it and hit them very high (chest or head area), and they block - i get thrown…

It also seems that I don’t recover fast enough and get punished…

How do you use it?

I feel like I use it every time to jump in. Should I just do regular jump ins?

And also -difference between J.HK vs J.HP. which is more preferable? or is it just style?

simple… dont use it that way :slight_smile: there are really few occasions that you want to Cannon Strike at the top of your jump examples:

  • a knocked down shoto in a corner… you CS at the height of your jump… it will cross them up… if they DP they will completely miss… and you will land behind to punish them

  • LK cannon strike: USE IT to shorten your jump over projectiles (at a distance)… so you can avoid being DPed… or Flash Kicked :slight_smile:

if you are being thrown out of your cannon strikes… then Double cannon strike… before you land do a Cannon Strike… then a TK Cannon Strike… this will stuff their throw attempt… then u can combo off of it… (all the way to Ultra, Hard Challenge #5 :stuck_out_tongue: or you can do just the last part, hehehe)

Cannon Strike is a great pressure tool… CS early in your jump ins and you will stuff alot of crouching attacks (that hits low)… which potentially can give you lots of pressure mix ups…

J.HP is great to hit standing or crouching opponents… (such as punishing a fireball thrower)… because it aims downwards… you can combo after it c.HP, c.mk, HK SA… or s.HP, CS (FADC CS… etc)… or simple c.mk, HK SA

J.HK has an AWESOME REACH! it hits beyond normal jump ins… i absolutely love it… and it stuffs so many attacks (air to air, when done early in the jump!)… and if you hit them air to air… you can dash immediately forward once you land and start a combo (ur opponent is obviously blocking the wrong direction cause you dashed behind him :p)… also the easiest way to land Ultra is to J.HK then Ultra.

i hope i didnt confuse you more :sweat:

if you want to know when to use Cannon Strikes just watch Allen matches the most famous one:

[media=youtube]EQ_xJL-3mqk[/media]

for more videos:

http://www.youtube.com/user/vasaznion13

also look for Evildrakefang matches (AWESOME SAUCE!)

Also, if people are trying to Throw you when you land from the Cannon Strike, sometimes that is GOOD for you. :slight_smile: It’s a perfect setup.

Against taller characters, you can actually land Cannon Strikes too high so they actually DO get a free Throw. But against most characters that are Ryu height, if they try to throw you, you can always land with another Tiger Knee Cannon Strike to punish Throw Attempts. The timing isn’t as tricky as it sounds, oddly enough. Just practice it a bit.

Also, the Short Cannon Strike is almost NEVER punishable when blocked because it drops faster than the other Cannon Strikes. It aims more straight down than the others, but that’s good, actually. It makes it IDEAL for doing on people waking up. You can dive for their head and if they wake-up DP, they go UNDER you and miss. You can punish their DPs pretty easily after that. If they get hit, you can usually Combo a Crouch Short afterward, and even if you don’t Combo it, the side on which you land is ambiguous enough so that you can catch them blocking the wrong way oftentimes. And if they Block it, then you begin your mind games, which is what you want anyhow.

  • James

wow, when i know im gonna hit with a cstrike, i always do the HK one… i never thought lk would make me drop faster if Blocked, i just thought the fast lk drop was if you whiffed. learn something new every day.

Is there any organized match-up info available for Cammy SF4 version? The wiki doesnt have it, eventhubs doesnt, 1up doesnt and wlel this forum doesnt because everything is in one big and often outdated thread. It’s hard to read that thread because some stuff is old, some just plain wrong info from beginners and a lot is unordered and repeated.

Rose forum has a thread per character :slight_smile: Anyone that knows a wrap-up of the matchup basics somewhere?