ziiro
2041
Hey guys, was fighting a dudley earlier today - someone who i had barely any exp with.
I kept getting forced into a corner with the machine gun blow (normal and ex)
Whats a good way to counter this? Each time i block the move (ex or normal), aside from ex-spike, any normals i deal out gets counter-ed, (esp in the corner where i cant jump out or back dash) if i did a normal spike, i kept losing to the tornado upper.
Also sometimes dudley does this cr.hk thingy where he flips you, if i c.spike that, i will miss. argh.
Riot147
2042
thanks mann thats waayyyy wasier than my method…great find!!
Riot147
2043
light quick spin knuckle with the right timing works for me usually or a perfectly timed light hooligan roll into frakenstiener
What am I supposed to do after moves that are -2 on block like machin gun blow, Kens step kick, and Adons jaguar tooth. I was thinking against opponents with slow armor break moves if they hit you with the tip of their - 2 move you could focus attack or backdash or wait for a walk throw attempt but what am I meant to do when they mash it upclose like step kick or dans kick thing is just guessing or reading patterns my only option because I always end up guessing wrong which is my fault but is there anything I could do to gain a little more control over situations when theyre up close like that?
syn13
2045
Just got myself a stick(plus it’s been dual modded), looking to add Cammy back as my alternate character…she was my main in early vanilla days. Unfortunately I started picking her up very late seeing as AE updates has been released for her(one of the hardest were ground cannon strikes on pad for me).
Anyway before I delve deeper into Cammy, just need to confirm a couple of things:
-Anti projectiles tools still Hooligan Throw(lp or mp), EX spiral arrow, spin knuckle and jump?
-What are normal anti-airs?
-cross ups are still only lk and cannon strike?
What should I be working on? Her combos are kinda tedious when going into spiral arrow, when should I try pro-level combos?
I dunno what you mean by “pro-level” or “tedious” combos? Do you mean light link combos as opposed to st. mp and cr. hp link combos? They’re all listed in a thread, her advanced b’n’b would probably be cr. lp > st. mp > cr. mk xx SA, that’s two 1 frame links though. Most of her combos involving cr. hp are character and range specific to different degrees, so see that thread.
Non EX hooligan has never been a serious anti fireball tool afaik, but it it works for you, ok. SBF is a little faster but still has to be predicted to actually hit someone.
AA normals are cr. hp or Spike on far jump in’s, st. hp or Spike on medium ones, st. hp or st. mp on close jumpins, and st. hp as anti crossup (the backswing of the fist can hit a lot of people).
wepeel
2047
If someone could direct me to a comprehensive list of options after a c.fierce, c.roundhouse, I would be much obliged. It seems like c.roundhouse is a great setup for fakes and whatnot (if it hits, of course…)
syn13
2048
Cool thanks, I’m looking over the combo thread and yeah, I think I’ve gone back to beginner level(especially the transition from pad to stick). Just need to get to the basics before I move on, then it’s combo practice(1 frame links and etc) and lotsa youtubin’.
I’ll come back if there’s a real question to be answered. TKCS is soooo much easier on a stick now, yeah, kinda trying some alternate uses for Hooligan(mp version seems good but then again, I’m guessing it that works the SBF would have a much higher chance of hitting).
What is Cammy’s best option for frame trapping against crouch techs? I want to say crouch fierce but someone tells me that gets beaten by most things.
Pwere
2050
It really depends on what they’re OS teching it with. Delayed tkcs is usually your best option, but I have to admit that I really underuse it personally.
DBC
2051
Cammy’s most rewarding frame traps are with cl.mp and cl.hp, as they lead to her best combo options on counter hit and trade. I’ve started taking a liking to using cr.mp as well, mainly for situations when Cammy isn’t close enough to get a close normal. It’s only 1 frame slower, and on counterhit, Cammy can link into cr.mk.
Cr.hp could work too, but moreso against late crouch techs attempts than early ones because it has 6-frame startup. Since it’s not as fast as cl.mp and cl.hp, there’s a larger gap for the opponent’s normal to beat it out.
Kouryuu
2052
I agree with DBC in that cl.mp (and cl.hp) are her best tools as far as frame traps go, though cl.mp is more favorable in some match-ups over cl.hp (e.g. Abel) due to the combo/damage potential that follows.
As DBC said above, cr.hp is a good tool for frame traps against late crouch techs and it also works in specific situations (e.g. Lvl.2 FA dash in > cr.hp is a good frame trap to catch throw attempts/techs).
I like cr. HP on the characters with slower crouch techs and slower jabs (anyone with a 4+ frame crouch tech or a 4 frame crouch jab)
madoc
2054
Cr. hp is the best ch setup from my experience
Question Well I don’t look at many videos but on all the ones I’ve seen I’ve never seen anyone actually use a naked Spiral Arrow for keeping pressure I know it’s very punishable if you anticipate it or even if you don’t. What I’m getting at is is spiral Arrow useful in tournament play? are there any uses for it other than using it to go through fireball or during combos?
Kouryuu
2056
Yes SA has it’s uses outside combos or going through fireballs (ex).
It’s safe when spaced, so it can be an ideal tool during footsies if your opponent is at the perfect distance and you want to get a knockdown/get in while remaining safe if blocked. This is just one example.
Another application is to use the move as a meaty on your opponents wake up from a distance and leave yourself at an advantageous position.
It’s application isn’t limited to these two examples but I hope you get the idea.
Ett
2057
I saw Daigo air grab Mago’s fei long out of Chicken Wing and Ex Chicken Wing with Guile. So can Cammy do that too with her lesser Air grab?
Update: I had time to test is and yes Cammy can also do it.
What are Cammys options for a Focus Attack? Her armor break is so bad that Im having a hard time against FA happy players that like to use it during the footsie game (It seems like most ppl I fight online abuse FA against Cammy). Alot of the times I get crumpled because I think I’m close enough that HSA will hit twice but it doesnt.
cr.MK -> Spiral Arrow.
Good to know, and it does 150 dmg vs 100 for cr.HP.
So, I’m having a little trouble with some of Cammy’s Trials.
I’ve got most of them down, and several of the ones I don’t I just need to keep practicing, but there are a couple that have me confused. One of them starts
:r: EX Spiral Arrow
:r: Cannon Spike
and another,
:r: Backspin Knuckle
:r: Cannon Spike
Now, by both of these I assume that I am supposed to cancel both moves into CS, but the thing is, I haven’t succeeded in doing it once, so I am starting to wonder if I am even attempting to cancel at the right time during the moves.
I try to cancel EX SA right as the first hit comes out, since that’s where you can cancel it into SDS and FADC, and so really, I doubt it isn’t here where I cancel, so I figure that’s just an execution problem that needs practice (though any tips would be appreciated anyways, of course).
My bigger issue is the second one. I’ve never canceled anything out of QSK before. I’ve been assuming that I have to input CS right as the first hit lands, but, once again, since I’ve never actually gotten it to work, I’ve had my doubts.
Think you could clarify this for me, so I know I’m not practicing to something impossible?