I get destroyed by good Mika players. I even watch replays back and think “Yep . . .I haven’t learned anything”.
Although it’s tough to do online, you can react to her charged st.HK with your own st.HK for a CC cannon spike or CA.
Keep her out with st.MK and AA her with b.MP DP.
I’m sure people have other tips, but that’s what comes off the top right now.
Yeah b.MP is good for mixups when you dash under. Hadn’t found a good way to counter her st.HK but I’ll try my own thanks!
Don’t AA her with bMP. AA her with DP.
She can do that Drop thing that changes her jump arc/timing, your bMP will lose.
Yeah… its punishable on block, but that does not justify assuming that the MIka player won’t use it after he has seeing your bMPs. If he knock you down once its a nightmare, so you have to avoid that by using LK/MK DPs.
carups
6
How do you guys feel about charged dropkick? How plus is she after that? I often try to neutral jump and end up missing the timing.
its +2.
if you get hit, you gotta guess. dp will make them timid lol. vreversal works too
Mika’s launching uppercut on meaty stuffs/trades Cammy’s CA on reversal in the corner. Cammy goes to the wall, says something confident and then gets hit by the tip of Mika’s fist.
Mika’s clap->Irish Whip stuffs st.MK. Slide goes under it.
On multiple occasions Mika’s EX Air Grab completely beat out my reversal MK Cannon Spike.
If you stuff her charged st.hk with your st.lk you can dash forward and get a meaty cr.mp which beats her 3 frame lights I also tried stuffing it (st.hk) with st.mp and dash forward but she beats Cammy’s cr.mp meaty
Ramma
10
In the corner, v-reversal is your friend.
Don’t know if its mentioned but you can back dash after her charged drop kick if you have space. That avoids grab and any type of follow up. If they start noticing the backdash a lot they may dash in with you and try to counter.
Played a sea of Mika’s tonight. No one puts me on tilt more than her. Here’s what I learned. As Cammy we tend to want to rush down and be in our opponents face, but much like when facing gief we do not want to do that with Mika either. You’re objective is to keep her out at all costs. Wait to anti air or poke them out of charged hk, if they roll in or slide in badly you get to punish. For the most part you’ll want to be standing and walking back and forth. She doesn’t have great low attacks so you can stand and walk farely safely. Only low attack to watch out for is the HK slide which is pretty slow and punishable. If they happen to get a knockdown do not panic. Dping on wake up just isn’t worth it for the most part and is really what want they want you to do anyway as if they block expect to get stunned, lose 50% of your life and be in the corner. Only do it if you are 100% sure they are going to hit a button, otherwise the risk/reward is not there.
On your wake up they are either going to go for a meaty or frame trap to catch you mashing something. If you don’t they’ll switch to grab. I usually walk back on wake up first to see what they tend to do. If they go for jab to mp I just wait it out until they push me out. If they grab I switch to neutral jump. After a few blocks they’ll try to switch to tick grabs which sometimes whiff if you’re holding back, otherwise you can just jump. Watch their strings and then jump when the timing seems right. Takes some practice but you’ll start to see the holes as even if a button hits you on your take off it’s better to roll out then get grabbed. Just keep repeating this until you win. They will get frustrated and start making dumb mistakes because it is hard for them to get in safely. At this point expect desperate attempts at dash forward EX grab which has a ridiculous grab range and does 250 damage or her cross up mp to drop down and make you whiff your anti air. When they do that just block and punish instead of anti airing.
When I happen to get the knock down I tend play very cautiously. I’ll attempt one meaty setup to see if they are mashing jab which most are, but once they get meter I tend to dash forward and quickly block after SA to see if they are doing EX Peach on wakeup (yes I actually give up my knockdown vs trying to keep momentum going against Mika). They rely on that EX peach with armor so much and don’t have fear of throwing it out to reverse the momentum, so you have to be aware when they have meter. If you do anticipate the EX peach you can just grab to beat it if you want to keep them in the corner, but I don’t advise it. It’s better to just block and punish after. The more I slowed down the pressure in this match up the more I won. The harder I went the more I got caught by irish whip frame traps, baited dp’s, and their wake up EX peach. The hardest part is when you are in the corner as you have to guess right and they just have to mash buttons. If they happen to not grab you should v-reversal out right away, but if they do grab you might get stuck in a loop which forces you to jump or dp to get out which they can blow up easily in the corner. It sucks but that is her strength. You have to make it your priority to not let her get you there. The main thing is once you realize this character relies on just getting close to you it makes this match up much easier. We tend to want to be close with Cammy, but not in this match up. Stay out and keep her out. That’s how you beat Mika’s.
Ramma
13
If you are cornered, never neutral jump. Jump forward. Better to get yourself out of the corner than hope they do a command grab and get hit with her cr. HP for your troubles.
Kunai
14
I noticed that Cammy’s st.MK can kill Mika’s charged HK, and the timing is quite forgiving. Much more forgiving than DP. However, it is weak to Mika’s HK slide. Use it, but don’t abuse it. I’m not sure, but does Cammy’s DP beat Mika’s HK slide? If so, that may be the more versatile option. It’s just harder to time correctly.
Also, Mika’s AA command move (Wingless Airplane I think), where she grabs you out of the air, is super-scary. It grabs early, and it even took me out of Cannon Strikes. It makes it hard to jump at her, and it’s also hard to jump and get away from her if she expects it. Finally, it helps her escape quite safely. I really hate that move of hers…
Oh, finally. if you see s.MP from her, she’s -2, so stick out a jab quick to reverse momentum. Otherwise, she will set up the clap move to Irish Whip, and you don’t want her to even try getting that set up.
Cipher
15
Wingless Airplane is scary? How can a move that has no invincible frames and lose to 95% of the jump-ins in the game be scary?
If you let her escape with it, it’s not the move itself. EX can be hard to catch I give you that. The regular versions are pretty slow and realy noticeable, just dash up and knock her down.
st.mk on maxrange makes her slide useless, it goes under it and thats it,she has to recover longer and pretty much gives every pressureoption up.
If your footsies is on point and you have decent reflexes you can controll her.
Oh and this:
There was a set where K-Brad perfected him 3x during the set, I can’t find it 
Ryuga
16
I think it’s worth trying to find a meaty set-up that either allows you to block EX Peach in time after you do it, or stuffs it during its early non-armoured frames, just to keep the offensive momentum in your sway. If not a well timed st.mp/cr.mp, then something like a meaty cr.lp or another light might work. Of course, this doesn’t account for varying tech rolls, though a combo ending in Hooligan will always allow you to meaty something like cr.lp because they can only tech roll neutrally after it. Unfortunately, I won’t be able to test all this out until the weekend.
K Brad punishing the whiff jabs was impressive. I never thought of it as a realistic use as the timing is so strict and you can get grabbed out if they grab tech instead of jab if you are off on timing a bit, but it appears to work against her mashing jab tactic. You just have to be on point with your distance and timing.
Ryuga
18
Well, tested it out after quick rise HK Arrow knockdowns, you can time a meaty to stuff out EX Peach (for example, dash st.mp after Arrow), but there are different timings for each rise. For neutral quick rise, you have to dash and meaty early, and for back quick rise, you have to meaty a bit later. So the opponent can throw off your timing if they switch up their rises from time to time.
Kunai
19
How can you tell if the opponent is doing normal or back recovery? When Cammy dashes, it makes both recoveries look similar due to the push from her dash.
D.R.E
20
Its a slight difference they literally do a back flip as opposed to just doing a hand stand back up
Yes it’s the same meaty timing as it is to beat a 3 frame jab essentially. For quick rise you can dash st mp, for back rise you can dash f+hp to beat it without needing to vary your hit timings. I believe it’s because it hits before the armor becomes active on frame 3. Low attacks and grabs also beat it, but like I was saying earlier when I slowed down in this match up I won. When I went for heavy pressure/meaty’s/frame traps I got caught more often than it was worth as any hit/whip with her basically puts you in the blender. Instead of going for meatys and keeping the pressure going I switched to doing the dash then slight block after SA and it paid off almost every time with a blocked EX peach. I only ignored this if they didn’t have meter.
If we took the approach of dashing in for the meaty like you suggest and they don’t EX you are back at the same position I would be of just blocking, but without the risk of hitting a 2 frame window to beat the EX peach. Now if they did EX and you did hit the meaty timing right you’d get a combo, but if you blocked instead and they EX’d you’d still get a combo as well. The main difference being blocking was safer in the long run as it didn’t require such tight timing. Of course the block method could be beat if they wake up grab, but Mika’s aren’t doing that for the most part. They are trained to catch you hitting something with EX peach on their wake up or your block string, just like a shoto is trained to catch you with DP. Until they start grabbing on their wake up more often than EX peach (or you have amazing timing) I wouldn’t rely too heavily on the meaty. It’s just easier to bait the EX.
Also watch round one of K-Brad vs Marn. The only round he loses is the ones he mis-times the meaty and gets hit by jab to whip. So for round two he changes to keeping the distance and uses cr mk to stop him from walking in and only goes for one meaty he knows will hit after he CS in the corner. By round three he isn’t even going for meatys anymore, he is just baiting Marn to hit jab so he can shimmy it and punish. You’ll notice he does zero frame traps as any of them could be broken in between with EX peach. Instead he hits one button and backs up to see if he is still mashing jab/or going to EX peach. Once he gets him in the corner K-brad realizes the risk of going for a meaty is too high as the distance/wake up timing is harder to time so he instead chooses to wait for the jab/grab/peach by shimmying to punish. Once he does this twice, Marn is mind fucked and is flustered at what to do and it’s basically over. The thing to take from this is K-Brad stays back and reduces the pressure to win. He stays back far enough to hit with cr mk (not st mk which Marn can catch with whip) so marn can’t walk up and he can still anti air in time. The only other forward pressure he does is from semi safe dive kicks. Meatys are viable their just riskier than a block in this match up in my opinion.